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KSP2 Release Notes
Everything posted by DudewHorns
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How about making an add-on for AntennaRange. (For those who want ground stations) Some of the benefits of setting up ground stations, extra science/biomes.. why not if you are hopping all over kerbin to grab that extra science mooch why not set up a sat link while there? I guess I would prefer something like that. And for the graphical lines you could put a line (maybe dotted) through kerbin to indicate a link. For the educational side of it, it gives a lesson on how to land at point A (or fill in yer favorite letter/number here ) while in an atmosphere. And as far as the ocean blind spots go, why not make a floating sat link? Just my ramblings and what not.. either way you still have an awesome mod! Edit: I always play career mode, so that's where my point of view is from.
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"Yeah, but will it work with the Unity 5 update?" Nice job & congrats on making the front page! Love the do-it-yer-self projects.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
DudewHorns replied to Claw's topic in KSP1 Mod Releases
Tontow you have to have a probe core in your craft to keep SAS on. I think that is by game design, but yeah the breaks should be auto set to on. -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
DudewHorns replied to DMagic's topic in KSP1 Mod Releases
You can use the pin option (upper right in the window). It will move the contract to the top, or under anything that is already pinned. Edit (oops): Well the pin option is above each contract. -
Sitting with Jeb, Bill, and Bob watching the endless launches of satellites.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
DudewHorns replied to Nereid's topic in KSP1 Mod Releases
I can email good directions on how to build a good dog house if ya like Nereid . -
1000+ hours. Lots of time using FAR/DE. Two days into a new career set on hard. 3..2..1.. *Kersplosion* oops pulled a noob staging and killed the dream team, plus took out the launch pad. RIP Jeb, Bob, and Bill.
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The "You know you're playing a lot of KSP when..." thread
DudewHorns replied to Phenom Anon X's topic in KSP1 Discussion
When you are watching a stream/youtube video of someone playing KSP, and try to grab the screen with your mouse to rotate the view. Oops, guess I am not the only one that does that -
Official Mod Compatibility Thread for .25
DudewHorns replied to NathanKell's topic in KSP1 Mods Discussions
With All credit to kitoban, Enhanced Nav Ball v1.3.3 http://forum.kerbalspaceprogram.com/threads/50524 sorry if I UPS this up -
Thanks for the update Starwaster. All the extra crispiness now with less RC spam! Only thing missing now is a little Soon trademark Icon for your toolbar that you keep forgetting to hide
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Thank you NathanKell for all the extra-crispy atmoburns and close calls, and the time & effort of letting us have this must have mod.
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I like the Big Bang update.. but since I am a peon in forum status (Really?).. I can not vote
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Does the price include sharks with lasers? $1,000,065.. if no sharks then $60.00 bucks would be worth it to me. 800+hrs for $30.00 + grabbing all the cards, ect on steam.. yep I am a fan. If Squad don't have what the program needs there is always mods. And from what I have seen the mods are just as valuable as the game its self. Ditto on the Huge Thanks to the modding community.