silversatin
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Bottle Rocketeer
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
silversatin replied to AlphaAsh's topic in KSP1 Mod Releases
Holy Kerbans KSC 2 is absolutely perfect !!!!! Thank you very much! The long flight from KSC to KSC 2 paid off with an absolute beautiful landing. The runway, the facilities, the markings everything is absolutely amazing! **standing ovation**- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
silversatin replied to AlphaAsh's topic in KSP1 Mod Releases
Hey there, i'm not sure if suggestions are welcome so please excuse me if I might of caused a facepalm or two I'd love to have a jumbo jet friendly runway on kerbin. (extra wide extra long) currently the only runway thats capable of allowing a super-sized airliner to take off and land is the one at KSC... others are too narrow or too short for safe take-off and landing. the one from kerbin city has objects placed too close to the runway snapping my turbines off and causing a successful landing turn into a fireball on tarmac. I hope my suggestion would be taken into consideration when a new runway is being placed I'd highly appreciate it! thanks for taking the time to read my post! cheers!- 2,488 replies
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Kerbin City Community Project - Phase B - New Islands
silversatin replied to nothke's topic in KSP1 Mod Development
you got me all giggly, fuzzy and warm inside. say it again slowly ` aaaawwww lord *faints* -
Hey RoverDude Fantastic creations you've got there, I fell in love with the Pack-Rat from the very first moment my kerbal jumped in. I've only got one suggestion, if I may... i'd like a middle chassis section for the rover to be able to extend the rovers length. I hope it's not too much to ask for. keep up the good work !!!!!
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Kerbin City Community Project - Phase B - New Islands
silversatin replied to nothke's topic in KSP1 Mod Development
No feedback on my suggestion about a possible closed loop highway ? doesn't have to be fancy textured or anything, it just would be nice to have a bit of asphalt to cruise around on without needing to brake for dear life before plunging into the sea. -
Kerbin City Community Project - Phase B - New Islands
silversatin replied to nothke's topic in KSP1 Mod Development
I'm still keeping an eye out on this mod since 2013 last year. I'm only a bit dissapointed that progress is at a slow pace, makes me feel guilty that I have no modeling or programming skills... I can spew out ideas but it would all be just "talk" without any real "action". Although I guess one little suggestion would make K City EXTREMELY more fun -> Fixing the bridges to have the highway loop completely connected. I mean at least that should get people to cruise around in their rovers enjoying the scenery. I use this mod http://forum.kerbalspaceprogram.com/threads/61717-InfiniteDice-ICE-An-alternative-Engine-Module-for-Atmospheric-Vehicles and I always get dissapointed I cant cruise continuously around K cities highway. -
Hi, I just registered to the forum to ask one important question... How can I change the throttle key ? currently the default you've set within the mod is "W" but this WSAD key setup is only for English keyboard layout... How about a way to have the user pick what keys they can use in my case it's ZSQD thanks in advance. P.S I absolutely Fkin love this mod !!!! ( ground vehicles engines transmission system, hopefully someday a V12 beast for a sportscar project)