There\'s definitely some great people in the industry; although - due to the openness of Game Development - you get the worst out of a lot of people. It\'s not like Literature, Music or Film. Game development is the most open of the four, leaving open room for argument. This gets multitudes worse when you take in the fact that some very large games come out once or twice a decade. I\'m going to use SSBU as an example. Brawl came in 2008; Melee in 2001, and U is expected in 2014. That\'s 7 years between Brawl and Melee, and 6 years between U and Brawl. You can NOT screw up with such a long production cycle. Earlier this week, it was announced that Namco Bandai were to develop U. As is expected, anger occured. To quote a site I visit daily; Masahiro Sakurai, the lead game designer behind Smash Bros has called out a devoted fan on Twitter for criticising the collaboration between Nintendo and Namco Bandai for Smash Bros on Wii U and Nintendo 3DS. The Twitter follower claimed that Namco Bandai is incompetent, and ultimately shouldn’t be involved in the development of the game. Sakurai tweeted the following back to the aggravated Twitter fan. “Knock off looking down on them with narrow-minded thinking.†I feel you get my point. If this wasn\'t announced, then no-one would be any the wiser.