Teylo
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Bottle Rocketeer
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Teylo replied to Galileo's topic in KSP1 Mod Releases
Wow thanks a lot, would never have guessed this was the culprit. Too bad though, but i like my planets non-reflective .- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Teylo replied to Galileo's topic in KSP1 Mod Releases
First of all thanks for creating such an amazing mod! I'd like to turn down the light reflection from Gaels terrain (the white reflection in the desert as you can see from the screenshot). Any advice as how i may try to do it? Thanks in advance!- 7,371 replies
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Just asking if anyone might know how to work around the blue atmospheric scattering of kerbin? I'm planning to use the scatterer mod instead (since i also use Kscale2, which causes some weird transitions/edged lines with KSPRC's scattering). I know it should be doable, and probably not that hard, since EVE's original pack doesn't have the blue tinted kerbin. Thanks in advance
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- renaissance compilation
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First of all, thanks for this amazing piece of work! Secondly, is there a way to get the 'haze' to work in the orbit map with mods like Kscale2 or 64K? It seems like the haze only covers the 'normal' sized Kerbin, and nothing else. Any way to get this to work or disable the normal sized haze in the orbit map is much appreciated! Sorry if this has been asked before, i searched a bit but the thread is quite long ;p
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Bug also seems to happen when you cross the moon SOI when on the contract 'perform a mun flyby'... Sigh, atleast there's a pattern
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Yip, i tried quicksaving on the pad, edited the escape atmosphere and reach orbit contracts to be complete, yet it still froze. So I'm guessing it are the reach speed/altitude auto-contracts causing it. I'm going to try to complete those without the mod installed, then switch back and see Edit: After completing the auto-contracts transition to space is as smooth as ever. So i guess that's solved with a little workaround
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Same issue as tater, both in a clean and modded instal... I don't understand why because i have 2 KSP's (one with a total mod clutter, i wanted to start fresh, only use essential mods) and the cluttered one works fine with this mod...
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My problem (unable to end/revert flight) persists, even with this new update. The other problems with saving and loading ships however are fixed. I've been unable to recreate the error with only stock + pp, but with other 1.0 mods (Umbra Space Industries, Proc. Fairings, Mechjeb, Inf. Robotics, KJR and KIS) i still have it. I'm guessing the problem isn't because of your mod, but rather due to a conflict with another mod, but if i don't use PP parts on the same build, everything works fine. I'm at a loss, so i was hoping anyone with some software experience could take a look at my log (hoping this is the proper one) https://www.dropbox.com/s/v2q0e55f32pehuv/output_log.txt?dl=0 As before (even if its not working for me) i really appreciate the effort of updating this, in my opinion, must have mod for building somewhat good looking rockets!