Pamynx
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[1.12.x] Civilian Population Modernized
Pamynx replied to linuxgurugamer's topic in KSP1 Mod Releases
Wow, I stopped playing KSP for a while, and the mail from this forum never reach me. I am so glad this mod is still alive. Thanks ! -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Of course you can ! There no more recent toturial as the mod did not change, if you have any question, feel free to ask. 2 hints : - If you want contractors to deliver full grown civilian, you will need a "Civilian Contractor Dock" and allow delivery (contextual menu of the part). - If you want young baby kerbals to be born, you will need any civilian part, at least 2 kerbals (one female, one male) and allow them to breed (contextual menu of the part). Enjoy !- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
I made some tests and it looks like the mod work properly. I downloaded it using CKAN and all was fine. Civilian are breeding and giving funds. I will start a game using it to do more deep validation. Let me know if you detect some problems, I will try to fix them. I fear it also needs balancing, I play with TACLS and will check this out, if you play with other life support mods that needs balancing, let me know I will try to update it as soon as I can.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
I am not sure how DeepFreeze work, but as Civilian Population keeps tracks of the age of the kerbal on it own, DeepFreeze won't prevent them to get old and finally die. What I am almost sure is that as civilian kerbals are just regular ones, they should stop consuming resources when frozen. By the way I am a little bit late and should thing about upgraing this mod to latest version. I hope I will find some time soon !- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
No update for USI yet, @Bogen, if you want to make a pull request, the figures are given in the part description. They bring supplies for ~10 days per supported Kerbal, and should be able to renew the suplies provided the population does not exceed the supported population. About the university, I just tested with 1.4.5, it worked properly : put your civilians in it, click, all your civilians are now either pilot, engineer or scientist (You may need to switch to another vessel and back to see the difference).- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Hello, and my apologizes to @Kepler68, I did not spent much time on KSP those days. I will try to have a look during next week end. @Bogen: I did not made the rebalancing fot UCI-LS yet but had the same style of behaviour for TAC-LS. Feel free to submit a pull request once you have find the right tuning !- 242 replies
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[1.4.X] Civilian Population - 2.1.2 [08/07/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Releases
I have no idea I think I should check this. -
[1.4.X] Civilian Population - 2.1.2 [08/07/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Releases
A new version is released : - Improvements in the UI. - Should work properly on all platforms. - Performance improvements. - Few bug fixes. I will now work more on balancing the parts, starting with TACLS. -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Yes, I released 2.1.2 yesterday.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
You should stay on the SNAPSHOT. I will make a release as soon as everything is stabilized.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
You mean the button of the addon is not displayed ? Or when you click on it the window does not pop ? Can you provide me the logs ?- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
What I can see in logs ia quite weird ... You seem to have some crew in your ship wich is not detected into you whole population... Anyway, here is another version that should work better : http://nexus.amis.tv/repository/maven-snapshots/tv/amis/pamynx/ksp-civilian-population-mod/2.1.2-SNAPSHOT/ksp-civilian-population-mod-2.1.2-20180615.183549-6.zip- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Great, provided there is no more problem reported, I will make an official release for 1.4.3.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
I am not done yet but this version should improve performances : http://nexus.amis.tv/repository/maven-snapshots/tv/amis/pamynx/ksp-civilian-population-mod/2.1.2-SNAPSHOT/ksp-civilian-population-mod-2.1.2-20180612.220907-5.zip- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Working on it, I have several ideas but I want to be sure I reproduce this lag caused by CivilianPopulation before making modifications and kill it. How much kerbals and ships are you playing with ? Are you playing with many part mods ? Do you think I could use your saved game ?- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
In the crew UI, the filter is for any field. So if you type the name of a vessel, the crew will be filterd on this vessel. Also I exeprimented this little freeze. In order to avoid it I modified the addon so that it only will only activate once every hour. Such a freeze should now be perceptible at high warp speed. Can you try this new version and confirm the freeze is not a problem any more ? http://nexus.amis.tv/repository/maven-snapshots/tv/amis/pamynx/ksp-civilian-population-mod/2.1.2-SNAPSHOT/ksp-civilian-population-mod-2.1.2-20180610.160506-4.zip Thanks !- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Yep... I have no graphical talent- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Nope- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
There is a button to allow / forbid breeding, just like for the contractors. I will double check for the reset of the contractor timer, it should not be reset upon launch. Crew are created by the game only if the vessel is focus, but, as you noticed, you will see the happy face only if the crew exists on loading of the ship. Could you provide me more information (a screenshot for example) about this "key not found" stuff, I do not understand. There is indeed some rework need on the GUI, more then just aligning names. If there is a birth but no room for the baby, the baby is lost.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
You will have to click the button to allow contractors. Once done, you should see a mission status on the description of the vessel.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Thanks to @blowfish I found my mistake, I forgot to change a reference and was still using MacOS librairies. This version should work : http://nexus.amis.tv/repository/maven-snapshots/tv/amis/pamynx/ksp-civilian-population-mod/2.1.2-SNAPSHOT/ksp-civilian-population-mod-2.1.2-20180606.215629-3.zip Could you try and give me a confirmation ?- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
You are helping already- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Could you try this other version : http://nexus.amis.tv/repository/maven-snapshots/tv/amis/pamynx/ksp-civilian-population-mod/2.1.2-SNAPSHOT/ksp-civilian-population-mod-2.1.2-20180605.221505-2.zip I managed to get the KSP distribution for Linux, I hope it uses the same binaries as in Windows distribution.- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
ok, crap... Some problem is in 1.4.2, the libraries are not the same in MacOSX and Windows. Try with the link I provided you, I hope it would work better. The problem is I am working blindly because I do not have the Windows distribution of KSP- 242 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Pamynx replied to Pamynx's topic in KSP1 Mod Development
Either put it in a drop box or something, or have a look in it and tell me if you see lines looking like : " [EXC 14:33:09.607] FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. "- 242 replies
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