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Posts posted by Eudae55
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Any news for writing science reports?
CaptRobau will be organising this very soon.
I'd also like to announce that if all goes to plan, there will be surprise in the next version (or soon after) for you all to enjoy - courtesy of a collaboration between Porkjet and myself.
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Also the 7 seater HCV cockpit mod; forgot to add.
Anyways, anybody know whats up with it?
The only thing that I can think of is RSS. Occasionally when I play on RSS 64K I get the same issue which would suggest our mod is not responsible.
Is it all spacecraft spontaneously exploding? or is it only certain types with certain types of parts? I can't use solar panels placed on girders because the physics freaks out when I also use RSS. Its a frustrating bug because space station solar arrays look the best in that format :/
This is all anecdotal evidence so there's nothing really concrete I can offer to help you. I'm not really a coder guy so I don't really know what's going on behind the scenes on these mods.
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Tried this mod, but I already had so many installed that the game kept encountering the 32 bit max memory limit... Already have aggressive active texture management installed. Is there anything I can do to make this work(without uninstalling everything, that is. Already tried uninstalling the non-essential mods, and this one still tips it over the memory limit)? And dare I ask if I could/should attempt 64 bit with all these mods?
Are you using the lower resolutions I posted a page or two ago?
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Noticed a possible issue here; when I try to speed the game up to max warp it works but lags a LOT. When I return to normal all my objects blow up (catastrophic failure).
Any idea whats going on here?
Could you list what mods you are currently running?
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Regarding the different texture choices: What kind of texture quality does stock KSP ship for its planets? I know that I once played a save with 4K replacement textures, and they made the planets look a lot sharper, so they're 2K or 1K. But which is it?
I have a feeling they are 2K. Mods for texture replacer generally start at 4K.
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-----Important Post-----
For those on tight RAM budgets, I have prepared three different versions of the textures based on how much detail you want vs. how many other mods you have/quality of computer.
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4K Textures Only Version -
- All textures are 4096 x 2048
- Total Size: 80MB
- Slate was the only 8K textured body so it has been downsized to 4K in this pack.
Download Here (Version with fixed normals)
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2K Textures -
- All textures have been downsized to 2048 x 1024
- Total Size: 20MB
- Use this one if you don't want textures as large as the 4K size. Should reduce chance of "Out of Memory" crashes if you are having problems with those.
Download Here (Version with fixed Normals)
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1K Textures -
- All textures have been downsized to 1024 x 512
- Total Size: 5MB
- Use this one if your computer already doesn't run KSP well or if you are extremely limited in regards to RAM
Download Here (Version with Fixed Normals)
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Installation:
- Install OPM 1.3 first. Available from the first post in this thread.
- Overwrite the KSP GameData folder with the one found in any of these three packs.
- Done
We will have multiple versions of textures in future versions of this mod as I understand how crucial maintaining a RAM budget is in the 32bit version of KSP.
In the mean time, I hope you find these textures useful
Edit1: It seems the normals stuffed up when I resized them so I generated them again. Hopefully the problem is fixed. (The issue was that there were ugly black blotches in the map view)
- All textures are 4096 x 2048
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Just tried to install this mod via CKAN and it only installed the OPM folder and completely missed everything else.thats why best o be able to manualy install everything yourself
I believe support for CKAN is the next main priority on CaptRobau's side of things.
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mem usage with the new planets is around 250-300mb mem usage. most of thats due to slates textures being bigger than all others combined. what reso are the slate textures?
At the moment Slate's are 8k; Hale and Ovok are 4k. I'll do some testing with the 4k version I have available and if it works well I'll substitute the 8k version with it to ease the memory load. This will be especially important as there are more moons coming soon.
edit: the 8k version would be an optional download if that were to occur.
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Sorry! You lost me: what is pqs? And after all, may I delete RSS? Or better, do I have to? What is that processing and how can I avoid it to be repeated on every startup?PQS in this mod generates custom terrain. Without it, you'd be left with duplicates of other stock bodies. So I'd consider it essential.
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This mod is great! Though I have some issues with the implementation of analogues. Eeloo is best as an Europa analogue, so I would put it in Vall's orbit around Jool, and move Vall to the Pluto type orbit. I'm going to try and do a Sarnus-4. Has anyone attempted this yet?
Seeing as the mod only just got updated, you could be the first! Post screenshots if you manage to achieve it. Be careful though, Slate has mountain ranges 10km high.
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When I try to focus on Ovok, it either focuses on Sarnus or Hale, and that's only if I'm focused on Slate or Eeloo. If I'm focused on Hale(Which I can only focus on when I try to focus on Ovok) or Sarnus, I can't focus on Ovok or Hale, and I can't focus on Hale from any other body. If there some way for you to fix it? I've seen it happen before, on the Odysseus Planet Pack.
