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Everything posted by SpriteCoke
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Just a short clip testing out some crazy scatterer effects. Pretty weird and awesome how you can customize the water effects so drastically
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Bob Got into a fight with some local fauna on Duna...Long story short they blew up his spaceship and left him for dead... For just a penny a day you could get Bob home safely in the next 100 million years (plus or minus a few years).
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Bye again! May Helwyr's Sci-Fi Ship Pack live on in Lt Vax's Image...Or whoever else takes over
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I originally started with a simple blaster a few weeks and...I made a lot more... Sci-Fi Weapons Pack: Star Wars 3 Gimbaled Blasters (Varied Sounds) 4 Fixed (Varied Sounds) Turbo Laser Cannon AT-AT Cannon Star Trek Photon Torpedo (The Original Series) I don't do my own models (not well atleast) so I am hesitant on making an entire forum post on the addon development thread considering all the weapons are just config edits. This is just here to show what I've been playing with for the past week, and see if anyone's interested in it. If you don't mind the fact that their just config edits then I'd be happy to release some of this stuff. If you have any suggestions for what I should do with this or what I should add to it feel free to let me know
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OMG yes. Do you think you could do a super Super Star Destroyer or the newer Star Trek 2009 Enterprise. I was looking all over for one I could use in a video but had no luck. Could probably just slap on mine if you can't wait for an actual sci-fi pack.
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Do you think it would be possible to add a skeletal overlay on the kerbal for easier positioning, just click on a point an rotate it or move it like like how you would on a part the sph or vab for example. I'm a very visual person so this would help out a lot. Example (the blue part) p.s Thanks for making me an official guinea pig XD
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Oh btw I did have a problem with the kerbals smiling over facial expressions. It's just kind of annoying if you want a Kerbal to frown and instead they just stand there smiling (I guess it's just in their nature).
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If the Kerbals head was moving during the facial expressions then yes that was me. Everything else was just happiness. XD
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Surprise!
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Testing out the new Animation Suite by HappyFace. http://forum.kerbalspaceprogram.com/threads/130663-1-0-4-Kerbal-Animation-Suite-Development-Thread
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Wait, is it possible green goo is...Kerbal blood? *cringes*
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Working on a short cinematic, haha. This has really pushed me to work on my cinematic channel, thanks for this man.
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Thanks xD
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A little treat until I finish up the AT-ST for update 2.
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STAR WARS MOTORIZED AT-ST Update 1 Originally created by Majorjim. I just added the IR parts and programmed them. Mods - Infernal Robotics - Infernal Robotics Rework - IR Sequencer - TweakScale - KAS Next Update - Improved walking and running - Controllable Head I'll keep posting updates on this thread as I progress. I'm also thinking of doing an AT-AT (If I get enough request for it). So If you would like to see an AT-AT too please let me know down below!
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Detailed StarWars AT-ST [static craft]
SpriteCoke replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
I'll try and fine tune the walking more since It still looks pretty drunk. I'm might try and get the head to swivel too. Btw do you mind If I create a separate post for this? I'm thinking of using it for future star wars stuff too (AT-AT's maybe). -
Detailed StarWars AT-ST [static craft]
SpriteCoke replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
Almost done with the video. Should be up relatively soon. p.s. I reduced the part count by substituting parts and removing others so it does look a tad different. Hooray for TweakScale! (it was laggy with IR) -
Detailed StarWars AT-ST [static craft]
SpriteCoke replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
Hey I've managed to get it to (semi) walk with IR and IR sequencer. I'm still tweaking it but I'll post a video of it ounce I've got it walking smoothly. (I'll post a photo here when I can) -
Helwyr Replica Starships LTD (accepting Requests!)
SpriteCoke replied to Admiral-Helwyr's topic in KSP1 Mod Development
That's a shame, I hope someone picks this up and continues it. It's hard to remember that other people on the internet actually have a life, good luck and thanks for all the amazing stuff you've made! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
SpriteCoke replied to sirkut's topic in KSP1 Mod Releases
I love this so much. -
Had some cool robotic stuff I thought I'd share. I honestly tried to make it a serious video. If i make more robots I might do more of a showcase video instead of me breaking something or screaming into my mic. If any of you for some reason are interested in any of the crafts, i'll try and fix them up and upload them.
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The beginning of my first ksp series where I will try and exploit every planet, moon, and asteroid I can get my hands on. While having a little fun in the process...
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Please watch on YouTube! My first attempt at "commentary". Please let me know if i should do more of these types of videos. Thanks for watching!