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Everything posted by DeepSlayLP
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[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Okay thank you i was just making sure -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Will it have its own landing gear? -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
OH wow, Thats looks amazing -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
it's the interceptors... Thank you for the hints You might be a bit happy now... -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Sorry, I can't really... -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
That would be the next option -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
It sounds like it. That would probably be a reasonable step now right? -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
thank you. You will be releasing or working on the avenger -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
to mine? Undercarriage would come to mind -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
weapon support for BD armory will be added? or Some sort of invisibility tech? Or maybe even something with the cargo bay: Hidden in Plain sight = hidden yet visible. Meaning something will be added or removed from the cargo bay? -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
*(Depending on which cosmological theory is right about the nature of the universe, this statement may or may not be true in regards to outer space. But it is true for space on the test team.) Since you have posted this, I thought there might be something up with it. But I would now say that you will make it more stock alike and modular. (If you ask me a bit too much according to the pictures) So yeah, It would be great if someone could solve this -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Cosmic Update meaning you will probably add some sort of part for space travel -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
thank you very much. I noticed that the seats might need an overhaul since they do not display the kerbals when not in IVA. -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Okay good to hear. What Objectives do you have? -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
No, I mean you see the spots and stripes which are white? I think they are supposed to be lights or so. -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Will you make the lights function? so you don't have to put some on there? -
The plane lowers the thrust to almost zero so roughly 2-5 % and it just crashes into the ground. I will also provide a video in a few days. -Jag
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http://imgur.com/m4tkA6f That is the craft. It has two vtol engines at the back of the main fuselage and two on the wings one one each also more to the center of the main fuselage. At the back are three stock engines used to balance the craft.
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Hi, I have a question: With the new update, TCA is screwing with the XCOM vtol. meaning I set the hover height to 170m and TCA stops at around 105 m and then descends again. It has nothing to do with the craft because the engines are powerful enough. How can I fix that? -Jag
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[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
DeepSlayLP replied to njmksr's topic in KSP1 Mod Development
Will you release your own themed landing gear? Or what are the spots on the underside of the fuselage for? Jag -
What mod did you use to get the lights?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
DeepSlayLP replied to K.Yeon's topic in KSP1 Mod Releases
Is it inspired by the skylon SSTO? -
RoboBrakes v0.4 - Now with Thrust Reverser Support!
DeepSlayLP replied to wrcsubers's topic in KSP1 Mod Releases
Hey, I don't know how to activate the Robobrakes but I can't seem to activate the gear brakes and the aerobrakes. Is there a way? DeepSlay