MrKerbMan
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Bottle Rocketeer
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Hello, guys! This mod is wonderful, but I would like to play with a rescaled version of Kerbol system. Also I heard that stock engines configs are made for small planets, not for real scaled. Is there any addon to improve that?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MrKerbMan replied to BahamutoD's topic in KSP1 Mod Development
Thanks. Also, another question: can guard use two or more guns at the same time? Can I use some gun at the same time when the guard uses another? If no, could you add these functions in the future? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MrKerbMan replied to BahamutoD's topic in KSP1 Mod Development
BahamutoD,​ Thank you for your help! When I drive this craft: http://s7.hostingkartinok.com/uploads/images/2015/05/c7463c103368673421a017e7ad1f3789.png The guard chooses the .50cal Turret instead of M230. But M230 is stronger and the target is right in front of my vessel. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MrKerbMan replied to BahamutoD's topic in KSP1 Mod Development
Hello guys! I've just installed a new version of this mod and... I can't turn off the smart guard! I hate this option, because this "very smart" guard choose the weakest weapon I have! And now I can't turn off it! Maybe someone knows how to turn it off in the config? -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
MrKerbMan replied to AlphaAsh's topic in KSP1 Mod Releases
Spacepetscompany, ok, wait a minute... My save: https://yadi.sk/d/5HJDuOv5fkgHM (There is a Kerbal-2 in the tracking station, use it) My GameData: https://yadi.sk/d/E6Vc5_CCfanka I tried to solve the problem by spawning on no-collision platforms on a big altitude. P.S. Sory for my English...- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
MrKerbMan replied to AlphaAsh's topic in KSP1 Mod Releases
blowfish, oh, I thought you are talking about mod's log. There it is: https://yadi.sk/d/2KmSKpr9fg2Kx- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
MrKerbMan replied to AlphaAsh's topic in KSP1 Mod Releases
Spacepetscompany, Were is it? In what folder?- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
MrKerbMan replied to AlphaAsh's topic in KSP1 Mod Releases
Hi guys! I have a problem: when I spawn my craft on something the Kracken appears and destroy everything!- 872 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
MrKerbMan replied to AlphaAsh's topic in KSP1 Mod Releases
Hello guys! My team is creating a server and we need to move something on the Laythe. I know how to change body, but I don't know how to change coordinates. Can someone explain me how to do that? UPD. The problem solved.- 2,488 replies
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No, I mean: what port do I need to open in my router to connect with a server? Not a port that I need to write with IP of the server. I cant connect to the server and I think its because of my firewall.
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Hello guys! Can you tell me, what port does this mod use?
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Where are screenshots?
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[WIP] [0.90] KerbalGalaxy 3.0 (Using StarSystems, PF:CE and RSS)
MrKerbMan replied to Artyomka15's topic in KSP1 Mod Releases
That looks cool! But, are there any problems in licensing? I read that you can't rehost and change these mods, can you? Russian version: ÒыóÃȄÂôøт úрутþ! ÃÂþ, рð÷òõ у тõñѠýõт ÿрþñûõü Ѡûøцõý÷øрþòðýøõü? ï ÿрþчøтðû, чтþ Ñ‚Ñ‹ ýõ üþöõшь рðÑÂÿрþÑÂтрðýÑÂÑ‚ÑŒ ø ø÷üõýÑÂÑ‚ÑŒ ÑÂтø üþôы, ýõ тðú ûø? Yes, I'm not good at English... -
[WIP] [0.90] KerbalGalaxy 3.0 (Using StarSystems, PF:CE and RSS)
MrKerbMan replied to Artyomka15's topic in KSP1 Mod Releases
Hey! You are on the official forum!