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UncleCorgi
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KSP2 Release Notes
Everything posted by UncleCorgi
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thank you for checking, I'll just wait until the next update
- 1,016 replies
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- shuttle
- space station
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hey boss, those links are just images, they dont work :/
- 1,016 replies
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Anyone have a .90 Version of the KSO mod? If not can the mod creator downgrade a copy?
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do the launch vehiciles work with 1.0.4?
- 22,665 replies
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- totm march 2020
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
UncleCorgi replied to AlphaAsh's topic in KSP1 Mod Releases
is it possible to create a Launchpad/runway on another planet from using the in game editor and launch from it- 2,488 replies
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is there a way to download all of the soviet pack stuff in 1 file? - - - Updated - - - also does this mod work with 1.0.4?
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when attached any of the fasa launch clamps and/or towers the command pod would separate from the rocket without me hitting any keys on the launch pad
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I was playing around with this mod without any other mods installed and capsules that used to have ivas had no ivas
- 22,665 replies
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- totm march 2020
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LLL - Lack Luster Labs - Development Thread
UncleCorgi replied to Lack's topic in KSP1 Mod Development
i think this mod is dead -
[0.90] Kerbin Shuttle Orbiter System v4.13
UncleCorgi replied to helldiver's topic in KSP1 Mod Releases
so I have a question. how would I download only packs 2 and 4 for ksp 1.0.2 if there are no seprate pack installers for kso and everything only comes in one big bundle, I have no clue how to separate the packs, what should I do? -
So I have kerbal space program 1.0 on steam with no mods and created a carreer save and I completed a few of the kerbin first world records and I kept checking back and no other contracts would show up (ex: rockomax contratcs, tourist contracts, ect) so does anyone know how to fix that, I did these things: deleted the game then re installed it, verified integrity of game cache and delete contracts and resources folders in gamedata and verified integrity of game cache. does anyone know how to fix this?
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there should be 2 spiked rollers on the grinder to make it look a little cooler
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[0.90] Kerbin Shuttle Orbiter System v4.13
UncleCorgi replied to helldiver's topic in KSP1 Mod Releases
will there be an installer for the kso on ksp 1.0.2 -
[0.90] Kerbin Shuttle Orbiter System v4.13
UncleCorgi replied to helldiver's topic in KSP1 Mod Releases
will there ever be a crawler for the kso mod? also is there a way to stack the ewbcl super 25 on top of a rocket like the phase 1 kso? -
I made a ksp cowboy bebop the bebop using hangar extender, b9 aerospace, lackluster labs, and many more mods. It currently cannot takeoff on its own so I have to use hyper edit to get it into orbit. I will post screenshots later. I once tried making a swordfish II but it turned out to be a back heavy poodle engine which 20% of it was. I have made a few bebops in ksp, my first was huge with the biggest of the b9 parts then I made the minibop which was much more friendly to my computer and then made the bebop II which is what stage it is currently. I added bd armory just in case an space battle happens. I put my own custom ships in there, I will Try doing one with a swordfish in it but my 1st swordfish as I said was a fail
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[0.90] Kerbin Shuttle Orbiter System v4.13
UncleCorgi replied to helldiver's topic in KSP1 Mod Releases
The thing that I have against active texture management is that it now takes a few hours to load ksp to compress all the files and I ain't got no time for that. I tried the atm once and I was going crazy because if it's insane loading time. On my computer which is a hp 2000 laptop with windows 8. Expand -
I wonder if the parts with no iva will ever have an iva, the Soyuz parts would make a great rpm iva
- 22,665 replies
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- totm march 2020
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[0.90] Kerbin Shuttle Orbiter System v4.13
UncleCorgi replied to helldiver's topic in KSP1 Mod Releases
I hope that this mod comes out with a version where you don't need active texture management:rolleyes: -
Do you feel KSP is ready for 1.0?
UncleCorgi replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I neared that there will be female kerbals, there is female kerbals and tier 0 buildings but still no mk3 cockpit iva. Ever since iva was released the mk3 cockpit needs an proper iva, a pitch black iva is horrible, do hopefully squad adds a proper mk3 iva, hopefully based off of Nasa's space shuttle iva cause the exterior looks like a nasa shuttle. Also there should be mk3 inline clamp o trons which would be helpful for the mk3 docking