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PsY4

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Everything posted by PsY4

  1. Hey ! Sure, here is the video of what happens : And some more details : - It also happens on the Space Center view - It also happens on pause menu - It does not happens on fresh savegame - If i delete some ships in orbit (even on other moons/planets) it's less visible - It does not happens anymore if i delete all other ships - It happens on all video engines (stock, dx11, glcore...) And finaly the log file : https://drive.google.com/file/d/1m-MeND8KjsFgG4V1LOl_V1xgn6xlomUD/view?usp=sharing Hope you can see what's wrong, 'cause for me it's the only problem i have with your addon. Keep the good work !
  2. Hi everybody ! i'm facing an issue with ocean using scatterer : the ocean surface is randomly rotating around the camera vertical axis ! It even happens when game is paused ! This weird behaviour disapears if i delete all other vessels in orbit and other planets, and does not happen on a brand new savegame... Anyone gets this issue and has a way to fix it ?
  3. Last update for today : I just added a second part, an analogic gauge : I also added a right-click option to choose between "Full vessel" or "Attached part" resource measurment.
  4. Just a quick update for TweakScale Support ! Looks way better on huge ships ...
  5. Sure, i'll see if i can find an easy IVA prop tutorial. I'm working on adding other visualization types, and other forms. My goal is to make a full pack of visualization widgets to play EVA without hud... so that the external command seat could have a dashboard !
  6. VuMeter : A simple way to view available amount of resources - Almost at alpha point - Download pre-alpha version here - Description : VuMeter is a pack of parts dedicated to display resource availability on a vessel. Parts : VU-1 Single line vu-meter : It's a simple small LED bargraph vu-meter with 12 segments, showing the current level of a chosen resource. GA-1 Simple gauge : Simple analog gauge showing the current level of a chosen resource. Clues : Radialy atachable Choose any of 43 resources to monitor (Stock + TAC Life Support + MKS/OKS) Change the displayed resource in flight. Uses KSPAPIExtensions to allow resource selection (included in download) Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Resources available : ElectricCharge, LiquidFuel, Oxidizer, IntakeAir, MonoPropellant, SolidFuel, XenonGas Oxygen, Water, Food, Waste, WasteWater, CarbonDioxide PatchKits, RepairKits, ReplacementParts, Recyclables Compost, BioMass, Water, Minerals, Ore, Substrate RareMetals, ExoticMinerals, Metal, Chemicals, Polymers BasicMachinery, AdvMachinery, SpecMachinery PlasticParts, ElectronicParts, MechanicalParts Robotics, Computers, ModularParts MEP-Laboratory, MEP-Manufacturing, MEP-Refining, MEP-Computing, MEP-Environmental, MEP-Mining [Just ask for any resource you'd like to see here !] Screenshots : Changelog : v0.1 - Initial VuMeter v0.1.5 - Added TweakScale support v0.2 - Added GaugeMeter. Added "Full vessel" or "Attached part" right-click modes. Plans : Inverted mode to show empty space instead of filled space Different visualization types on each part Other forms (analogic, screens, 7-Seg) Other values to display (speeds, angles, vectors, navball) To keep parts count low, i'll release some parts able to display multiple values at once, and even full dashboards My goal is to make a full pack of visualization widgets to play EVA without hud... so that the external command seat could have a dashboard ! I'll keep this thread informed !
  7. Hi RoverDude, great addon you have here ! I had to try it, and it worked great at first but now i have a weird problem : - First i sent the Jaw, attached it to the surface like a claw, and started jawing the rock, all was good... nice dust effect, and rock flowing.... - Now i'm back with a second rocket. This one has two legs : first leg has another jaw and a karbonite extraction module, and the second leg has a karbonite fuel hatch This second rocket don't want to connect to asteroid, whatever leg i arm it just get 'sucked' a bit when on surface (like a docking port) but don't connect, and after some seconds, it gets pushed away... While the operation, the log is flooded with : "Big Daddy - Ast. LGE-137" is the name of the asteroid "Asteroid City - 1" is the name of the first rocket that docked correctly "Asteroid City - 2" is the name of this second vessel that's trying to dock Here is the two VESSEL parts from the quicksave i make just when the docking is trying : http://pastebin.com/WkzsvKrz At line 6371, there is a weird grappling flood... I really hope to be able to add the second jaw and the hatch.
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