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Nittany Tiger

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Everything posted by Nittany Tiger

  1. Cool. Meanwhile, I can try to use the details from the Atomic Rockets article to rebuild the craft. I didn't think about looking there until I saw your link.
  2. Wonder if this is Realism Overhaul compatible. Been wanting to do the Voyage Mars Mission for a long time, and recreating the MEM from procedural parts is a pain in the butt, plus I have no idea of the specs for the MEM. Searching online hasn't yielded much beyond diagrams. Also can't get a copy of Baxter's book so I can see if he made specs for his version of the MEM. I asked @Chris P. Bacon about his lander in the comments of his video, but he never responded. If this mod is RSS/RO compatible, it would save a ton of work recreating the mission as I could just mount this on a FASA (or whatever) Saturn-VB and go.
  3. Rosetta/Philae Also, I hope they add the telescope back soon. Was looking forward to using it in my recent career mode playthrough, and now I'm bummed it doesn't work.
  4. Turns out it was a mod conflict, but it wasn't Engine Light. I suspect it was Stock Bug Fixes, but I can't be for sure. I uninstalled Engine Light and it didn't fix the bug. I did uninstall Chute Safety Indicator, Stock Bug Fixes, and Asteroid Day, and all of the bugs I was experiencing including this bug vanished (I was also having decouplers emit smoke). Since I had no craft using Asteroid Day parts in flight, I assume it was either Chute Safety Indicator or Stock Bug Fixes. Either way, the problem's solved and RPM is working again. Thanks for your help.
  5. I have Win 10 as well. Not sure what's going on. I should note that when zooming in on the RPM screens, sometimes they show weird images like the indicator lights in grey.
  6. Getting grey screens after repeated re-installations and updates. Tried the hotfix and still getting grey screens. Tried running in 32 bit as well. Not sure what's causing it anymore. http://images.akamai.steamusercontent.com/ugc/271715738869535256/89BA13ECC5E430E9FB0952A0CFA628CCE84E50BB/ My output log file for 64-bit: https://www.dropbox.com/s/qv8jmag8ah89xpn/output_log.txt?dl=0 Mods I have installed: [x]Science! Asteroid Day Chatterer Contrace Configurator Contract Parser Contract Window + Distant Object Enhacement Docking Port Alignment Indicator Endurance Engine Light (out of date) Kerbal Engineer Redux Kerbal Inventory System Kerbal Attachment System Module Manager PlanetShine Precise Node Real Plume (with stock configs) SCANSat Scatterer SmokeScreen Waypoint Manager
  7. I'm not sure if this bug has been reported, or if it is a bug, but when playing science mode, when you unlock KSP Interstellar parts, you get them upgraded from the start instead of the base versions (e.g. Unlocking the first fission reactor node gets you Gas Core Reactors, not Molten Salt Reactors).. It's not a huge deal, but it takes the fun out of unlocking upgrades for the parts. I wonder if this issue is going to be addressed in a future release.
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