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vectorbased

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    Bottle Rocketeer

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  1. Im also crashing on startup.... look forward to updates on this mod Thanks BahamutoD!
  2. its been quite a while since I've used this mod but I've enjoyed using it in the past... things have improved! There used to be pipes that I could add to containers and install on my mining operations.... are the pipes no longer part of the mod? Can't seem locate them in the parts catalog nor the KAS/KIS directories How do you connect plumbing to the Connector Port now?
  3. Also having some trouble with the mod. I'm using Procedural Parts to attempt to make tanks for my fuel dump in Kerbin orbit and two issues are occurring... the strength of the connection points seems strangely weak. Things are not snapping together with a useable bond. Considering the use of using kerbal joint reinforcement mod to see if there's a difference. Also, unable to attach parts to the exteriors or the tanks made with procedural parts. When moving to the Launchpad everything falls off the exterior of the tanks.... also, the tanks seem to explode too easily under the weight of my station parts. I am making some pretty large station components but as an experienced KSP player I find the procedural parts structurally weak, possibly a bug?
  4. Wow, that's it? Thanks, not much of a "coder" but this is too good to pass up. Much appreciated info-
  5. is there a way I can switch those huge (30k/250k unit) spherical Starlifter tanks from liquid hydrogen to Liquid Fuel + Oxidizer? Would prefer to have a duplicate versions in LFO so I can keep using hydrogen/karborundrum options as well. It would make the most amazing looking fuel storage tank on my newest refinery station if its possible. Much preferred aesthetic to using procedural parts- Also, Roverdude, I just want to say its an absolute pleasure to use your mods. Game wouldn't be the same without them... most of the USI catalog is past of my "must-have" mods Well done sir, I applaud you!!
  6. Loving this pack as I construct my massive fuel refinery and dump. The large spherical hydrogen fuel tanks, have you considered adding them as an LFO option as well @Roverdude? One of my favorite looking tanks to be quite honest, im just rarely use Hydrogen and am afraid to reconfigure the engines in case it affects mod compatibility
  7. Does this mod include any balloons that can store for travel? Ideally something that could be filled in an atmosphere. I'd like to fly an airship around duna or eve but im not certain if the mod allows me to use "packable" type airships or if everything is intended for Kerbin atmo-
  8. the panopticon stuff is really amazing... problem is I struggle to find parts that do them justice with builds- demands more high quality parts!
  9. Two new video's showing off some vehicles made with Lackluster Labs..... hope to see continued support for this very fun mod- its a key part of my Karbonite Campaign on Duna Karbonite Tanker Truck on Duna Kerbal SandKrawler on Tattooine, errr Duna
  10. so im having a texture issue with the [Windowed Hull (Experimental)] which appears to have a different texture in the VAB than in the SPH. Dull grey in the SPH and super bright glowing nuclear white in the VAB possibly a slected state issue? doesn't have the typical greenish hue of an item in selected state so im not sure, just guessing
  11. This is sorta interesting to me because I wonder how this was affected by installing neophyte's atmo mod (NEAR Mod), if at all. In reality I think you could compensate with additional pitch on the propeller blades which might also change the throttle curves and watt consumption. Not sure if would be a widely used feature but prop pitch controls would be amazing. I actually tried mounting your EDF's on the Infernal Robotics "Rotatron" servo's as well. Goal was to rotate the EDF gimbals instead of pitching the ship nose down/up for forward and reverse flight. I got a little frustrated with aesthetics and rotation settings and ended up simplifying the ship a little, removing the servos. sadly, limiting the rotation movements was not easy Any chance you're planning to add tilt/rotation to the fans? also, glad to see you enjoyed my reddit this morning
  12. your mod enabled my new favorite thing ever... Question: When I get to about 6000m of elevation over Duna, I run out of intake air... this means I cant reach the highest points on Duna. Is this a matter of Atmosphere and or intakes? Is there any way to compensate for the thin atmosphere? I'd like to raise my operational ceiling just a bit with the electric ducted fans.
  13. Okay after scanning with ScanSat is there any way to mark specific locations on the map (flag them maybe?) in order to highlight it as some kind of landing waypoint? Scansat gives latitude and longitude but I don't use mechjeb and I would like to set a waypoint or navball marker using the scansat map. Any way to achieve this?
  14. This is an Ion-Driven VTOL Hoverbike I made to use in Low Gravity on Minmus , Gilly and a few other places where wheeled craft honestly felt inferior. Pretty fun little craft and it runs on Xenon gas and Sunshine so it is really efficient!
  15. Wanted to share a few videos I captured. The craft is a DropShip inspired mostly by the movie "Aliens". Its capable of a precision orbital drop and VTOL landing anywhere on the planet with just enough fuel to return to orbit and refuel. This craft is incredibly fun to fly- Duna Tour by DropShip Returning to Orbit in the DropShip https://www.youtube.com/watch?v=PF9SdYtRalA
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