Jump to content

nightingale

Members
  • Posts

    4,137
  • Joined

  • Last visited

Everything posted by nightingale

  1. Hmmm... that support was supposed to have been added in a recent version of Contract Configurator (1.9.7). Can you confirm which version you're on?
  2. Yeah, I think I would make use of that. Let me know whenever you add it, and I'll add it into Strategia then.
  3. Raised #32 for future consideration. Shuttle is a bit tough, because what is a shuttle? I'll know one when I see one, but that's a far cry from writing code to take any arbitrary vessel and categorize into "shuttle" and "not a shuttle". Stations has good ideas, but the nitty gritty stuff is just too much overlap with Bases and Stations. For Strategia I'd want it to be much broader... maybe "build a new station that is at least 100 tons". I don't care what you put on it, or anything else (as the idea is to keep goals high level and let the way to achieve that goal as much player directed as possible).
  4. Got it, it was a problem with multi-engine vessels, but it only happens in some circumstances (possibly due to loading up vessels via the tracking station, not 100% sure). Anyway, fixed for next release. Well, I basically do a check for any vessel that has been landed on Kerbin (or the "homeworld" to support mods like RSS), and trigger if it hits orbit. I don't really care how it got to orbit - hyperedit will get you the result as well. Because KCT/KRASH revert when the sim is done, it's not a major issue. I don't see an easy fix. If KRASH exposes a boolean field/flag/method that I can get to easily via reflection that says whether the launch is a simulation, I could use that. But not sure if I want to go down that rabbit hole, as I'm sure this isn't the only issue like this.
  5. Okay, had a look, and still not quite sure what's going on - it's changing the ISP of a part called "Part"... no idea what part doesn't have a proper name, or if perhaps it's looking at an unloaded vessel? Anyway, I added some more debug, could you use new new dev version (same link as above), and provide another new log?
  6. @TorgHacker - @smjjames is right - full logs in makes it absolutely painful on mobile (the spoiler tag helps tremendously, but all that data still needs to get loaded by the browser). Anyway, I've grabbed the logs and will take a look, so you can edit it out of your post now. @KasperVld - I think I may have asked this one before, but is it possible to get a post size limit in place for IPS? Even something pretty high for normal text (100K) would prevent this type of thing from happening. Not trying to blame TorgHacker - it's an honest mistake - but it's not the first time I've seen it, and it can be pretty much forum-breaking (particularly on mobile).
  7. This is the same (or similar) bug that me and @smjjames spent about two pages trying to get resolved. Unfortunately, I'd thought we'd managed to nail it down. I don't have any good guesses, so I've added some extra debugging. Can you grab the latest dev dll, reproduce the issue and provide me a KSP.log?
  8. Software Architect. I don't get to write my own code very frequently anymore (I tell other people what code to write), I've also always had a passion for game development, so KSP modding scratches both those itches for me.
  9. The strategies should all just show up. Make sure your dependencies are up to date - you're on Contract Configurator 1.9.3.1 which is quite old, and I see errors related to it in the log. I'd suggest KSP-AVC to help with that (it'll provide notifications of mod updates when you start up).
  10. As far as I know it's all in the code, so if you're looking for a list you'd be better off searching the forums or wiki.
  11. Not a stupid question at all. You had the right of it - they are the message that pop-up when you hit certain situations ("World Firsts Milestones"). Currently, there's no way for mods to add milestones, so they are all stock.
  12. Awesome, always like to see a new contract pack, this looks great!
  13. Almost missed this one - congrats to @Keniamin on his release of his contract pack - Kerbin Side GAP. It combines ideas from GAP and Kerbin-SideJobs to create a contract pack focused on air transit between Kerbin-Side bases.
  14. See edits above your post. It needs a more thought out fix, not something I'm going to be able to solve right away. Might do this with the KSP 1.1 changes.
  15. @smjjames - I think I fixed the SCANsat contract recycling issue. Are you able to grab the dev version and check for me? EDIT: Wait, nevermind, I don't think my fix will work. EDIT2: Raised #492.
  16. Think this is a side effect of how the completeInSequence works, and there is a plan on the horizon to fix that... so for now it's something you have to live with. I'm aware of it, but hadn't been able to reproduce it. This is the first time someone's pointed me to a specific contract pack though (there was previously an issue in Field Research that was fixed). I'll look into it.
  17. Thanks, was in a rush to get that all sorted. I had just forgotten to update the KSP AVC file, which screws up everything and is a pain to fix. Far simpler to just eat up a version number.
  18. New bugfix release. Download here. Strategia 1.1.1 Fixed issue with reputation being awarded when it's not supposed to (thanks Wercho). Make crewed mission requirement a little bit clearer (thanks Zoidos). Make moon uncrewed missions only require an orbit of the homeworld (thanks a_shack). Fixed issue with FlyBy mission caused by Contract Configurator 1.9.8 (thanks smjjames).
  19. The Gas Giant contract (it's a couple lines up from the log excerpt you sent). Okay, I'll take a look.
  20. Contract Configurator 1.9.8 introduced an issue into this contract pack. It's fixed by the new relhttps://github.com/jrossignol/ContractPack-Tourism/releases/tag/1.4.2ease. ContractPack-Tourism 1.4.2 Fixed issue introduced by Contract Configurator 1.9.8 (thanks smjjames).
  21. Yeah, my update broke the Tourism pack - I'll have to go fix that. That should be fine - I think it would've worked normally if you'd done the mission from scratch, but it was already a little messed up from before the fix came out.
  22. New release, as 1.9.7 broke the GAP intro contract. Download here. Contract Configurator 1.9.8 Fixed problem with using multiple targetBody values via expression in ReachState (thanks NathanKell). Fixed issue with KerbalDeaths not completing correctly (thanks vardicd).
  23. "sort of" being the key phrase. I'm looking at ways to improve on that for a future release.
×
×
  • Create New...