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Enriched Uranium

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  1. Ok I think i have it worked out now, thanks for some answers. I can't allow my nose beyond 5% from prograde when I drop my 1st stage SRB's. Once the second stage starts accelerating the rocket becomes very stable. again thanks yall ps I guess this ends rockets with no fins at all.
  2. Since I started using 1.3, I have noticed my capsule and heat shield both create lift. I believe this is why all my ships flip out of control after dropping the first stage. I am keeping the Blue lift bubble below the yellow center of weight marker for all stages that will be used in the atmosphere. Does anyone have a tutorial on how to build stable rockets in 1.3? I can make it to orbit in smaller craft but If I try to build one to go to the Mun the craft always flips out of control when I drop the first stage. PS: how does a heat shield or capsule produce lift when the surface creating the lift it is inside of a staging clamp where air can not get to it?
  3. man, I wish everyone would supply an win x64 version and just say no support. I can get, what I want to work on x64 so Thank YOU!!!!!!!! lol without x64 I cant put half the mods Im addicted to, even running in openGL. I have been gone for a few months cuz of this and a busted computer but im almost back lol Thanks again! (still gotta run windows cuz of my hardware :-( lol )
  4. Just wanted to say thanks for your help. DSSLoader and converting everything did make this load so so so much faster but i didn't save much memory. I am going to reinstall and see what happens. I have noticed that this game remembers files really really bad lol if you copy a mod folder to your desktop(so you have a back up), at least for me, that folder can not be deleted while the game is running because it thinks its open in the game but I have seen my memory usage increase over time too ( like the two people were talking about) Reinstalling usually fixes it but I havn't been able to find what is causing it yet. All I know is somthing is making the game unstable over time and reverting exacerbates the problem big time. Reinstalling fixes it for me until the first time the game crashes, after that, its just a matter of time b4 the game won't run anymore. edited: but I don't think its TR, I was thinking it was unity but now im thinking it might be DX... in fact im thinking the KSPx64issues in window is not unity at all... or not as much as everyone says. Im thinking its DX. More specificly DX11 because, when I was running kspx64 I didn't have the issues using DX9c. B4 I was forced to use KSPx86 due to mods disabled for the windows version of KSPx64... with all my textures and mods and no DSSloader or ATM the game simply could not run on the 32bit version. This is however, forcing me to go small and keep it tidy and I don't think thats a bad thing. once I get this back on the x64version, it can only run better... at least thats my thinking lol
  5. Yes I am using EVE and I have 1.5x cloud density.... I haven't thought to look in that because I didn't realize it changed the cloud colors, I thought the atmosphere color changed the cloud colors lol. I bet that's it, thanks.
  6. Is there a reason you know of that I can't change the color of Jool? Its taking the maps but... I can't get rid of the green. It seems I can only make it lighter green. I have tried everything I know to try, including editing the plant and atmo color with kittopia (or what ever) planetary editing tool and that lightened the green a little but not much.
  7. ok, i just saw that you have an update and i haven't installed it yet and this really isn't a big deal, I just found it humorous. I did what you said to unlock my camera and it worked but now the airfield I spawned at is gone so Im sitting in the desert with no runway to take off on. I like the idea about the different airfields costing money to use for career mode...
  8. Thanks, good to know for the next time I reload. However, I lost my camera controls again when I installed Raster Prop Monitor. I can only take off from KSC launchpad or runway and keep the controls (I can land on them fine). I think its just a config and, if it is, I can get it worked out eventually. Since Raster is so cool, I was wondering if someone already had a config for it?
  9. Im not sure what the deal is but I can't get the all in one pack to install correctly, no matter what I do. If I use the All in one pack, and the newest Konstructs I lose camera controls in flight. I have installed a couple of the individual packs and those are working correctly. The first time I installed it I forgot to remove Konstructs from the all in one pack and it changed Konstructs back to the .24.2 build. removing Konstructs and reinstalling the correct version did not fix that, not sure why but I had to start over installing all my mods so I could get this working. So, im thinking if peeps are having the same kind of problems i was having... just install the packs not the all in one. Its a bummer too cuz I add one modification at a time and it will take all day to get everything I want back lol BTW AWESOME MOD, its nice to have something to fly over or drive around.
  10. This is a Stock Game issue. I am going to read, again, lol b4 I post in stock game issues... or what ever. Or can you just move this into Stock game support for me? Thanks again I have to get wings in this new game to recreate this though... It did it with my saved game in a stock game so i have a fresh game going to make sure, my saved game isn't the problem
  11. OK, sry I forgot this stuff (KSP .25x64 from the KSP store, not on steam anymore, and I can't list the versions numbers of my mods right now but I downloaded the most up to date version of ALL of them yesterday. There is no crash logs as the game is not crashing) I do have a few errors in debugging but they seem unrelated to this and i don't know how to copy those log entrys without just typing them out (they won't help in this case, at least I don't think they will) I must have missed the example so Ill go back and look at that again. And thanks NathanKell... Ill try this again on a stock install and see if its still there. Ill post what I find out when i can. slumpie, I ment I only have 2 mods that AVC are reporting to be incompatible... I haven't tested all of these mods yet but so far they are working decently, the game is playable and does not crash.
  12. This really does look cool Xim. Let me know if there is something I can do to help. I have quite a bit left to learn but I will help where I can.
  13. I have this outline finished, kinda, but I haven't played the game much lately. So, I am enjoying .25 now and finding all the cool new stuff lol... I didn't see the new flight computer until last night, now I have to learn how to use it. Ill be back soon. Edited: My new GPU said I Quit, Ill be a bit longer....
  14. I am not sure exactly what is going wrong here so I don't know where to ask this but with the update to .25, I am now having trouble getting my aircraft to fly as expected. I think this may be an issue with editor extension... these are the mods I have right now and seem to be working correctly, but I have more to try than I already know is working. I was building my top stage in the VAB and I changed it to SPH mode for the last few things on that stage. When I switched it back to VAB mode, adding or moving wings stopped changing the blue lift marker... but only in some situations, not sure how to explain that part... I went back and rebuilt the second stage using only VAB mode and that stage started flying correctly, but my top stage was still uncontrollable. The only mods I have here that are not built for KSP .25 are TVPP and KineTechAnimation but i removed them and still had the issue so its not them. Im wondering if there are any issues like this with... even less moded games than i have here.... I had to remove FAR, all the procedural mods, and:(... that improved everything except this issue. Im wondering if they changed the way physics is applied to the ship and and the way wings change flight characteristics... but i can't find any info on this. any ideas anyone?
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