So just from the mun alone you can farm up enough science to finish the tree.. add to the huge amount of lab based science from their new function (processing tests for "data" which is converted to more science over time) and we have 10s (or 100s?) of 1000s of science point unused and only there to convert to money... instead I would suggest a way to buy upgrades to specific parts with diminishing returns to avoid making 1 part too uber (say +5% ISP to an engine for the first upgrade then each subsequent upgrade halves in value.. 2.5% 1.25% and so on. (also the cost of upgrading can increase since theres a LOT of science spare) Other parts can have their functionality increase so solar arrays become more effective, batteries hold more power, mining and ISRU more efficient (wouldnt say more fuel in a tank though as stacking that with better engines might be a bit too much) an example of the diminishing returns in action: 1=5% 2=2.5% 3=1.25% 4=0.625% 5=0.3125% 6=0.15625% 7=0.078125% 8=0.0390625% 9=0.01953125% 10=0.009765625% =9.990234375% for 10 upgrades. Not game breaking and I might be wrong but because the value always halves I dont think you can actually reach +10% bonus, just fractionally closer each time. I think that would be a good representation of improvements to technology through scientific discovery as a 300isp engine being improved to 330 isnt a huge leap. Anyone think this is a good idea and can anyone implement it?