A couple of things that I haven't seen mentioned in this thread and I'm not sure if they're bugs or just missing features: A) drills and resource extraction can't be toggled via actiongroups the converter turns off when electric charge = 0 , while resource extraction will pause and then resume when the batteries start charging again. It'd be nice if the converter would do the same, so that you don't have to interrupt the timewarp every time you run out of charge C) the converter's speed is way too slow. As in, it takes a long while even in x1000 timewarp to chug through 3k worth of karbonite. (I've yet to try fiddling with the part's cfg but it should be at least 10 times faster, i think.) Thank for your time guys, i'm loving this mod.