A workaround is to use Tab to switch through bodies if you get stuck. To specifically target Hale for instance, you'll need to select Sarnus and then press Tab once. Its hopefully something thats fixable in the future.
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For those following this thread, moons are coming along nicely - ones both large and small. Here's a scenic vantage point Jeb found on a small moon in Sarnus' rings.
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Is there a way to get a perfectly smooth sphere with this plugin? I can't figure out a way to delete the pre-existing PQS mods.
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I'll probably change it just a bit if I use it.
I think it needs a bit more brown on the northern cloud bands.
Well its public domain so do what you want with it
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I play with RSS 64k and more recently, Jumbo 32. I may make configs customised for those scales and will post them here if I do that.
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One thing you could do to be fun without being too unrealistic, is have a small moon with an exceptionally thin but oxygenated atmosphere.
just enough that you can use jet engines if you fly very low and very fast. And nothing like laythe's generous atmosphere.
It could be an icy moon of of one of the two outermost giants.
I was just thinking of that. Interesting idea
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PSA: If you're using this configure from a new install. It may lock up when it loads Moho but if you're patient, it will work as it has to create cache files for each celestial body.
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FYI I have a pack of public domain Gas Giant textures, one of which might interest you.
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If it's not blue enough for you, you can use photoshop to apply a blue photo filter or gradient map of some sort.
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Fun little idea, how about a yellow gas giant?
Would you accept a re-colour of an existing texture that has been already created or are you after something quite specific?
For those following this thread, I am currently attempting a fully featured, hand-crafted rocky planet/moon potentially for a future standalone mod.
I have the list of requests still which I will fulfil when I get more time (I can only do one request at a time lest I burn out by just manufacturing heaps at once).
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Perfect. It's like you read my mind.
EDIT: Here it is in-game. Looks amazing and a big improvement over my previous attempt. My pack is coming pretty close to completion, so look for it in the days to come.
Looks fantastic!! When I can make rocky planets and moons at an acceptable standard I'll let you know. It's a lot more complicated though as you might imagine.
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I had an issue where I put the texture of the Jovian Mustafar texture in the Default folder like it said so, but it doesn't change.
You have to rename the file to 'gas1_clouds.jpg'
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A way to do Uranus might be something a la this:
http://wiki.kerbalspaceprogram.com/wiki/File:GasPlanet2.png
This is Gas Planet 2, a planet that Squad worked on a long while back. It has that paleness and lack of distinct features that characterizes Uranus, but its bands are also detailed enough to make it look like more than just a single color.
Here's my version of GP2 I created just then. I figured I should have that available for people to use.
Let me know what you think.
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Edit:
This is what I am trying to do. The black hole in StarSystems comes with a corona texture. Change the texture to show a warped galaxy and add the same warped galaxy texture as ring system around the planet to achieve this look.Westi29, If you'd like the Gargantua corona Texture I used in that photo, it can be found here. I haven't had time to play around with the settings controlling how wavey it is as its a bit out of scope of what I'm doing here with this thread.
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Question, can you make a kind of silverish blue kind of gas giant? Kind of like this, but without the rings? http://api.ning.com/files/DhefEVp4PojtxrAKRnTw-oekJ9Rm3c7f2HZkf4xGyJwaw1adU5c8jaH4jZx3Qd5ZFZd7Unpmgimv-YRQsVmxChwrrNuO9mWj/bgt001.jpg?width=737&height=414
Sure I'll give it a try.
Request by me, the guy working on the Outer Planets parts: a Uranus like gas giant. I'm not very happy with the one that I've made, so I was wondering if you were interested in cooking something up.Can I have a look at the one you're currently using (you can PM me if you want)? Any requests for the colour of the Uranus texture? or just the normal real life colour?
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This is what I am trying to do. The black hole in StarSystems comes with a corona texture. Change the texture to show a warped galaxy and add the same warped galaxy texture as ring system around the planet to achieve this look.
http://www.wired.com/wp-content/uploads/2014/10/ut_interstellarOpener_f.png
I threw this together quickly just to test how something like that could potentially look. It doesn't look too bad.. For some reason the texture is warped into waves instead of a continuous ring. I'll have to figure out why later but I wanted to report the progress.
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Could you make a texture that looks like the wormhole from Interstellar? I plan to use it to replace the texture on the StarSystems black hole (if that's even possible)
I feel like the best way to emulate the effect is through the layering afforded by the EVE mod. Layers containing stretched out galaxies and stars could rotate at an axis of rotation centered on the player's direction (which I don't believe is a feature atm). I assume you're talking about what the wormhole looks like before it is entered by the Endurancd?
[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread
in KSP1 Mod Releases
Posted
@Tellion, Fantastic work - I can't thank you enough for that![:)](//kerbal-forum-uploads.s3.us-west-2.amazonaws.com/emoticons/default_k_smiley.gif)