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brian6712

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Everything posted by brian6712

  1. I have tried making the part that I'm having a problem with the root part and then not and still having the same problem. When I- first launch the vehicle I can switch to another vessel and come back and the part will be the right size. If I save then quit the programe and come back thats when the part is resized back to it's origional size. I have even gone into the cfgs and changed the origional size to prefered size and somehow it nows what it used to be and reverts back.
  2. I see you were able to reproduce it. Let me know if you need me to as well. It only seems to happen on parts that wouldn't normally be tweakable but are now do to this cfg I put in. @PART [*]!MODULE[TweakScale] { MODULE { name = TweakScale type = TweakScaler defaultScale = 1 } }
  3. This is the 4th person with the same problem this week. There has to be a fix for it. Anyone.....
  4. I really like what I see so far. Have you thought about going procedural with your parts? The pack is already light but if you made it's footprint even smaller there would be no reason not to have MFS in your toolbox.
  5. I came acrose a set of 8K planet textures but they were from the old Universe replacer mod, so I was wondering what the file setup needs to look like in the default file so texture replacer will recognize them as planet textures. Thanks Brian
  6. From the videos it looks like you have some what of a working model, why not release it for testing I'm sure there is people out here will to help. i know I'm one of them. Great wok so far I would just hate to see it go the way of so many other great potential mods that never quit made it.
  7. I dying for some more realistic sounding engines. Booster and all. i will be keeping an eye out for this and If I can help as well.
  8. Would there be a way to use this to add better exaust to your rockets when taking off? Hot rockets just never really got there...
  9. I have a question as to weather this would be the right choice for me. I'm running Linux with the 64 bit ksp. I have 16 GB of ram so I'm not worried about running out of memory in that way, I have all of the visual upgrade mods and around 80+ additional mods and the game runs just as well with or with out them installed. My problem is with FPS. When I have a ship or station with more than 400 or so parts my frames drop to the point of not being playable. So my question is will this help me in the way of compressing the files so they can be displayed quicker in game or will it only help me loading the game quicker? Sorry to sound like such a noob but I guess I really am here. Thanks.
  10. I very much support this!!!! I have been watching this mod mature and have been using USI sense it's early days and I realy believe you guys could do some amazing work together.
  11. It would be sweet if some one would do the Osimov and Kepler MLVs for the Constelation mission also, but I know what kind of project that would be so it looks like I'm going to have to be creative for now.
  12. I know it's not all your parts but they are the majority of them. This is the start of my Mun mining colony.
  13. Looks amazing and like it was said above if you can make this work you will be a hero in these parts. With that being said has anyone realy given this a full test to see if the sling shot Kraken comes out. I know he takes a couple days to show up. I want to get realy excited about this but, I've been hurt before.
  14. Hey no worries you have by far the best looking part mod out right now, IMO. I was actually tweaking stuff because I was having trouble getting my stage farings to fit when i added something extra to my craft beacause that would then make it too tall for the farings provided. I was trying to get my procedural farings mod to work but for some reason it wouldn't resize the faring. I checked the forums and found that if one of my other mods is outdated or doesn't have their KSPAPI.ext up to date it will cause the sizing problem. Well it took me all afternoon yesterday searching (65+ mods, I'm running linux 64) but I found out what mod is causing it through process of elimination and tracked it down to CMES. I checked and I have the current version and honestly I don't know enough about KSPAPI to know if it's up to date or not so I was wondering if you knew anything about this or what your thoughts were on it. Thanks for your time, Brian. Edit: Just read a couple pages back and saw your conversation about the plugin dependencies and being able to delete the KSPAPI file. It might also be the procedural farings dll fighting with the existing one. Ill try and report back. Edit2: It was the 2nd procedural faring dll. I deleted it and we are good to go now! Thanks for your help. well I guess you didn't have to do anything but thanks for a great mod!!!!
  15. Does anybody know what mods would have KSPAPI extentions in them because I am having the same problem and I have updated all of my mods.
  16. That is pretty close to what I was using but I needed to put it in each of the part's cfg for it to work. Will this work for rockets as well? {I was tweaking the tanks and now the engines} It's hard to track down the exact parts your trying to adjust. I don't understand why the authors don't use the description box for you know, descriptionsof the parts. All of the other authors do it also. But hey when you make a mod this good I think we can let it pass.
  17. I have been busy editing Tweakscale cfgs all day for this mod and just thought I would ask if anyone has a quicker or more effetient way of doing it besides editing each part individually. Thanks LOVE the mod by the way!
  18. Just thought I would let you guys know, I tried this mod again after I tried it when it first came out and I'm having the same problem where it works great for the first couple days then all of a sudden it will fling my ships out of the system into empty space at high speeds. I'm not good enough at mods to try to figure out why so I will wait for a release, just thought I would let you know. I still feel this has the potential to be the greatest mod for KSP.
  19. Any Linux guys out there that would know why my interstellar tech tree isn't loading? I'm running Ubuntu 14.4 and KSP .25 with the latest version of KSPI. I start a new save and load the KSPI tech tree then it asks me to restart. When I go in to the tech tree it's the origional one and wont let me get to any of the higher level stuff. If you need a file let me know I am asking both threads first to see if anyone knows of a simple fix.
  20. Has anyone had any luck getting their Logitech Extreme 3D Joystick to work on Ubuntu and KSP .25? I've looked all over and can't find any solid infor on drivers or if it's even possible. Thanks. Oh and is there a universal Linux support thread for everyone thats not locked?
  21. I'm switching over to the linux version of .25. I get all of my other mods installed and go to install KSPIL and when I restart after the update none of my parts are available in the VAB or SPH. I'm pretty sure it's a techtree issue but haven't been able to track it down yet and so i figured I would see what you guys think before I do my third re-install of over 80+ mods again today. If you think a log will help I can get it to you. Thanks Brian
  22. I'm definently a noob for asking this but where does the code go and do i just run ksp.exe when I input the txt? - - - Updated - - - I'm definently a noob for asking this but where does the code go and do i just run ksp.exe when I input the txt?
  23. Do you remember which mods off the top of your head you were able top convert? I really believe that if I could convert only the top 3 of the most memory hungry mods I would be ok.
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