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NuAoA

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    Bottle Rocketeer
  1. Just a note, my ship that was combusting in orbit was launched after I upgraded to v3.0.1. I am 100% sure of this.
  2. Heres the log, but as a heads up, I never saved the game after it happened and i've revered back to 2.4.5 and continued on since. http://www.filedropper.com/outputlog_5 As to how to recreate it, I gave you as much detail as I could. The ship does involve some oddly placed and/or overlapping parts, so if you could get it loaded from the save (Its saved as a VAB ship in there, 'mun lander mk2') that would be your best chance at recreating it. Everything went fine with the launch/transfer to minimus, and once I got close to the planet (~6000m periapsis) it would blow when I dropped out of timewarp. Every mod on that list is the newest version, except realchute and KAC, which are probably 1 version behind. Edit: the only other tidbit was that the first collision occurred on a decoupler, the up13 decoupler from deadly reentry I think, otherwise it was the stock tt-38k. And I only checked what caused it once, so those might just be random parts.
  3. Most likely because the average person doesn't mod ksp or have a clue about what logs you are talking about. All of these mods plus KW Rocketry: http://i.imgur.com/qlWBhxy.png Zip of my save: http://www.filedropper.com/tothemun. KSP saves compress surprisingly well (~8%!). The ship is called something like mun lander mk2 and is orbiting minmus.
  4. Is there a 2.4.5 version kicking around? Its not on the earlier versions list. Edit: its on kerbalstuff, don't ask me how I found it: [Defunct link removed by a moderator]
  5. I just updated this mod along with Kerbal engineer redux, and occasionally when I drop out of a time warp too fast my ship will combust or my velocity will drop to ~0 and become unchangeable. I've progressed pretty far through career, including several landings with the ship i'm using and never had this issue until I updated. Edit: Removed KJR and the issue was gone. It was happening on a sub 6000m minmus orbit, and didn't happen until I got close to the planet. I've also switched back to 2.4.5 and the issue is gone.
  6. Ok, So I dug around this thread a bit and fixed the problem. I had a duplicate sciencedefs.cfg in a incorrect directory in my installation folder. So if you are having problems performing science experiments, or can't log or generate science reports or data from the parts in this mod, search your installation folder for sciencedefs.cfg. I believe by default you should find 3, one in the squad/resources folder, one in the NASA mission folder, and finally the one for Dmagic orbital science.
  7. I just installed this mod and for some reason I can't perform any science experiments. I fear I might be missing something, but every part I've tried just does some fancy animations. Right clicking on the part -> 'collect data'/'perform experiment' appears to do everything but log any science for the experiment. The data window never appears. I've tried the magnetometer and the laser light imager. I'll try re-installing the mod, but if anyone could explain whats wrong I would greatly appreciate it.
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