Thanks, I think I'll do my texturing a bit later. And then, sorry once again for my stupidity, I have another question. My service module seems to work quite good, but the effects are completely out of hand: http://imgur.com/a/8MBz4#0 How do i fix that? Config is: PART { name = aeria_sm module = Part author = Niemand303 mesh = aeria_sm.mu scale = 1 node_stack_bottom = 0.0, -0.6, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.135, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = advRocketry entryCost = 930 cost = 930 category = Propulsion subcategory = 0 title = Aeria SM Mk 2 manufacturer = MOSOI Industries description = Placeholder attachRules = 1,0,1,1,0 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_aeroSpike transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/exhaustFlames_blue transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = Aeria_SM runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 75 heatProduction = 400 fxOffset = 0, 0, 0 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 360 key = 1 320 } } RESOURCE { name = LiquidFuel amount = 90 maxAmount = 90 } RESOURCE { name = Oxidizer amount = 110 maxAmount = 110 } RESOURCE { name = MonoPropellant amount = 100 maxAmount = 100 } }