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blowfish

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Everything posted by blowfish

  1. First I just want to say thank you guys so much for all your hard work . B9 is truly something special and you've all done amazing work to make it what it is. Unfortunate that this version had to be leaked the way it was, but perhaps it turned out okay anyway. That is, other than the constant stream of support requests and bug reports. Speaking of which, I found a couple of things in my playtesting: The HX2 and HX4 docking ports don't seem to have their attachment nodes set up quite right. The HX4 has a single centered node on the back but only one of the four front ports seems to have a node associated with it. The HX2 docking port only has a single centered node on the front. The HL Universal Tail doesn't carry any fuel. Maybe but this was intentional, but it seems like every other part with even a bit of internal space has room for fuel in this release, so it would make sense if this one did too. There seems to be some naming inconsistency between the subparts. For instance, the HL extension part says "Next texture" as opposed to "Next tank config" (and yes I'm aware that the texture is actually what's changing), and this seems to vary widely between the different parts. I'm not sure if this is easy to change but it would be nice if it were consistent. I know this was the case in the last release too, but it seems like there's no way to radially attach the HL fuselage parts to other parts. This would occasionally be useful in large constructions. Would it be possible to increase the particle density on the SABRE's exhaust effect? When viewed from straight on it looks okay but when viewed perpendicular the trail clearly separates into separate particles. Since a lot of these are tweak requests as opposed to confirmed bugs, I'll wait to submit actual bug reports for the moment, but I understand how much easier those are to process. Also, I've noticed a few additional parts in bac9's screenshots that don't seem to be in this release - HX extension to 1.25m adapters and various sized HPD1 engines. Any chance those will make it into this release or will they have to wait for the future?
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