brian6712
Members-
Posts
42 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Rocketeer
-
I have tried making the part that I'm having a problem with the root part and then not and still having the same problem. When I- first launch the vehicle I can switch to another vessel and come back and the part will be the right size. If I save then quit the programe and come back thats when the part is resized back to it's origional size. I have even gone into the cfgs and changed the origional size to prefered size and somehow it nows what it used to be and reverts back.
-
-
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
brian6712 replied to riocrokite's topic in KSP1 Mod Releases
I really like what I see so far. Have you thought about going procedural with your parts? The pack is already light but if you made it's footprint even smaller there would be no reason not to have MFS in your toolbox. -
I came acrose a set of 8K planet textures but they were from the old Universe replacer mod, so I was wondering what the file setup needs to look like in the default file so texture replacer will recognize them as planet textures. Thanks Brian
-
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
brian6712 replied to pingopete's topic in KSP1 Mod Development
I dying for some more realistic sounding engines. Booster and all. i will be keeping an eye out for this and If I can help as well. -
Would there be a way to use this to add better exaust to your rockets when taking off? Hot rockets just never really got there...
-
[WIN] KSP to DDS texture converter
brian6712 replied to Lilleman's topic in KSP1 Tools and Applications
I have a question as to weather this would be the right choice for me. I'm running Linux with the 64 bit ksp. I have 16 GB of ram so I'm not worried about running out of memory in that way, I have all of the visual upgrade mods and around 80+ additional mods and the game runs just as well with or with out them installed. My problem is with FPS. When I have a ship or station with more than 400 or so parts my frames drop to the point of not being playable. So my question is will this help me in the way of compressing the files so they can be displayed quicker in game or will it only help me loading the game quicker? Sorry to sound like such a noob but I guess I really am here. Thanks. -
Chaka Monkey - Closed Development Thread
brian6712 replied to YANFRET's topic in KSP1 Mod Development
It would be sweet if some one would do the Osimov and Kepler MLVs for the Constelation mission also, but I know what kind of project that would be so it looks like I'm going to have to be creative for now. -
Chaka Monkey - Closed Development Thread
brian6712 replied to YANFRET's topic in KSP1 Mod Development
I know it's not all your parts but they are the majority of them. This is the start of my Mun mining colony. -
[WIP] [0.90] KerbalGalaxy 3.0 (Using StarSystems, PF:CE and RSS)
brian6712 replied to Artyomka15's topic in KSP1 Mod Releases
Looks amazing and like it was said above if you can make this work you will be a hero in these parts. With that being said has anyone realy given this a full test to see if the sling shot Kraken comes out. I know he takes a couple days to show up. I want to get realy excited about this but, I've been hurt before.