Luskhen
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[1.12.x] - Modular Kolonization System (MKS)
Luskhen replied to RoverDude's topic in KSP1 Mod Releases
Hello Rover, I wanted to thank you for your mods I have so much fun building bases and going on space adventures with them ! Here's a picture of my last base (not much but I'm proud of it ) : Album link if you want : http://imgur.com/a/2uUNg I can't wait to finish it and launch the next base to Duna -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Luskhen replied to K.Yeon's topic in KSP1 Mod Releases
@Denko666 Clever design I like it I might use something similar in the futur. Thanks ! @Balto-the-Wolf-Dog Really nice design too this thread is always full of good surprises @K.Yeon You really outdone yourself once again I can't wait to play with the next release ! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Luskhen replied to K.Yeon's topic in KSP1 Mod Releases
Hello Denko, really nice mission ! I enjoyed watching the pics as I wanted for so long using the same kind of configuration for interplanetary travel for my opt dropships but never was able to do so (lack of time to play...). Quick question however, how did you managed to aline CoM and CoT when both ship are docked ? -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Luskhen replied to RoverDude's topic in KSP1 Mod Releases
Hello. I have a small question : Is the small decoupler upside down ? Because I found it more fitting when attached after reversing it with the W key. Anyway I had a lot of fun yesterday launching missiles... sounding rockets, for science of course -
Playing mostly stock while waiting patiently for all the mods I use to update I made a pretty little science base on Minmus :
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Luskhen replied to nightingale's topic in KSP1 Mod Releases
Hello, First of all thanks for your awesome mods ! Waypoint Manager is very useful and I'm having much fun with the contract packs However I wanted to report a small bug with custom waypoints : Whenever I set a custom waypoint to the KSC landing strip it seems to create a new instance of this waypoint each time I launch a new vessel. This persist even if I delete it. I've managed to get rid of it by re-installing the mod (to clear the list) but it happens again if I set a new one. Tell me if you need more information I'll be glad to help. And again thanks for the great job -
Hello, I've found one made by Green Skull : [COLOR=#333333]ACTIVE_TEXTURE_MANAGER_CONFIG[/COLOR] [COLOR=#333333]{[/COLOR] [COLOR=#333333]folder = SCANsat[/COLOR] [COLOR=#333333]enabled = true[/COLOR] [COLOR=#333333]OVERRIDES[/COLOR] [COLOR=#333333]{[/COLOR] [COLOR=#333333]SCANsat/SCANsat_Icon[/COLOR] [COLOR=#333333]{[/COLOR] [COLOR=#333333]compress = true[/COLOR] [COLOR=#333333]mipmaps = false[/COLOR] [COLOR=#333333]scale = 1[/COLOR] [COLOR=#333333]max_size = 0[/COLOR] [COLOR=#333333]}[/COLOR] [COLOR=#333333]}[/COLOR] [COLOR=#333333]}[/COLOR] Although I think it is already bundled with the other ATM configs so it should already work unless the folder structure changed maybe (I don't really understand how it works).