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KSP2 Release Notes
Everything posted by SuperHappySquid
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Lazy Orbit v0.4.0 - Set a vessel's orbit via a simple menu
SuperHappySquid replied to Halban's topic in KSP2 Mod Releases
EPIC -
Breaking Ground Walker speed challenge
SuperHappySquid replied to Kergarin's topic in KSP1 Challenges & Mission ideas
@jmark1213 Nice mine, you did it! I love the dino design. Those speeds are seriously impressive for a biped, I hope I can keep up! ;¬) -
Breaking Ground Walker speed challenge
SuperHappySquid replied to Kergarin's topic in KSP1 Challenges & Mission ideas
My third attempt at a mechs and my second submission to this challenge. A time of 49 seconds by my count. This one is a development of my previous design and is capable of speeds up to 14.8m/s. Ultimately I'd like to get a bipedal mech past 20m/s, and I'm sure it's possible. Hopefully the grip pads will help when they arrive. -
Breaking Ground Walker speed challenge
SuperHappySquid replied to Kergarin's topic in KSP1 Challenges & Mission ideas
My second attempt at mech with the Breaking Ground parts, and my first submission to this challenge. A time of 1 minute and 2 seconds by my count.- 110 replies
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River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
Technically the reaction wheels in the cockpit were on, but their contribution to the performance of the aircraft is utterly negligible. -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
Thanks man. I would love to see you enter. Yes I was thinking about this. There must be some other means of documenting a run other than recording, especially for a prop run where a recording may be upwards of half an hour. Perhaps @selfish_meme would be willing to make some accommodations for those who are unable to use recording software. Would it be enough to take a screenshot of the f3 menu display, showing the time of liftoff and the current time on the clock? -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
Honestly man it's your choice. Personally I don't think it should matter if you drop the bomb before or after the climb, but I do agree that the smallest lake, the furthest one, should be the target. It's up to you though. :¬) -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
My first prop entry. I attempted the bombing run but I'm uncertain if I got it in the right lake. By my count, the time was 23 minutes and 20 seconds. Please excuse the flickering/shaking/boiling. -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
Awesome job. Would love to have a go with that little beast. :¬) -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
My second entry. I hope I got the bowl right this time. Some slightly more focused flying enabled me to achieve what I think is the same time (staged at 30 seconds, stopped fully at 5:54), despite the more lengthy manoeuvring in the bowl. Again, sorry about the music. -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
Darn. No worries. I reckoned I had done something wrong. Will have another go. :¬) -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
My first entry. I used a Keyboard, I don't own a proper controller. :¬( Some fairly sloppy flying, especially at 3:49 where I almost lose it and bleed off a lot of speed. I also popped the air-brakes far too son before landing. I'm under the impression that my time was 5:24, though I'll wait for moderation before declaring a time as I'm slightly unsure of all the rules. Sorry about the music, I didn't realise ShadowPlay would record it as well as KSP. -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
To be honest it looks like Keyboard to me. There are no smooth control inputs, just very fine adjustments. -
River-run Air-race Challenge
SuperHappySquid replied to selfish_meme's topic in KSP1 Challenges & Mission ideas
When would you measure the beginning of a run in a prop? They require a little more maintenance before take-off than just pressing the spacebar to stage. -
Wow, 1400 parts! Would it sink without ore? Have you tried getting it off-world?
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How much does it weigh?
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Phenomenal! It just looks so solid and strong, like it really is withstanding enormous pressures! I really mean it when I say this is one of the best looking crafts I've seen in KSP. I'm not sure exactly what it is, just the overall aesthetic is perfect. Would love to take this to the bottom of Laythe's ocean at the deepest point, nearly 3km down!
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Naval Battle League 2016-2018
SuperHappySquid replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Hello, all. :¬) I haven't posted here in a long time, so I thought I would show you guys one of my most recent ships. http://imgur.com/2erw1jc The Daring Class Corvette! http://imgur.com/XOZA54q http://imgur.com/NGpO9vL I've been away from the whole shipbuilding seen for well over a year now, so my designs are pretty rusty. I don't imagine this thing would last very long in an engagement, her armour is very thin and a well placed torpedo will saw her in half. She does pack a punch though, with 16 I-Beam torpedoes. http://imgur.com/Wrn6HDs I'm still pleased with how she turned out though. :¬) -
Today I experimented with stock propellers and tried to recreate the most beautiful fighter of all time; the Supermarine Spitfire! My feeble attempts do not do the real thing justice. :¬)