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PeterCFB

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Everything posted by PeterCFB

  1. I just fielded the basic idea. If anyone wishes to refine and implement it in their own way, its all thumbs up. I'd just like more late game things to drive towards and a reason to keep doing the science besides a "gotta catch em all" mindset. I suggested part by part because it would give you more things to individually purchase just because of the sheer glut of science available and having uber pricey nodes would seem unbalanced vs the cost of purchasing form the regular tech tree Heck this could be made to play nice with other mods like life support.. more efficient converters and energy dense foodstuffs to make food last longer etc..
  2. Is SAS cheating? (admittedly SAS oversteers like a drunk driver and doesnt even turn in the correct direction) I can fly to any and every planet under my own guidance... but after maybe 1000hrs of playing I kinda get bored of circulizing after flying the ascent by hand or piloting my own nodes. Other than that.. seeing what my DV is and the suicide burn timer really help for efficiency and guesstimating if I can make that extra maneuver or have to return home.
  3. So just from the mun alone you can farm up enough science to finish the tree.. add to the huge amount of lab based science from their new function (processing tests for "data" which is converted to more science over time) and we have 10s (or 100s?) of 1000s of science point unused and only there to convert to money... instead I would suggest a way to buy upgrades to specific parts with diminishing returns to avoid making 1 part too uber (say +5% ISP to an engine for the first upgrade then each subsequent upgrade halves in value.. 2.5% 1.25% and so on. (also the cost of upgrading can increase since theres a LOT of science spare) Other parts can have their functionality increase so solar arrays become more effective, batteries hold more power, mining and ISRU more efficient (wouldnt say more fuel in a tank though as stacking that with better engines might be a bit too much) an example of the diminishing returns in action: 1=5% 2=2.5% 3=1.25% 4=0.625% 5=0.3125% 6=0.15625% 7=0.078125% 8=0.0390625% 9=0.01953125% 10=0.009765625% =9.990234375% for 10 upgrades. Not game breaking and I might be wrong but because the value always halves I dont think you can actually reach +10% bonus, just fractionally closer each time. I think that would be a good representation of improvements to technology through scientific discovery as a 300isp engine being improved to 330 isnt a huge leap. Anyone think this is a good idea and can anyone implement it?
  4. The packed mods are in a very screwy file structure and this desperately needs a readme / install instructions because its infuriating! If I simply unpack all 3 into my game data folder the parts and the options to deploy chutes all are present but the parachutes do not deploy! I have tried using the eject part, clibing out and grabbing a parachute from the box AND the mod which gives kerbals a parachute by default and in not one single case did it actually deploy a chute. What I suspect is wrong is that the unpacked folders themselves contain "game data" folders but their file structure has parts outside of the game data folder and no explanation of how these should be installed (and why on earth would you package it in redundant and confusingly uneccessary folders if they need to be removed from them). The method I employed put the mods in the game but it is quite clearly broken and I have tried un-installing then re-installing the mods with no luck.
  5. +1 identical with a freshly built ship for a newly accepted contract after the update. The contract knows am in orbit but the part doesnt. However it records or observes its situation is possibly broken
  6. Doesnt matter what orbit height I attain it will not accept I am in said orbit for the purposes of the contracts checklist or the module accepting I am in one. This has happened around kerbin and the mun Not running any other contracts based mods, just graphical ones, rasterprop and mechjeb. Otherwise love it so far
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