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Johnny2000

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Everything posted by Johnny2000

  1. I had this one from earlier http://kerbal.curseforge.com/ksp-mods/221500-mechjeb-and-engineer-for-all which is basicly the same. But I have a suggestion for you, which I think would be cool and I would do myself, if I knew how to. But what if you made this mod so that you would individually have to purchase integrated MechJeb for each CM or probe?
  2. I have the same issue, but I just disable my xbox-controller when I want to walk and just use WASD as usual. As an altarnative you can map "always run" to your controller and steer with the view-axis and just press "always run" again to stop. As another guy mentioned I also have problems with Full/Cut Throttle. Wether I press Y or B it always goes to the last keyboard pressed command. IE if I press X on my keyboard and then use the triggers to adjust throttle I can press B or Y on xbox-controller to cut throttle. If I press Z on keyboard and then throttle down, then it will give full throttle if Y/B is pressed on my controller. But apart from those to things, I am so happy I found this mod, becasue setting up my controller via the stock settings system was a real pain in the you-know-what.
  3. I'm trying to learn how to modify, but I'm not there yet. I couldn't figure out how to modify the offset thrust, so I use the "old" LES. But I changed the SolidFuel value from 15 to 65 and it gave a perfect height of 2000 meters, which is realistic. I'm using FAR and RF. EDIT: Oh, while I'm at it, can someone point me in the right direction of adding a droguechute? If it is possible by just editing the configfiles?
  4. Yes, disabling compression made the game run. Thanks! But I also discovered that AVC starts, but doesn't check for updates, but when I also disabled mipmap generator, everything works just fine.
  5. I have a problem I can't figure out. When I use Load on Demand http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required, Texture Replacer causes the game to crash after the loading screen, but before the Main menu. I have tested this on a clean install with only these two mods. Wasn't sure wether to post here or there, but yours is the only mod that crash with LOD. I have even tried deleting all the texture files in the Texture Replacer subfolders. Just the plugin and configs.
  6. In @Default you will find: // Remove IVA helmets in safe situations (landed/splashed and in orbit). isHelmetRemovalEnabled = true Change it to = false
  7. Did you place the aset_prop folder inside the ASET folder? I did that mistake myself :-)
  8. Try to adjust the ascent path. Play around a little to see what suits your design best. My experience is that it is better to start the turn earlier. and have a bigger turn-percentage.
  9. This is simply perfect! I love it! When it is night, your ship simply disappears as soon as you are out of the lower atmosphere. Now lights on your vessel looks better and are useful.
  10. I'm using FAR and KIDS with FAR to stock KSP, Atmosphere only. I am very pleased so far, with one exception; My Launch Escape System seems to suffer heavily from it. So what option do I have? Can I modify the configfile for a LES to give it more fuel or something?
  11. Nice work! Maybe I don't fully understand Procedural Fairings completely either, so for me, this mod is something I've wanted. I have one suggestions though. Could you make a button in the right-click menu that make the shrouds invisible? So you can make changes to the payload without having to remove the the fairingbase.
  12. @ Skeevy: I can confirm this. I have the same problem. My workaraound for this is to launch the x86 version first when I have installed new add-ons, then autotag. Exit and launch x64 and everything is smooth sailing :-) @ Riverey: Nice, thank you :-)
  13. I don't know if this helps, but I've noticed that there are two options. When I used Curse for the first time, I used kerbal.curseforge.com. Couldn't understand why people disliked it so much. But I forgot to bookmark it. So next time I was using Curse, I used curse.com - and I thought; WTF! Where are all my subscriptions? Why do I have to pay to see them? So maybe you should link to: http://kerbal.curseforge.com/ksp-mods/222276-tarsier-space-technology instead? Curse and CurseForge are, at least for me, two completely different experiences.
  14. Ah, yes! :-) Thank you both :-) Deleting the optional modulemanager files and installing them again did the trick. But I just realized that I will have a clean install of KSP for testing. Both for easier troubleshooting but also because now it takes several minutes to load KSP with all the addons.
  15. Alright, sorry for having to post this noob question, but how do I get the antennas working? Have tried all three of them and none of them extends or transmit anything. Just get a warning that my vessel is not outfitted with an antenna.
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