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Taverius

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Everything posted by Taverius

  1. Isn't there a FARPM that loads crap from FAR? Can you make sure that works too?
  2. Use git to get trunk, otherwise we'll laugh at you.
  3. Can't be done. When the X64 build stops being a buggy p.o.s. In other news, I just closed our last blocker for R5, so unless someone finds an actual bug, Soon is now A Few Days
  4. Please do, but its an upstream bug in firespitter, so make sure it has good reproductions steps or snjo will get annoyed.
  5. Make sure you're running KSP 0.24.2, 32-bit, that the version of firespitter is the one we provided, and try it without any other mods. There's a list of mods in the wiki which need to updated by their authors can can cause problems right now. See the OP. X64 is not supported.
  6. HPD/URC balanced yet again. Hopefully this time for good.
  7. SAS maybe. habitations are something of an issue, since 12 kerbals is the maximum you can have in an IVA before fps drops through the floor.
  8. Uh ... you caught a big typo! Seriously, I'm not sure what happened there - the HPD1 should have been 26 tons, not 105. No idea what happened there, but I'll push a fix soon. Guess that'll learn me to input values at 3am.
  9. Not my decision, but I doubt it. In other news, after mud-wrestling unity a bit, the spotlights can finally change colour. There's no way to make the emissive change colour too, so like the stock spotlights, the mesh will glow white whatever colour your set: #brandidentity
  10. That sounds half-reasonable actually. The one I saw for 0.23.5 had it at 0.5, and it was like holiday on ice - steering did absolutely nothing because the wheels had no sideways grip to speak of. Try out on hills and such and let me know how it runs.
  11. Probably so? The community repacks set the sideways friction so low stopped planes sideways on an incline slide down until they hit flat terrain. I'm not going to do that. Strut your wheels.
  12. You can't really do anything except what we're already doing cargo-ramp wise without using Infernal Robotics, which none of know how to create content for, assuming I was ready to include yet another plugin just for one part. Maybe there's something that can done with a less intensive plugin, but I haven't seen anything so far.
  13. HPD (HX1): 42.62m2 cross-section Skipper (2.5m): 4.909m2 cross-section LV-N (1.25m): 1.227m2 cross-section 650 * (42.62/4.909) = 5643 60 * (42.62/1.227) = 2084 Now penalize for being multi-mode, and you get the current value. I might reduce the penalty a bit, but frankly it seems to be working as intended right now.
  14. X64 crashed at the 4gb memory limit for me, and that's before all of the other bugs. Success rate with X64 working seems to be around 50%. Interesting. Thanks for this, I'll make a note to research it. You're best off waiting for the MFT config. taniwha's just gonna send them to me direct, but he needs to do al the new parts first. Yeah, now they're actually balanced. Ie they weigh as much as 35 skippers and 35 lv-ns would mass
  15. Whoever linked me that HotRockets file with the flame under/over expansion based on atmo density, it was great inspiration: @Meltafire: X64 is not supported. It might work, it might not. See this thread. If you want to use it, you're on your own. We do this for free, and don't owe you anything.
  16. Right, HPD/URC balance pass is pushed, so please go test it out and check its not massively unbalanced anymore? I mean, I'm sure it can be cheated with in many ways, but it should be ballpark now.
  17. Yeaaaah, that's because a patch I made for FAR that decreases the deployed drag of FSairBrakes by 80% got lost. So don't get too attached to that - it'll be back
  18. Yup. There's a tweakable menu on the larger HX parts that you can use to toggle individual nodes in the editor. The full mod has a whole host of other things it does, so I haven't included the MM file to apply it to every single part, or all the other plugins - link is in readme if you're interested. Every time I do this something bad happens and I'm away from the pc for weeks (deaths in the family, illness, other fun stuff) so I'm not doing it any more. B9 is now officially on Valve Time, its ready when its ready.
  19. Hangar with all doors is hollow? Do you want the other models hollow too? bac is gonna shoot me if I ask for that
  20. Cross section? We have 3/4/6-way station hubs, looks for the cube-looking things. Most of the new switchable parts share a part name with old stuff, but we have some new parts that will need an updated DRE, likely.
  21. Like Chris said. X64 is a dice-roll - for me it crashes from out of memory before x32 does. If it works for you, awesome, you're one of the lucky few! No medal though. If it doesn't - suck to be you, we don't support it, because its broken in new and interesting ways.
  22. No. Well, some people aren't reading the OP, which is par for the course, but they've found a fair number of big issues I've fixed. Overalll, its working out nicely, although ill probably set the repo back to private once R5 is out. Try attaching an HX4 docking adapter to an HX4 part without NodeToggle. Hint: you can't, that's why NodeToggle is there. In any case, and just so we're perfectly clear, we give no support to people who don't install all the plugins - you better know what the hell you're doing, because its all there for good reasons.
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