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fangflight

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Everything posted by fangflight

  1. I love the beauty of your probe quietly slipping into orbit around a planet on 1080p UltraMax Settings. Nothing is more epic.
  2. So that's why my quad core desktop was running even worse than my dual core laptop...
  3. Is this game Single-Threaded or Multi-Threaded? I am trying to design a budget PC that can run this game acceptably well.
  4. When I put a decoupler on a spaceship, the little puff animation repeatedly plays while in the VAB. This same thing happens with engines, but the engine fire comes out of the bottom of the rocket and to the left of the engine of you are looking out the door. What is wrong? Help please. I also don't see the staging on the right side of the VAB either. - - - Updated - - - I seriously need help. I am lagging when building a 17 ton ship because of this.
  5. I would like to request a mod that disables the debug menu on Career or Science mode, but allows it in Sandbox mode, so you can't cheat with infinite fuel or anything.
  6. It turns out I had gotten that error because I had a sticky note open. It works now that I closed it. Thanks!
  7. I seem to have a really bad crash whenever I try to load any kind of Active Texture Managment to 0.90. Error folder download is below. Can you please check it out? I can barely run KSP on the worst graphics without ATM. The Error Folder: https://mega.co.nz/#!ScsXxLzB!pIsuEXs3hlKp1I_a-cWsu5cq0i6ywJStNeFwldnczu0
  8. Whenever I have tried to load KSP 0.90 with the x86 Aggressive Version of Active Texture Management, the game loads about halfway, then crashes and gives me an error that I am unsure how to fix. Please assist me in this! I have to run on the worst of the worst graphics settings to make KSP playable without ATM, which really ruins the experience. This is the error I receive:
  9. Anyone up for designing a mod similar to Activate Texture Management, but built for 32 bit? Thanks in advance!
  10. I am interested in taking over the entirety of the mod if it is still available.
  11. License? Source code? These are requirements of posting addons.
  12. What do you mean? Like, post it there and link here or?
  13. Wow.... I would think there would be a reply by now...
  14. Plugin Updated to 1.15 And thank you philotical. I will definitely ask if any questions arise.
  15. I can't help but notice that the containers look exactly like the Antimatter containers for the Interstellar mod.
  16. I understand the cfgs. I am learning on how to make the models.
  17. Hello Everyone! I am fangflight. Both new to Kerbal Space Program and modding, I was browsing the forums one day, when I found Galacticruler leaving the development of a mod called General Propulsion. So I thought, why not? I contacted him, and he agreed to allow me to continue the development of his mod under the name Void Industries. Note: I am presently unknowing on how to add new parts, but am learning, so new ones should be out soon. The present models are given credit as listed. Void Industries: This mod just adds new objects into Kerbal Space Program. From engines to fuel tanks to Nuclear Reactors, it adds quite a decent twist. Present List of Parts: Impulse Drive: The Impulse Drive is a new engine, developed by "Void Inc." (That is the name in game, not who actually made it.) This thing packs 10,000 maximum thrust, so it is best used to travel interstellar distances. It was found when Jebediah Kerman's mission to Laythe left him stranded in space for 3 years. He demanded that a more powerful engine was created, but his requests were ignored. So, he strapped some rockets to his car and flew around Kerbal Space Center until traumatized workers gave in and turned to "Void Inc" to build the Impulse Drive. This thing is very inoperative with Liquid Fuel, so you must use a mixture of Boxecium and Hetrium. One tank of each of these materials under a PPD-12 Cupola Module can get you up to 2,900 kilometers away from Kerbin at around 75,000 meters per second before the tanks are burned out. This engine costs a large amount of $25,000 in Career Mode, so be careful when using it! Boxecium Container: The Boxecium Container is one of two fuel tanks used to power the Impulse Drive. This was supposedly developed after a tragic explosion blew up half of the "Void Inc" Research Building. One Container holds 500 units of this element, so it can be a great fuel supply if used correctly. This container costs $800 in the new style Career Mode. Hetrium Container: This container is the second fuel tank used to power an Impulse Drive. The pure Hetrium inside was found when an old space station crashed into the mountains near Kerbal Space Center, they found a new material, which Jedediah Kerman named Hetrium. This canister also contains 500 units of fuel, allowing an exactly timed burnout when fused with Boxecium. This canister costs $800 in Career Mode as well. Stack Brace: This object was found in the back of a "Void Inc" warehouse as an old Decoupler model that failed. Quite quickly, "Void Inc" found that this was a very good structural element, so they sold it to the Kerbal Space Center authorities as soon as they could. Our engineers tell us that the black stripe down the center increases it's ability to go at high speeds. This part costs $3,000 in Career Mode. Nuclear Reactor: The Nuclear Reactor was an accidental creation when a scientist was working late at night to get the Impulse Drive to operate with Boxecium and Hetrium. He found that when the resulting explosion was controlled inside a rod, it would create a very powerful energy source. Unfortunately, they have not yet mastered this science, so expect failures in the Reactor. This object costs $2,700 in Career Mode. Flags: This mod also adds several flags into the game. They are all the same general design, with just changed colors. You can see some in the following screenshots section. Screenshots (Sorry For Bad Game Textures, Parts Look Better With High Graphic Settings): Hetrium and Boxecium Containers Under A PDD-12 Cupola Module: The Same Image With A Flag In The Background: Nuclear Reactor, Stack Brace, and Impulse Drive: An Entire Rocket Lifting Off With An Impulse Drive On The Bottom: Changelog: Version 1.14 Released 8/7/2014: Cleaned up part names/descriptions Changed Blutonium-238 to Hetrium Changed Stragnelium to Boxecium Enlarged fuel tank capacity Version 1.15 released 9/1/2014: Added License to download file Changed Plugin name from General propulsion revamped to Void Industries Cleaned up plugin thread Downloads: Feedback is Appreciated! Version 1.15 for KSP 0.24+: https://www.dropbox.com/s/7yuhup7a25qum9c/Void%20Industries%201.15.zip?dl=0 Version 1.14 for KSP 0.24+: http://www.dropbox.com/s/o3ieva1v1w3s0ez/General%20Propulsion%201.14.zip License: Credits: Thanks KW Rocketry Team for the Stack Brace! Credits not supplied by Galacticruler for Nuclear Reactor Thanks Galacticruler, OrbitusII for the Impulse Drive! Thanks Snjo for the Fuel Tanks and Galacticruler for the Cfg!
  18. Hello everyone! Me and Galacticruler have talked, and he agreed to let me take over his mod. I am pretty new to both KSP and modding, but I already have a slew of ideas. I have already set up an update, which you should see within around 10 hours from which this was posted. I shall edit this post when that happens. Yes, the next update is for 0.24 and above. I hope to see what you guys thing soon!
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