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Eudae55

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Posts posted by Eudae55

  1. Also the 7 seater HCV cockpit mod; forgot to add.

    Anyways, anybody know whats up with it?

    The only thing that I can think of is RSS. Occasionally when I play on RSS 64K I get the same issue which would suggest our mod is not responsible.

    Is it all spacecraft spontaneously exploding? or is it only certain types with certain types of parts? I can't use solar panels placed on girders because the physics freaks out when I also use RSS. Its a frustrating bug because space station solar arrays look the best in that format :/

    This is all anecdotal evidence so there's nothing really concrete I can offer to help you. I'm not really a coder guy so I don't really know what's going on behind the scenes on these mods.

  2. Tried this mod, but I already had so many installed that the game kept encountering the 32 bit max memory limit... Already have aggressive active texture management installed. Is there anything I can do to make this work(without uninstalling everything, that is. Already tried uninstalling the non-essential mods, and this one still tips it over the memory limit)? And dare I ask if I could/should attempt 64 bit with all these mods?

    Are you using the lower resolutions I posted a page or two ago?

  3. -----Important Post-----

    For those on tight RAM budgets, I have prepared three different versions of the textures based on how much detail you want vs. how many other mods you have/quality of computer.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    4K Textures Only Version -

    • All textures are 4096 x 2048
    • Total Size: 80MB
    • Slate was the only 8K textured body so it has been downsized to 4K in this pack.

    Download Here (Version with fixed normals)

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    2K Textures -

    • All textures have been downsized to 2048 x 1024
    • Total Size: 20MB
    • Use this one if you don't want textures as large as the 4K size. Should reduce chance of "Out of Memory" crashes if you are having problems with those.

    Download Here (Version with fixed Normals)

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    1K Textures -

    • All textures have been downsized to 1024 x 512
    • Total Size: 5MB
    • Use this one if your computer already doesn't run KSP well or if you are extremely limited in regards to RAM

    Download Here (Version with Fixed Normals)

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Installation:

    1. Install OPM 1.3 first. Available from the first post in this thread.
    2. Overwrite the KSP GameData folder with the one found in any of these three packs.
    3. Done

    We will have multiple versions of textures in future versions of this mod as I understand how crucial maintaining a RAM budget is in the 32bit version of KSP.

    In the mean time, I hope you find these textures useful :)

    Edit1: It seems the normals stuffed up when I resized them so I generated them again. Hopefully the problem is fixed. (The issue was that there were ugly black blotches in the map view)

  4. mem usage with the new planets is around 250-300mb mem usage. most of thats due to slates textures being bigger than all others combined. what reso are the slate textures?

    At the moment Slate's are 8k; Hale and Ovok are 4k. I'll do some testing with the 4k version I have available and if it works well I'll substitute the 8k version with it to ease the memory load. This will be especially important as there are more moons coming soon.

    edit: the 8k version would be an optional download if that were to occur.

    - - - Updated - - -

    Sorry! You lost me: what is pqs? And after all, may I delete RSS? Or better, do I have to? What is that processing and how can I avoid it to be repeated on every startup?

    PQS in this mod generates custom terrain. Without it, you'd be left with duplicates of other stock bodies. So I'd consider it essential.

  5. This mod is great! Though I have some issues with the implementation of analogues. Eeloo is best as an Europa analogue, so I would put it in Vall's orbit around Jool, and move Vall to the Pluto type orbit. I'm going to try and do a Sarnus-4. Has anyone attempted this yet?

    Seeing as the mod only just got updated, you could be the first! Post screenshots if you manage to achieve it. Be careful though, Slate has mountain ranges 10km high.

  6. When I try to focus on Ovok, it either focuses on Sarnus or Hale, and that's only if I'm focused on Slate or Eeloo. If I'm focused on Hale(Which I can only focus on when I try to focus on Ovok) or Sarnus, I can't focus on Ovok or Hale, and I can't focus on Hale from any other body. If there some way for you to fix it? I've seen it happen before, on the Odysseus Planet Pack.

    A workaround is to use Tab to switch through bodies if you get stuck. To specifically target Hale for instance, you'll need to select Sarnus and then press Tab once. Its hopefully something thats fixable in the future.

  7. One thing you could do to be fun without being too unrealistic, is have a small moon with an exceptionally thin but oxygenated atmosphere.

    just enough that you can use jet engines if you fly very low and very fast. And nothing like laythe's generous atmosphere.

    It could be an icy moon of of one of the two outermost giants.

    I was just thinking of that. Interesting idea

  8. Fun little idea, how about a yellow gas giant?

    Would you accept a re-colour of an existing texture that has been already created or are you after something quite specific?

    For those following this thread, I am currently attempting a fully featured, hand-crafted rocky planet/moon potentially for a future standalone mod.

    I have the list of requests still which I will fulfil when I get more time (I can only do one request at a time lest I burn out by just manufacturing heaps at once).

  9. A way to do Uranus might be something a la this:

    http://wiki.kerbalspaceprogram.com/wiki/File:GasPlanet2.png

    This is Gas Planet 2, a planet that Squad worked on a long while back. It has that paleness and lack of distinct features that characterizes Uranus, but its bands are also detailed enough to make it look like more than just a single color.

    Here's my version of GP2 I created just then. I figured I should have that available for people to use.

    Let me know what you think.

    Javascript is disabled. View full album

    Edit:

    This is what I am trying to do. The black hole in StarSystems comes with a corona texture. Change the texture to show a warped galaxy and add the same warped galaxy texture as ring system around the planet to achieve this look.

    Westi29, If you'd like the Gargantua corona Texture I used in that photo, it can be found here. I haven't had time to play around with the settings controlling how wavey it is as its a bit out of scope of what I'm doing here with this thread.

  10. Question, can you make a kind of silverish blue kind of gas giant? Kind of like this, but without the rings? http://api.ning.com/files/DhefEVp4PojtxrAKRnTw-oekJ9Rm3c7f2HZkf4xGyJwaw1adU5c8jaH4jZx3Qd5ZFZd7Unpmgimv-YRQsVmxChwrrNuO9mWj/bgt001.jpg?width=737&height=414

    Sure I'll give it a try.

    Request by me, the guy working on the Outer Planets parts: a Uranus like gas giant. I'm not very happy with the one that I've made, so I was wondering if you were interested in cooking something up.

    Can I have a look at the one you're currently using (you can PM me if you want)? Any requests for the colour of the Uranus texture? or just the normal real life colour?

  11. This is what I am trying to do. The black hole in StarSystems comes with a corona texture. Change the texture to show a warped galaxy and add the same warped galaxy texture as ring system around the planet to achieve this look.

    http://www.wired.com/wp-content/uploads/2014/10/ut_interstellarOpener_f.png

    I threw this together quickly just to test how something like that could potentially look. It doesn't look too bad.. For some reason the texture is warped into waves instead of a continuous ring. I'll have to figure out why later but I wanted to report the progress.

    TTYNmrL.png?1

  12. Could you make a texture that looks like the wormhole from Interstellar? I plan to use it to replace the texture on the StarSystems black hole (if that's even possible)

    I feel like the best way to emulate the effect is through the layering afforded by the EVE mod. Layers containing stretched out galaxies and stars could rotate at an axis of rotation centered on the player's direction (which I don't believe is a feature atm). I assume you're talking about what the wormhole looks like before it is entered by the Endurancd?

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