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TheMattyPrince

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Everything posted by TheMattyPrince

  1. Make an RCS plane with some retrothrust RCS to slow down, same principle as a parachute but reusable. Or make a VTOL.
  2. Dude if you can send me the .craft for that by the end of today I will make a plane that can land on it and then take off, Just pm me the mods and .craft? Just putting it out there Only has to be today as the day after tomorrow I leave to Uni, abroad, without my pc so no KSP except for holidays Btw, I will video the landing of the plane too, so means people can get a video of the carrier too
  3. I just moved the rotor on the top forward. :L
  4. Here you go all balanced for you (slightly nose heavy on take off, but evens out when going greater than 10 m/s. Thats how I think the balancing is best at least for heli's) and here is a screenshot of it landed on the VAB. Download: <a href=http://www.filedropper.com/thebug_1>The Bug download</a></div>
  5. If you redownload that should be fine now, I took out the stack decoupler, it wasn\'t necessary I just forgot to take it out.
  6. Maybe you haven\'t got the latest mechjeb? It needs the 0.25m ish mechjeb part to go on the front of each command module
  7. Here is a cargo plane I made yesterday, it has the ability to drop 2 controllable cars. The cars can have 2 railguns mounted onto them. Sadly there is a bit of trouble with the forward car and it doesn\'t seem to release properly so all goes haywire when it is released as shown in video. Enjoy Mods used: Mechjeb, Cart mod and http://kerbalspaceprogram.com/forum/index.php?topic=14831.0
  8. Could you explain how you get that Yamato to actually land on water, because to me it seems to have too little lift to be able to not just smash to pieces on contact with water
  9. I disagree, with the lift that if seems to be getting, I think the mosquito would be able to take off and land with the motorcycle attached but it just flies better without it, so he decouples it.
  10. Here is my entry It comes complete with a parachute because, why not? The end of the video cut off parachute landing as ksp crashed, but you need to power a little for a parachute landing.
  11. I have a joystick at home but its ancient and takes configuration every time I plug it in, so I don\'t use it for KSP, all plane flying I do is with keyboard.
  12. Considering Marcross Frontier is one of my favourite anime, I may just try this.
  13. Yeah but this is the exact reason I use mods, for the aesthetics mainly, and the fact you dont get 2m, or 3m diameter stock parts, or fairings.
  14. x³-x²+4x+2 remainder 5. Split this into partial fractions: 7x + 12 x(x+3)
  15. I found that to land on the carrier, you want a min of 4 wheels otherwise I seemed to always lose a wing. and to get speed down to about 40 m/s at about 100m before the carrier, imagine the carrier as the second half of the runway and stay low on the landing, it would be better to do this approach: ------------ ----------- / \ \ ---------------------- than this \__________ / ----------- as you are less likely to bounce off the carrier ( although a perfectly constant level approach is best), and hit the brakes only after all wheels are safely down.
  16. Here is my entry, I may try again at some point as the (failed) run previous to this one I was at about 2 mins after destroying all the balloons but banked too quickly and lost control of the plane, by the time I recovered I was already too close to the ocean. Shame, I think I would have made that one in about 3.20. Anyways, here is my entry. A video too! I got 3.52 all landed safe and sound Raw Footage for those that get copyright restrictions:
  17. Is it possible for you to make some like, half sized claws, hinges and hydrolic extenders please?
  18. Its not that I want a particularly large speed, but just for it to reach about 10 m/s. That way I don\'t have to wait ages just to move a small stretch. Thanks, I will try this later.
  19. Is there a way to make them any faster? because the max speed of mine seems to be about 3.4 m/s
  20. The way KSP as the game works, yes one fuel tank explodes and there goes the rest, but if you take the physics of real life, the fuel tanks are very unlikely to explode as you wouldn\'t keep the oxygen and fuel together, they would be separate and then joined for burning, this means that only really a missile would cause the whole thing to blow up, but a large ship would likely have enough Anti aircraft type guns that would fire at incoming missiles from a distance causing premature detonation. So when looking at a design in KSP, think about the concepts of it taking damage, not what it does in the game.
  21. I dont think you are quite getting the idea of a flagship right, a flagship is just the name put to the ship in a fleet that is the command ship that the commanding officer of the fleet resides in. Yeah, it is usually the biggest and most heavily armed ship, but it doesn\'t need to be, it just needs to be impressive in some way. I know when you think of a sci fi space type flagship it is a huge thing that dwarfs all surrounding ships, but personally, I think quite often a smaller quicker flagship would be better. Just remember, the ship will be part of its own class, (dreadnought, destroyer, carrier etc) but also be a flagship for the fleet. Flagship is not a class
  22. Both of mine are capable of landing on land. Then will go along on the land too, only problem is that you can hit the little rifts in the ground, and BOOM!
  23. I think that even a slightly easier to fly craft, would still be too difficult for beginners though, due to the fact that this course is a difficult one. The only real way to open up this type of plane air races to beginners is to wait for persistence, then make landers that have a part on them which makes edges of a course, then you could have longer courses, just made up be multiple crafts. The main problem I think, with trying to make a beginner friendly craft, for this course, is that there are two real styles of flying this course I have found (with my own crafts) Type 1: To fly using energy management, its slow, but gets you used to the course and flying with a specific craft, its also very stable as the planes don\'t tend to swing round too much (equivalent of drifting but for planes is what I mean) Type 2: To make an unstable, but quick plane, this is using the principles of modern day aircraft fighters, they are made to be unstable so they are agile. The downside to this is you need to be quick to react and be a relatively good pilot. This is the style I used for my fastest run, it\'s good as it requires very little energy management as you are just trying to pull corners as tight as possible. The problem lies with neither style of flying for this course is very beginner friendly. What I may do soon, is make a video of me flying a slow lap of the course with the standard craft, break it down into each section, and walk through it step by step. Hopefully this will help beginners to get the hang of this course.
  24. The supplied craft is meant to be difficult, it is for pilots to show that they can manage the energy well, and flow throught the course. I think it is good as it is. The reason you can make your own craft is to make a more agile one and compete with that.
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