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GGumby

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Everything posted by GGumby

  1. well i expected spacedock to handle it but i dont think it has Thanks for the feedback, im working on getting some things up and running. due to my eagerness and my tenderfootedness at coding in general it may take longer than anticipated to get things into a fixed state.
  2. http://spacedock.info/mod/714/Civilian%20Populations%20Revived <<< That's literally the hyperlink embed url
  3. Hello Nathan, i was wondering if it would be possible to have the tanks for Real Fuels in a separate mod so that way they can be introduced into other mods. Im currently reviving Civilian Populations and there are some unused assets, Namely these massive spherical storage tanks that don't store anything. I really like the power that Real fuels gives you when it comes to filling your tanks up; you can choose, specifically, how much you want to store based upon how much space you have in a tank. I feel like if someone knew exactly what they wanted in a tank but didn't exactly agree with the choices i provide to them, it would lend them the flexibility to change it themselves. My primary concern is that i don't want the standard fuel types to be changed because that isn't my mod's goal.
  4. Thanks for the heads up! Now its just there wasting space apparently XD Ill Look into it, im going to do alot more focused development tomorrow hopefully.
  5. have you verified that it isnt some form of conflict or memleak with a single mod? im sure when you have MM apply 12k patches its probably pretty rough to find which batch causes the fail.
  6. uhh 64bit is pretty stable with UE 5 so i hear. recommend you give it a try some people have never crashed, some people crash rarely now
  7. Im warming up to this idea more as i understand more and more of the context of the situation. maybe like a few gigantors like 2-4
  8. Any Feedback i can get in terms of balancing is invaluable so keep it coming my way!
  9. Sounds like a good Idea, but i would also need to implement an interstellar config to make it run off of MW power when the mod is detected. My reasoning for that is because using some of the generators you can generate obscene amounts of EC. I guess i can make it take up like 90% of the load of the large reactor. i need to figure out how i would go about revising the code from regolith to stock. Probably somewhere in the api i can take a looksie at that.
  10. Also, yes, i did update it the 1.7.4 Version.
  11. well my thing is if your using EL then you probably using KAS and KIS, At which point you can make alot of them and connect them altogether. of course im thinking of a groundbase where you have that flexibility. Or am i just not understanding how EL workshops work?
  12. For the love of the god emperor of mankind give me Anything within reason. Anything i can use to further the development would be a godsend. If you actually have some way of talking via a voice chat i would love to talk with you about where you were headed and what you've done this far!
  13. It has some known issues that im working on trying to fix atm! just as a forewarning!
  14. Civilian Populations Revived v.1.8 Civilian Population by: michaelhester07 Original Forum post: [here] CPR by: GGumby Current Compatible KSP Version: [1.1.2] Download: [Spacedock] Development Thread: [Forum] License: [ CC-BY-NC-4.0 ] Authors note: I HEAVILY Recommend that you go to the original thread to source information on how to do things for the time being. In the future i will supplement documentation as things are added. View the development thread for my current views on how im going to change my fork of this mod and future updates that i may be working on. Im Prepping the download link now its also available on CKAN if your interested! There are known issues with this mod. I am trying to fix them, namely the core mechanics like biospheres not living up to what they allege to be.
  15. The problem isn't parts, its mostly script, i have actually yet to clarify ?Biospheres dont properly facilitate their alleged capacity? But i defenately want to look into what you got, im thinking about adding a couple of buildings alot later on down the road to increase the need for more buildings! my main concern is that it might conflict with the current art style.
  16. Looks like i will need you in the future! ill need you to create a realistic solarsystem config for the mod once the math and logic is in place for adaptive start positions.(for now i must rest)
  17. Its working BTW!!! also, why not fork? I can put it on CKAN and Spacedock and allow everyone else to use the updated version. Plus i plan on changing how things are ordered in the tech tree so that way you dont have 15 workshop productivity with only a single kerbal. I would very much like that to happen later on down the road in the tech tree. and same goes with reactors. I wanna base reactor balancing based on a compromise between interstellar and stock tech trees. I dont want interstellar to be necessarily too under powered compared to the easy reactors in this. Also to balance it against EL which is a complimentary mod where the drills here are kinda funky. (i have to do more research to balance the drills) New Development, doesnt seem like recruiting a new kerbal works? NVM it works.
  18. sounds good, I most certainly want to look into that! but i like the idea that the original mod author had, where you dont need tacls as a dependancy and you essentially begin growing VatBabies as kerbals. it helps appeal to that audience who doesnt want to deal with managing a LS system in a more casual or easy playthrough. Tell ya what, there isnt a problem with having a fork with tacls as a dependency but im just certain it would be doing the exact same thing just messier. messier with legacy not tacls dep. Oh btw i just got #region regolith working and the new .dll compiled so im going to test it now will update with results!
  19. now, to replace all that Regolith scripting i deleted and to fix its references as well. For the most part it works, the only real issue ive observed is that there isnt really any handling over time because Regolith was an ISRU Framework for resource handling. If you have any good suggestions on what i can replace that with, be my guest. Its just that is alot of backbone mathwork that much of the software is based off of seemingly.
  20. Thanks JPL after i read your other post alittle more in depth, i collected that information myself! I should listen to "telesense?" alittlemore it recommended me some of those options as a fix for the out of context class, ive now found the fix with your help! Gonna have to put sleep off alittle bit longer
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