DBowman
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Posts
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Topics posted by DBowman
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[1.2.2] Soylent - Life Support through Algae. [v0.06.1 2016.12.31 - big hellfire] 1 2 3 4 7
By DBowman, in KSP1 Mod Releases
- 166 replies
- 52,590 views
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How about maneuver nodes for "planets", I know, but hear me out...
By DBowman, in Prelaunch KSP2 Discussion
- 11 replies
- 1,331 views
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Minimal Manned Mars Mission - 2*Briz = doable! + a NEA 1 2 3 4 5
By DBowman, in Science & Spaceflight
- 114 replies
- 11,937 views
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- 5 replies
- 1,627 views
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reentry simulation spreadsheet - looking for advice, comments, etc
By DBowman, in Science & Spaceflight
- 11 replies
- 1,480 views
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- 4 replies
- 1,481 views
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New Nuclear Thermal Rocket testing planned - decided not to use bomb grade U 1 2 3 4
By DBowman, in Science & Spaceflight
- 77 replies
- 5,753 views
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Minimal Manned Mars in RO RSS RVE add: kOS & Action Groups Extended
By DBowman, in KSP1 Mission Reports
- 5 replies
- 1,580 views
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- 26 replies
- 10,170 views
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- 14 replies
- 2,028 views
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- 2 replies
- 733 views
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- 8 replies
- 1,618 views
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- 12 replies
- 1,619 views
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- 21 replies
- 1,788 views
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DeeplyDuna-"Permanent Outpost Mission Architecture" #9: not 1.0 ! finished KLV-76 reusability demo
By DBowman, in KSP1 Mission Reports
- 9 replies
- 5,162 views
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query - use new ModuleResourceConverter or TACGenericConverter for a life support mod?
By DBowman, in KSP1 Mod Development
- 2 replies
- 1,062 views
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- 43 replies
- 5,433 views
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Cry HAVOC = rockets + blimps + Eve - the Kerbliest NASA mission concept
By DBowman, in KSP1 Challenges & Mission ideas
- 4 replies
- 2,427 views
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is there a module / plugin that can check for presence of other part/mod/resources on a craft?
By DBowman, in KSP1 Mod Development
- 2 replies
- 579 views
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- 4 replies
- 5,299 views
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- 2 replies
- 596 views
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Dinky Duna - a "Duna Permanent Outpost Mission Architecture Challenge" Mission Report
By DBowman, in KSP1 Mission Reports
- 4 replies
- 2,651 views
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Dash 4 Duna - Duna Permanent Outpost Mission Architecture Challenge
By DBowman, in KSP1 Mission Reports
- 5 replies
- 1,324 views
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my low mass craft 'drifts'; looses encounters, maneuver node dv mystery changes
By DBowman, in KSP1 Technical Support (PC, modded installs)
- 0 replies
- 699 views
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relax the physics warp limits when orbiting close to bodies
By DBowman, in KSP1 Suggestions & Development Discussion
- 10 replies
- 1,399 views