Jump to content

Volatar

Members
  • Posts

    34
  • Joined

  • Last visited

Everything posted by Volatar

  1. ATM seems to be going a bit overboard in my new game (haven't played in a while). It is compressing UI bits that really need no compression. In particular the icons on both the stock and modded toolbars. Any way to stop it from doing that?
  2. This mod looks absolutely amazing and fueled me with the idea for a Let's Play series. I'll be using your tech tree and modlist and man am I excited.
  3. I seem to be reading it differently than you. If you are right then that puts CC and GPL on the same level and nothing is different about the discussion anyways. Thank you for that clarification. I missed that section, even after searching for such a thing in several manners. Thank you for clearing that up.
  4. Oh come on. This entire idea stemmed out of the DAY AND A HALF I spent last week putting together a working collection of mods for my KSP install. Extracting multiple archives is not the problem. There are far more kinks to be worked out. I am not thinking little of users. I am coming from personal experience. You can say the same thing of every single mod created for this game. Modders are just as liable for boredom and quitting. Yet your complaint is only about mod packs. And by doing that you, and any that follow along in that will be the ones that kill this modding community. Do not try and shift that blame off on me or anyone else. If you can't handle derivative works and distributions, then that is your perogative. But changing your license is your choice and yours alone. And you must take the responsibility for that. Ok, that is consistent with the points you have made. I accept that, but do not agree. Challenge accepted.
  5. I got my information directly from the Creative Commons foundation themselves. From my reading of the whole thing, even the original author is restricted from relicensing their own work. CC is really a sort of Public Domain with attribution and maybe a couple other requirements.
  6. They are of significant value to the end user in ease of use. That is value in itself. And saying that they are nothing but a mashup of mods that make no sense is a massive generalization. I am making a mod pack that makes sense. Not just a collection of things. This will create nothing but confusion throughout the community. Right now we use the CC and GPL liberally, which people (seem) to understand. Both the CC and GPL forbid modification to the license itself without at least changing the name, and many of the proposed restrictions by you or others in this thread (like "no use in mod packs" as an example, ignoring the whole definition of mod packs thing) cannot be added to these licenses without conflicting with existing wording. Entirely new licenses would have to be created, and that would most assuredly be a mess. It's quite simple really. These licenses say that the work can and must remain freely distribuitable and modifiable (excepting the -NoDerivs CC, which no one here seems to use), the GPL adding the additional requirement that the source code must be included. Now, changing the license to another (such as all rights reserved) is possible... but not for CC licensed works. The CC license is not revocable. Even new versions by the original author are bound by the modifications clause and must also be under the same license. Now, the GPL (which Ferram uses) is a bit different in that aspect. While it cannot be revoked or changed for already published works, another version can be published by the copyright holder (original author) under a different license. Nothing is stopping someone from continuing work on the old version though. Heck, if they do a better job the original author can quickly get sidelined to nothing. I have seen that happen. (heck, look at what happened to Open Office.) I'll be honest Ferram, you say that the open licensing used thus far in the modding community only works because the community was small, and now that it is larger we need to switch to more restrictive methods. This really, really does not make sense to me. Look at the FOSS community at large. We have amazing works such as Blender, or Gimp, OpenLibreOffice, or the whole of the Linux community. We here at KSP are a speck compared to their massive works, accomplishments, and communities, and things seem to be working just fine. Why would it be any different here?
  7. Thank you everyone for the vigorous discussion. Mololabo no longer wishes to continue because of the response for his own reasons. I however, will not let this idea die. I will instead be spearheading this effort and will be in contact with modders and testers over the coming weeks. I am very excited to see you in support of this project RoverDude, as your mods are key ones we wished to add to the experience. I do hope Farram changes his mind. I think he may be surprised at how well this will work out. I will proceed with or without him however. This project is a go.
  8. Testers will be essential so that would be awesome. Yes, in a way. This whole idea started by Molo handing me a dropbox share of all the mods he was using plus one or two with modifications. That is where we are starting. As molo said, most of it is to extend existing stock gameplay with more to do and achieve. I have been really enjoying Station Science for example. It adds a lot to the base game. Real reasons to build things in orbit. On the contrary. How do you think such a pack should be distributed? We plan on using source control to distribute the pack, meaning it will be constantly updated. A page out of the Garry's Mod book of modding if you will.
  9. I do now. This is an exciting project and I hope that the various amazing mod creators will work with us.
×
×
  • Create New...