Jump to content

Freedom

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Freedom

  1. Thanks, that was it! I probably wouldn't figured that out.
  2. I've been working on some parts for a mod I'm making, and I'm having trouble with my control surface part. The part is similar to the delta-deluxe winglet in that it has a built-in control surface, which I attempted to do by having the control surface as a separate mesh which I assigned the module to. It is mostly working, but it rotates around the wrong axis. I tried re-orienting it in Unity, and it didn't change, and I tried re-doing the axes in blender but it didn't carry over into Unity. How can I make the control surface rotate about the correct axis?
  3. I've been making a plane parts mod, with a stockalike-ish style. Unfortunately, I'm having some weird pink/green discoloration around gray gradients: I'm currently using part tools to export as .mbm, but this issue was present with .png as well. How do I fix it? Edit: I feel I should also mention that this does not show up in Unity or Blender. Only in the actual game.
  4. I was banging my head against the wall with this problem too. Eventually, I figured it out. KSP requires a convex mesh collider. There are probably better ways to do this, but what I do is in blender I make a copy of the part mesh, rename it something helpful like "collison", and simplify it to <255 tris (Mesh colliders won't work with more). I then make this part transparent in unity, and add a convex mesh collider component.
  5. Alright, the names are now fixed and up on KerbalStuff. Thanks for the heads up!
  6. Whoops! My bad. During the update process I ended up using a couple of different methods for converting to DDS, during which I must have disregarded case sensitivity. I'm on a trip right now, but when I get home in a couple days I'll fix it. Are there any other things I should fix while I'm at it?
  7. Alright, with Procedural Parts updated for 1.0, I'll be doing an overhaul to DDS. I might as well add some new textures while i'm at it, any ideas? So far, I'll probably try to add compatibility with TextureReplacer's reflection plugin, and I'll make a Titan SRB texture.
  8. How can I get this to work properly with WindowShine / TextureReplacer? The mod mostly works, but the atmosphere is rendered weirdly in the reflection cube, causing things like this: I'd really like to use both mods, but this annoys the crap out of me. Any suggestions?
  9. Those are procedural parts, with my texture pack. Give it a try!
  10. Hi, I can't seem to get the toolbar option to show up. Is there a separate plugin that I need for this?
  11. Thanks, I wouldn't have been able to do that because I'm running on Mac. I'll be sure to link there and give credit on the KerbalStuff page.
  12. Sure thing! I've been looking for stuff to add to an update which should come out very soon, this sounds cool. EDIT: Unfortunately, I'm on mac so I can't run CKAN, but luckily Ippo has done it already! Thanks!
  13. [KSP 1.0.4] Freedom's Procedural Parts Textures [1.5] (as of June 30, 2015) A set of textures for Procedural Parts! These textures are mostly from a request thread on Reddit, and I'm open to adding more! Feel free to leave requests in the comments. ​ DOWNLOAD: KerbalStuff INSTALLATION: Place the "FreedomTex" folder into your GameData folder. (IMPORTANT: NOT "Freedomtex 1.3", but the folder inside of it) PREREQUISITES: You must have ProceduralParts and ModuleManager to run this. CHANGLEOG: V.1.5: Textures converted to DDS, wonky normal maps fixed, 3 new textures V.1.4: New Textures: Brass, end textureV. 1.3: New Textures: ATV, Destiny, Stockgrey; Changed texture: heatshield; ported over to KerbalStuffV 1.2: -Added Delta IV texture, redid Ariane texture, darkened Heatshield for less obnoxious look, made Greeble look less like puke, added CSM texture -switched all files from .TGA to .PNG, memory usage halved V. 1.1:-Added 3 new textures: AtlasV, Greeble, and S-IVB -Started using ModuleManager to simplify installation (Thanks, Taki117!) License: This is protected under the MIT License.
×
×
  • Create New...