

RurouniDonut
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RurouniDonut replied to Gameslinx's topic in KSP1 Mod Releases
Hello! Awesome update, quick question though. How come when I try to open the editor on a planet for Parallax 1.3, it says its not parallax configured with the new update?- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RurouniDonut replied to Gameslinx's topic in KSP1 Mod Releases
For custom planetary systems such as RSS, would it be as simple as changing the body name to Earth for example and going from there?- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RurouniDonut replied to Gameslinx's topic in KSP1 Mod Releases
How does one create their own config? I looked on the wiki but didn't see anything unfortunately. Thanks!- 3,170 replies
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I unistalled RSSVE and it still crashed, not sure if theres anything else conflicting
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Is this still working? I installed on a fresh RP1 Express install and I'm getting GC allocation errors when I get into the menu. I cant launch with the mod at all unfortunately
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Looking super forward to using this mod and something similar to PCR! IVA campaigns are fun and immersive.
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Any progress on the patch? It seems the only way it can work for me is with deleting RP sounds :p
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I checked it out, and as far as I can tell it should be playing the new sounds for this one part because RO just edits stock parts for the engine configs. The very heavy config already has @@Part[Size3AdvancedEngine] Which this engine is using that as well. Sorry if I'm being annoying at all. I just really want to use it :DD
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Hmm, I tried more with making the patch for at least one part but no success. Even with just a bare bones RO install with no submods. Although, I don't know much about MM at all so I could be doing something very wrong.
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I tried just replacing the part name in the brackets after @part. No change though, Maybe it's something to do with realism overhaul?
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Super excited this is out! Quick question, How can we edit the config to add different parts? I'm using RO and would love to have the sounds playing with this mod. Thanks!
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I think I got it working now? It shows up in game settings and the audio muffler works! But the sounds aren't changed, assuming since its only code and not audio files in there.
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I'm new to recompiling stuff... How did you go about it? I'm getting this error when I try to build it Error CS0103 The name 'GUILayout' does not exist in the current context RocketSoundEnhancement C:\Users\xxxxx\source\repos\ClassLibrary1\RSE.cs 126 Active [8:54 PM]
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Absolutely love this mod, quick question on AA. When using this mod, would you recommend disabling the games AA in settings and using of the AA settings in this mod? Thanks!