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Curious George
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RogerCoyote replied to Nertea's topic in KSP1 Mod Releases
Hi again! These are my logs and cache files. I would appretiate if you can give me some advice. Thanks! https://drive.google.com/file/d/1GfKrXQtgJgIOk-0c08Qegc5I7xkM9jSp/view?usp=sharing https://drive.google.com/file/d/1lnZxRrlxwgLi646GA-EpLc8_2LQtXKnM/view?usp=sharing https://drive.google.com/file/d/1Uwg9mQqwgPVoXqB3Sf6IxpnmkiAyiwyL/view?usp=sharing -
RogerCoyote started following [1.12] Stockalike Station Parts Redux (August 14, 2024)
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RogerCoyote replied to Nertea's topic in KSP1 Mod Releases
Thank you for your help! I'm looking for the centrifuges in mi tech tree again an I only see one. I think is MKS's. Here are my files. Again, thanks for the help. --------------------------- [LOG 15:18:42.134] Deleting root node in file FreeIva/SSPX/Configs/sspx-dome-5-1 node: !INTERNAL[FreeIva_sspx-dome-5-1-iva]:NEEDS[!StationPartsExpansionReduxIVAs] as it can't satisfy its NEEDS [LOG 15:18:42.134] Deleting root node in file FreeIva/SSPX/Configs/sspx-expandable-centrifuge-375-1 node: !INTERNAL[sspx-expandable-centrifuge-375-1-iva_stationary]:NEEDS[!StationPartsExpansionReduxIVAs] as it can't satisfy its NEEDS [LOG 15:18:42.135] Deleting root node in file FreeIva/SSPX/Configs/sspx-expandable-centrifuge-375-2 node: !INTERNAL[sspx-expandable-centrifuge-375-2-iva_stationary]:NEEDS[!StationPartsExpansionReduxIVAs] as it can't satisfy its NEEDS [LOG 15:18:42.135] Deleting root node in file FreeIva/SSPX/Configs/sspx-expandable-centrifuge-5-1 node: !INTERNAL[sspx-expandable-centrifuge-5-1-iva_stationary]:NEEDS[!StationPartsExpansionReduxIVAs] as it can't satisfy its NEEDS ------------------------- It seems that I do not have the StationPartsExpansionReduxIVAs in the GameData folder. But i do. Needs to be in other place? Thanks! -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RogerCoyote replied to Nertea's topic in KSP1 Mod Releases
My mistake, I downloaded both life support systems but installed USI's. You're right -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RogerCoyote replied to Nertea's topic in KSP1 Mod Releases
Hi everyone! Y have some time playing with SSPX and to increase challenge, given the KSP2 disaster, I just added TAC and MKS from USI. It seems that USI deletes the centrifuges. Is there a workaround to have MKS and the centrifuges of SSPX? Thanks! Congratulations for your great mods @Nertea! -
Kerbal Space Program: “Shared Horizons” is now available on consoles!
RogerCoyote replied to UomoCapra's topic in 2020
Yeah! Thank you @SQUAD. We needed this on console. Great news.- 26 replies
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- enhanced edition
- ps4
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I don't think that the "cost" of the DLC is the center of discussion. At least since my point of view. I have enjoyed this game more than 1,800 hours in both PC and console (XBOX One). I'm grateful with the developers for this great game. If I check the amount of money invested in the games and expansions against 1,800 hours of fun learning, its a great investment. What I expect is a great DLC with great content. I expect that Kerbal remains live for a long time and for that SQUAD, Private Division, Take-Two and whoever you want to call it, needs our support. I will be glad to see a DLC to enable exploration between different solar systems. A little step into future technology. Thank you for your time invested in reading my thougts. Have great missions, great adventures and big fun.
- 1,121 replies
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- 1
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- announcement
- dlc
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A thing that works for me is switch to IVA. There you can see the surface altimeter and made really nice and soft landing. (Also is a great experience to use the inner gauges)
- 116 replies
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- grand discussion thread
- xbox one
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Great news! To start a new career on the console. Thank you Squad team.
- 62 replies
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- 2
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- ksp enhanced edition
- history and parts pack
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Great news dear @SQUAD team! Thanks to @Badie who keep us informed in the consoles threads. "That's one small step for a kerbal, one giant leap for console players" Please @UomoCapra keep us informed about the release date. Thank you.
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Hi dear KSP coleague. Maybe this can help. I'm user on XBOX
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Thank you @Badie!!! Muchas gracias...
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I still believe that @SQUAD is going to fix this. I only ask for more information, good or bad but something. It seems that the console users are stranded in some class of black hole... Or maybe trapped by the Kraken. Please @Badie, @nestor. Tell us something on how are you doing with consoles. You have a great product. Don't let it die on consoles.
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I respectfully disagree with @Matuchkin. SQUAD sold the game as a full release on consoles, so it is responsible to deliver a finished product. The game on consoles on it's actual status is far from finished. That its the problem and it's worse for the silence of SQUAD; let aside Flying Tiger, SQUAD must say something and take care of their users on consoles. Where are @SQUAD, @nestor or @UomoCapra? Someone please?
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The worst is the silence of the developers. SQUAD must take responsability of this, is their product and they must take care for it. It seems that SQUAD let that Flying Tiger killed the game in consoles. It´s a shame. SQUAD please tell something or as we say in México "Agarren el toro por los cuernos"...
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Rescue - Taking Control (PS4)
RogerCoyote replied to Swacer's topic in KSP1 Technical Support (Console)
There is a bug on the XBOX where even when you are close to the ship, you can't change to that vessel in flight mode. When this happens to me, I have two alternatives: Jump to the tracking station and select the stranded ship Since I have the "Claw" part, all my rescue missions have that part. So I dock with the spaceship and do a crew transfer.