greatorder
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Everything posted by greatorder
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Bring them back in a contained environment is all fine by me. However, if they were then released into the wild, it could have disastrous ecological impacts.
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Most ridiculous government funded space ideas.
greatorder replied to Themohawkninja's topic in Science & Spaceflight
Don't they have some sort of protocol for if girl scouts decide to lead a rebellion? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
greatorder replied to TehGimp666's topic in KSP1 Mod Releases
Devs, you see this guy? Hire him. -
okay, a forum I frequent already had a KSP thread on it's second page, it was active, alive and healthy, and we had another one pop up. could you at least check before making one? also, you realise this is gonna push some people away due to them viewing it as a spam thread, and thus, making them believe it is either some scam to get their card info, or some sort of trojan or something?
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two things you need to do: A) check if rotation can create simulated gravity make it modular, so you can expand on it. now, all I have to say is you, sir, are awesome!
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To Mech-Jeb or not to Mech-Jeb, that is the question...
greatorder replied to Vostok's topic in KSP1 Mods Discussions
I use mechjeb when I just can\'t be bothered with testing multiple times to see if it\'s orbit-capable. aside from that, I\'ll use my own damned fingers! -
How did you find out about Kerbal Space Program
greatorder replied to Grand Lander's topic in KSP1 Discussion
saw a thread for it on the B12 forums, on the date I have in my sig. I have enjoyed it since. I can still remember the time when there was no mun and the community was small. -
I\'ve tried a rocket car once. I had to use a single engine and had to use RCSs to knock the rocket over (this was before spaceplanes), and the result was a very driveable car. until it hit a bump, then it\'d blow.
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Want realistic rings around the next planet?
greatorder replied to Dusty926's topic in KSP1 Discussion
I would, but the feasibility of this is a whole other thing. -
[Stock 0.16] Smallest Mun lander possible?
greatorder replied to Apotheosist's topic in KSP1 The Spacecraft Exchange
Yes. I tried the throttle being so low there was no form of acceleration, and the velocity stayed constant.the thing couldn\'t get out of the atmosphere. -
[Stock 0.16] Smallest Mun lander possible?
greatorder replied to Apotheosist's topic in KSP1 The Spacecraft Exchange
funny, I couldn\'t even get this to orbit the planet with mechjeb. EDIT: I\'m afraid I have to call BS, every time I tried, I couldn\'t get that out of the atmosphere. and for those pics- what\'s to say you didn\'t shove it on top of a different rocket? EDIT2: the other rocket, with very good manoeuvring and a bit of luck, could get to the moon. -
another victory over laws of physics, the game, and plain old common sense
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that was my first ever solar orbit! I tried to land on the mun, but got sorta launched out into deep space in an orbit that didn\'t cross kerbol\'s path.
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JellyCubes Advanced Weapons R&D - Weapons and Other Miscellanea
greatorder replied to JellyCubes's topic in KSP1 Mod Releases
*breaks down into tears* thank you so much for the weapons! -
the Morepork, The Khazari Rig Platforms Orbital Spy Plane.
greatorder replied to m5o5's topic in KSP1 The Spacecraft Exchange
y\'see, tthis is why I love Terry Pratchett books. on topic: yes, it is a pretty cool thing, better than I could do. -
Show off your military ships
greatorder replied to greatorder's topic in KSP1 The Spacecraft Exchange
which pack would this be? I have both C-7 packs, and they don\'t have railguns. @above how did you get that heavy bomber to stay in atmosphere without breaking up? anything that large for me will be a bugger to control, and upon going horizontal, will start spinning out of control. -
Show off your military ships
greatorder replied to greatorder's topic in KSP1 The Spacecraft Exchange
I was expecting you to say \'I\'ll use high speed missiles\' there.anyway, I\'\'m working on a ship using C7 experimental parts and the other C7 parts pack. wait, someone needs to mod in droppods so we can launch a ground force onto the planet\'s surface. they\'d need a high impact tolerance and heat tolerance... I wish I could model now -
Show off your military ships
greatorder replied to greatorder's topic in KSP1 The Spacecraft Exchange
fucking A! I need that mod for those parts. but do they have an ability to actually drop bombs/fire missiles? if not... -
Show off your military ships
greatorder replied to greatorder's topic in KSP1 The Spacecraft Exchange
*senses something epic* linky. please. or I may have to creat something IRL to launch at your house. now, where do yoou live... fuck it, I can just blow up the earth. -
Show off your military ships
greatorder replied to greatorder's topic in KSP1 The Spacecraft Exchange
*eye twitches* I want that in real life. -
After doing a few search on the forums, I found no thread dedicated to military crafts, so I made this thread for anything you make that is to be used for war. After all, those other nations will want to shoot down your rockets to set you back, won\'t they? If you are using any mods, please mention them in the post with your rocket military vehicles. generally, good things for each category: Fighters: Would need a high maneuverability (because god knows what those other nations will try to launch at it). High speeds should be easily reached. Stability. A way of ensuring \'presents\' arrive at their location. Try to make accurate missiles (i.e. they\'ll go to where you fire them). You get bonus points for being able to land the fighter. without it blowing up. The lower it can fly, the better. Bombers: Don\'t need as high a maneuverability as fighters, but still could do with a decent amount, to avoid those SAMs. Need to have a large number of bombs, as a bomber with one bomb would be fairly bad (unless the bomb is a cluster bomb, in which case, knock yourself out) Be able to reach fairly high speeds, but doesn\'t need to be as fast as a fighter (it won\'t get involved in dogfights as much as a fighter will) If it can reach space and drop bombs from orbit, you will have created a fairly damned leathal thing, and it shouldn\'t get shot down by those damned competitors. Again, landing the bomber without casualties is a plus. Missiles: (split into several categories) ICBM: Able to travel a long distance to reach it\'s target High speeds Maneuverability doesn\'t need to be high Needs to be accurate (wouldn\'t want that warhead going off in that neigbour\'s country. Or would you?) MIRV: same as ICBM, but must be able to scatter as well Medium ranged missiles: High speeds Medium manueverability Able to hit the ground with even more precision than an ICBM Able to rapidly go from horizontal to vertical to hit a target Short ranged: High speeds High maneuverability Able to hit the ground with SUPER HIGH precision able to go incredibly rapidly from horizontal to vertical. SAM: Uber high speed Uber high maneauverability Hard to lose control of (if you miss that jet, there is a problem) Doesn\'t need to be able to travel too far preferably small. post your pics, a save, and the mods you are using (preferably with a link, not necessary) and tell us what type of spacecraft military vehicle it is. Feel free to add your own suggestions for classes, and try to avoid using \'cheat\' parts so you can go 5000000m/s and never run out of fuel DISMISSED!
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the Morepork, The Khazari Rig Platforms Orbital Spy Plane.
greatorder replied to m5o5's topic in KSP1 The Spacecraft Exchange
\'the city so good, they named it ankh-morpork\'