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Xadhoom

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Everything posted by Xadhoom

  1. Stock aerodynamcis, i'm still struggling to make all USI mods work together without random crash... so i'm adding one at time and making extensive tests.
  2. I'm using the FTT to make it hover (with some small too), and the small ones to go forward. Btw, i THINK i made it: by carefully tuning the mass center with the vertical trust accelerator... now i can go forward without spinning, only not too fast. What do you use in your "default" honeybadger to move forward? EDIT: Sorry, no stock propfan, only ftt
  3. Hello, it seems i can't make the Honeybadger fly, i'm able to hover stably, but as soon as i turn on the propfan to go forward, my aircraft start spinning up or down... even with lot of rcs and sas.
  4. Hello, there is a way to make HOME 3.0 work with 0.25 version of the game? (btw, the file you download is still called HOME2)
  5. Uhm, well... i started a brand new sandbox and the pieces were all there! Can you tell me in which research node i will discover them, in career mode?
  6. I know, this is a dumb question, but: there is any "workaround" to make this mod work with 24.2 of KSP?
  7. Well, thank you! Now i actually understand why it's a good idea, even for small travel... and by the way, I never thought about going to several biomes with a lander! I had the idea of building a big space lab and then land with smaller ship, but i can actually already do this... on a smaller scale, a by bringing lots of scientific equipment
  8. With the new career mode, where money DOES count, do you think it's worth to build a rocket with a lander? I could build ship that can land then get back to Kerbin on its own, instead... I am already doing this for short travels (like Kerbin to Mun) but i was wondering if it's actually a good idea. In scientific mode i usually don't care, since it's more fun with a lander... but i honestly don't see the point in using lander in career mode. Thanks for your opinion & sorry if my english is not perfect.
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