E805BzRo
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Everything posted by E805BzRo
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Thank you, it worked!
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In career as well as sandbox, the game crashes immedately when I click on the Infernal Robotics tool in the toolbar in SPH (the button that appears at the bottom as soon as I add the first IR part to the vessel). Outside of the hangar the IR tool works (can move parts, no crash). KSP 1.9.1 with Making History DLC, running with -force-d3d12 on Ryzen 3600X CPU, Radeon 5700, 32gb RAM. Any ideas? Thanks. EDIT: Just tried without -force-d3d12 and it doesn't crash when clicking the IR tol in SPH. (However now I have the no-water issue with Scatterer again. That was the reason for using d3d12.) EDIT 2: Same in VAB. Crash with d3d12, not without.
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Thanks that's it, at least in the VAB. If I click KK in the KSC view it only allows me to repair all facilities.
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I can't figure out how to re-open the Space Port on Lua. I have the Making History Extension. I'm playing career mode (new save for this mod) with "user alternative launch pads" enabled. I can switch to and use the alternative launch pads on Rhode using the control under the green "launch" button. I have Bill standing in front of the VAB on the KSC on Lua. I currently don't have the 7 million bugs that I'll need to re-open this space port, but before flying 10 missions only for raising funds I'd like to know how I can use the Lua KSC. Is it available as alternative launch site in the list under the green button in the VAB? Do I first need to upgrade a building? Or does it come through a contract?
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FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Yes. I guess everybody is starting new careers in 1.05... I am. Cheers, EzBro -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Grats Van Disaster! -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Re-starting with 1.05 after the K-201 10 fight is certainly fine with me - how couldn't it, with giving me the chance to be the last champion of the 1.04 era and all! EDIT: I would very much appreciate if we could also include Doke's submission if it comes rather soon still in the 1.04 series - his Skua was the first thing I tested my planes against and I hated it (in a good way). -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
In effect it is the same as pitch control, but I think if you activate the spoiler function it will pitch only at low speed. You could get the same using DD to dampen with normal pitch control at high Q, I guess. It is confusing. You can use pitch, the AoA slider, and the spoiler slider for the same goals. Especially with DD I think the boarder between what sliders achieve are blurred. Testing is not easy as the rest of the plane must be adapted to changed amounts of pitch authority - and then you compare apples with pears. I built another test plane (K-202) purely for understanding more about the general question if front-facing control surfaces are better used for pitch authority (like canards) or for AoA, or if there is an advantage of using two for this and two for that. That plane doesn't like those surfaces to be used as spoilers (stalls until you dampen everything using DD, then it doesn't corner well anymore), but it achieves superb slow cornering performance with AoA. With the K-201 10, which looks almost identical, it was the other way round . In fact, with AoA K-202 beats K-201 10 and Hummingbird all the time . -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Never used spoilers before. Saw them in action on DrDavinci's plane and started playing with them. Found out that configuring control surfaces to act as spoilers helps with cornering a lot. Before, I configured front-facing control surfaces with naught to -100% AoA. Higher means more stable at high AoA. But cornering is slower than without the AoA setting at least on some of my planes. Setting the same surfaces to act as spoilers, on the other hand, makes for faster turns with lower AoA and thus lower loss of speed. It is kind of the opposite of using AoA with negative deflections. I still wonder if setting the AoA parameter to something positive would not do the same as the spoiler setting, effectively. Have to try that out at some point. Be that as it may, I now have another parameter that is worth playing with, and that's good! I use spoilers extensively in the K-201 10, and I find they help with cornering while slow. I saw 10G in a turn while slower than 150m/s! More importantly, when slower than 100m/s it runs like on rails where it was stalling before. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
So the K-191 found its master after all... So I herewith submit the K-201 10. Thanks DrDavinci for some inspriation concerning AoA and Spoilers. Never understood those before. https://www.dropbox.com/s/w9fg758o6j11bhw/K-201%2010.craft?dl=0 -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Sure I'm taking the compliment ,-) Yeah, K-191 turned out strong. It is the result of two weeks of continuous optimization. I ran it against D-10 and Swallow F-1 while testing until I could reliably beat both of them. I still can't claim I understand what makes it good. As I wrote before, It is easy to save 2 tons of weight while keeping control authority, lift, and thrust the same as K-191, which should be better. But isn't. Maybe having a bit more momentum helps going into a near-stall in a way that the KI can cope with. I never optimized for low straight-line wobble. The moment in which your craft shoots the opponent is almost always in a steep curve, and in that situation the control deflection is maxed out, meaning no wobble. I also played with rear cannons, which scored the occasional kill against craft that do a better job putting themselves behind me. Never got more than chance kills, however, so no way (for me) to design a champion on that basis. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Tried the meme fighter in a fresh installation once more. I used CKAN and picked BDA, FAR, DD, and VesselMover plus their dependencies. Physics delta was always at 0.03. At 1920 with AA 4x and full textures and rendering, the meme fighter disassembled in 2 of 3 fights. Worryingly, also the K-191 that I used as opponent broke apart once. In my old install with trajectories, distantobj, Engineer, Cool rockets etc. and also with 1920 and quality as above, meme fighter broke in 1/3. Still in the old install, it broke in 3/3 both with higher quality (everything full quality plus 8x AA) as well as lower (1280, quality to medium, AA 2x). Concluding, my standard settings seem to be quite gentle; planes break more often with higher AND lower quality graphics and also if fewer mods are used. If I had the time I would do more systematical tests to figure out if FPS or number of mods is the decisive factor. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
