Instresu
Members-
Posts
73 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Instresu
-
Memory Leak question
Instresu replied to LadyAthena's topic in KSP1 Suggestions & Development Discussion
I've found an odd memory leak in the VAB. It has nothing to do with KSP itself, though, but Kerbal Engineer Redux. Uninstalling it solved my problems. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Instresu replied to Claw's topic in KSP1 Mod Releases
Amazing. You are just amazing. I worship you. -
We really need that Delta-V calculator
Instresu replied to Starwhip's topic in KSP1 Suggestions & Development Discussion
Isn't it planned for 1.01? -
What's up with parachutes in 1.0?
Instresu replied to yopeasants's topic in KSP1 Suggestions & Development Discussion
Yes, they can. Just go fast enough and they will. -
Unity 5 [Is now available]
Instresu replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
You think we'll see a few updates before Squad seriously begins to look at Unity 5? -
Proper Fairings ASAP
Instresu replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
Well... that's sucks. I was expecting more from a stable, not-longer-beta version. -
Flaps-Mode should disable steering
Instresu replied to Master_Evar's topic in KSP1 Suggestions & Development Discussion
Then, what's the problem? Just disable all of them – problem solved. -
What's up with parachutes in 1.0?
Instresu replied to yopeasants's topic in KSP1 Suggestions & Development Discussion
The chutes can be ripped off in 1.0. I'm not sure what you are talking about, exactly. -
A bigger emphasis on time management
Instresu replied to Twreed87's topic in KSP1 Suggestions & Development Discussion
The only time management I would love to see is slow motion. Right now, the Time Control mod does exactly that. -
A more intuitive tech tree
Instresu replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
I definitely have to agree here. A more Civilization V-style-ish tech tree would be nice. I also would like the automatic research mechanic such as in Civilization V where you can select the technology to research and then the game automatically does that for you, simultaneously as you go along and collect science/funds. -
Who is the lucky b-stard? xD
-
Parachutes need a fix
Instresu replied to cicatrix's topic in KSP1 Suggestions & Development Discussion
RealChutes just must be a part of stock KSP. This is not even a debate. -
Unity 5 [Is now available]
Instresu replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
Sorry for bumbing an old thread, but as we all know, KSP is still running using Unity 4. Will Squad port KSP to Unity now when the stable version is out in a near future? As you all know, a stable 64 version for Windows users is the ultimate wish of KSP players. Single-threading and a RAM limit is a pain in the a-s-s for modders. As much as I love KSP, I also hate it because of this reason. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Instresu replied to ferram4's topic in KSP1 Mod Releases
Probably no.- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
Dres. Poor Dres.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Instresu replied to ferram4's topic in KSP1 Mod Releases
Thanks, you are awesome. I seriously love you.- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
How I disposed my 5 KSP version old save before 1.0
Instresu replied to SpaceXray's topic in KSP1 Discussion
Nice flames. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Instresu replied to ferram4's topic in KSP1 Mod Releases
Sorry guys if I'm late, but will there be a working version for FAR in KSP 1.0?- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
And all could be solved by just using SI units – or letting those who want, use SI units.
-
If you are doing many calculations, just plug in numbers and get a totally unrealistic result, you "Oh, something is not in SI units" and you must go back and control all numbers again... That's quite irritating.
-
Scott Manley's 1.0 Rocket-Powered Surfboard (Airboard?)
Instresu replied to lincourtl's topic in KSP1 Discussion
Live bug finding is awesome. -
Of course. HYPE!
-
What? Are you serious? 3.2 kN ∙ 6.34 km = 20.288 J (your incorrect method) (3.2 ∙ 10³) N ∙ (6.34 ∙ 10³) m = 20.288 ∙ 10ⶠJ (the correct method) You're drunk, go home.
-
Finally someone who understands. Yes!