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Instresu

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Everything posted by Instresu

  1. I've found an odd memory leak in the VAB. It has nothing to do with KSP itself, though, but Kerbal Engineer Redux. Uninstalling it solved my problems.
  2. You think we'll see a few updates before Squad seriously begins to look at Unity 5?
  3. Well... that's sucks. I was expecting more from a stable, not-longer-beta version.
  4. Then, what's the problem? Just disable all of them – problem solved.
  5. The chutes can be ripped off in 1.0. I'm not sure what you are talking about, exactly.
  6. The only time management I would love to see is slow motion. Right now, the Time Control mod does exactly that.
  7. I definitely have to agree here. A more Civilization V-style-ish tech tree would be nice. I also would like the automatic research mechanic such as in Civilization V where you can select the technology to research and then the game automatically does that for you, simultaneously as you go along and collect science/funds.
  8. RealChutes just must be a part of stock KSP. This is not even a debate.
  9. Sorry for bumbing an old thread, but as we all know, KSP is still running using Unity 4. Will Squad port KSP to Unity now when the stable version is out in a near future? As you all know, a stable 64 version for Windows users is the ultimate wish of KSP players. Single-threading and a RAM limit is a pain in the a-s-s for modders. As much as I love KSP, I also hate it because of this reason.
  10. Sorry guys if I'm late, but will there be a working version for FAR in KSP 1.0?
  11. And all could be solved by just using SI units – or letting those who want, use SI units.
  12. If you are doing many calculations, just plug in numbers and get a totally unrealistic result, you "Oh, something is not in SI units" and you must go back and control all numbers again... That's quite irritating.
  13. What? Are you serious? 3.2 kN ∙ 6.34 km = 20.288 J (your incorrect method) (3.2 ∙ 10³) N ∙ (6.34 ∙ 10³) m = 20.288 ∙ 10ⶠJ (the correct method) You're drunk, go home.
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