So here is a video of a fight between two prop planes, made with KAX. My resumée: boring, doesn't add anything really new. Whats really nice, though, is the sound of the prop engines! -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
OK, I'll do a separate install. I gained more FPS by changing display settings. Before: 1920x1200, 4xAA, full texture, render, and FX quality, physics delta 0.03 - time display more or less constantly yellow - 20FPS, dropping as low as 10 if more than 2 planes are loaded (I always have several lined up for testing my craft) After: 1280*720, 2xAA, hal texture and render quality, FX still full, physics delta 0.04 - time display green most of the time - constantly >30FPS, average much higher The F-22 that I submitted earlier was optimized and strutted while I used the low FPS settings. It could do 25G turns reliably, but I know from optimizing for hours that there was not much margin. With high FPS settings, the F-22 broke up every time. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
No, the Meme Fighter didn't break on my install. Pulled up to 28G and held. (Still Hummingbird won ;-) ) I am uploading a fight that I ran between two hurried propeller plane designs. Fights are a bit slower, KI still making the same mistakes. I'll post the link in the morning (11h from now). -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
I'm trying KAX (with Firespitter) right now. If my test fights don't turn out too boring we could do a competition with propeller planes! -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
I do have stuff in the pipeline, but I don't want to hold everybody up by uploading challengers that end up fighting my own plane. My next submission will be after K-191 is beat - or after we start a new contest with new mods. The latter would mean that my plane stays on the throne indefinitely, right?... can't decide if that would make me ecstatic or embarrassed... EzBro -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Yey! Now I have to put some truth to my boasting about planes that are even better... (*download Hummingbird F2...) Cheers, EzBro -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Right, I have one plane with small jet engine that beats K-191 most of the time. I submit it once I can be sure who the opponent will be. I also have tons of almost final builds which I can base on in case I need a different profile (i.e. something different than insanely tight cornering). So if you ask me stock is not dead yet. Still I am looking forward to having new parts to play with eventually. RevanCorana, great stuff you are making! I always wanted to model some craft after a real plane, but in the end I seem to lack the patience. Your F22 and Rafale are really stunning. How many hours did you put into them? -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Hhm, so before buying new hardware I should probably wait for the next KSP version. They should be able to shrink the hardware demand to something that corresponds to the graphics - which is turn of the millennium at best. Man, I'm so looking forward to the K-191 fight - and (if it wins) even more so to the next challenger after that. Preparing for whatever puts an end to the K-191, I built 2 planes from scratch today that beat Swallow F2 and K-191 (one with basic jet engine :-)). Seem to get the knack of it. But I can not submit it before the K-191 is beat, so... Get on with it, please! Cheers, EzBro -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
OK, I'll pull back a bit more then. But I will keep it at 720p, otherwise I need a new GPU (actually I wonder how that can be - more demanding games run fluently. What, precisely, is the bottleneck in KSP?). Here is the second and last round of GG HRF-12 vs Swallow F2. Swallow F2 wins both fights by gun kill. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
So the Swallow F1 fights were just for your entertainment and a welcome exercise for me. I learnt to start the planes simultaneously, yey. Here is the first round of GG HRF-12 vs Swallow F2. Swallow F2 wins (gun kill at 2:00). Next round is uploading, expect it when I'm back from work, 14h from now. Next thing on my list is video quality. I'll try recording in 1280x720 right away (instead of downscaling from 1920x1200), which might make image rate more fluent and get rid of the black borders left and right that you get if you watch my present videos full screen on a 16:9 monitor. First thing I noticed after setting KSP video to 1280x720: planes break up more often. It seems that physics rate is linked to frame rate in some kind of way. My game was not running super-jerky before, so I was even more astonished to find that my upcoming K-19x is garbage if run at high FPS. Anyway I guess it is a good idea to test your planes at low resolution / high frame rate before submitting. Otherwise you will suffer through the confusion of the person running the fights reporting that your plane self-destructs all the time, which never happened on your PC. Happened to me. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Oh, you found the videos already... and I took the wrong plane. Should I run the fights again with Swallow F2? I guess this question goes to all! So, for everybody, this is the situation: - I ran the fight GG HRF-12 vs Swallow already, but I took Swallow F1, which is technically not listed as contestant. - Swallow F1 won. - Next fight is Swallow vs my K-191. It would be awkward to change to Swallow F2 now, but Van Disaster will also not be happy if we run K-191 vs Swallow F1 and K-191 wins, as the K2 is probably the stronger plane. In my opinion the clean solution is to re-run GG HRF-12 vs Swallow F2, even if the outcome will be the same (Swallow will most definitely win). The videos are up anyhow, so why not share them. Here are the links to GG HRF-12 vs Swallow F1: 1: 2: Swallow won both times, so no third round. Actually I ran the fight again, this time using VesselMover and trying to start the planes simultaneously (still failing). This time the Swallow needed 4 fights until the result was clear: 1: 2: 3: 4: First round was a draw (Swallow crashed into GG after wrecking it with the gun). Winners of the following 3 rounds were: Swallow - GG - Swallow. -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Here are the links to the videos of Kerolev FS-17 vs GG HRF-12. Round 1: Kerolev FS-17 win (gun kill at 3:20) Round 2: GG HRF-12 win (gun kill at 2:05) Round 3: GG HRF-12 win (gun kill at 1:30) 2:1 for GG HRF-12. Cheers, EzBro -
FAR Fighter Challenge BD Armoury AI: 2!!
E805BzRo replied to SpaceplaneAddict's topic in KSP1 Challenges & Mission ideas
Thanks for elucidating that. I the problem is that I manually drive the planes into position instead of using any editor or whatever. Therefore they have been staged already once, and after that I can't find a way to let them start simultaneously. I don't see that starting early by <10 seconds is a great advantage, though. None of the fights I ever ran were decided within the first minute. If you give me a quick summary of how to use that editor I will do it that way in future.