-
Posts
63 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by PikachuNL
-
[1.3] Kerbal Flight Data (Release 23, 2017-08-14)
PikachuNL replied to DaMichel's topic in KSP1 Mod Releases
It would be awesome if you could make it compatible with NEAR (FAR replacement, less advanced, also by ferram) Whoops, didn't read the full thread... excuse this smart *cough* electromouse -
Well, didn't expect a reply this quick, and it's the right one! Thanks alot topic can be closed
-
So, a little while ago, I saw a mod review on youtube about a mod that changes things with the navball, it put a little bit of text on the right side of it IIRC, which displayed things like Mach number and radar alt. It isn't enhanced navball though. If anyone could help me, it would be much appreciated! Thanks, Pika
-
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
PikachuNL replied to BahamutoD's topic in KSP1 Mod Releases
Love it! Would be even more awesome if you could get that cockpit in the inline cockpit(this one), since that's the one I use for most of my fighters :3 -
radial mount seporators
PikachuNL replied to lukeoftheaura's topic in KSP1 Suggestions & Development Discussion
Well, we've still got this ugly fella, it detatches from both parts, but has a microscopic hitbox and looks awful(imo) -
radial mount seporators
PikachuNL replied to lukeoftheaura's topic in KSP1 Suggestions & Development Discussion
You mean something like this, right? :S click image for moar info -
Scratch style Action groups
PikachuNL replied to ZodiaK's topic in KSP1 Suggestions & Development Discussion
Oh yes please! Then I can finally do this: when abort key pressed open bay wait 2 secs decouple missile fire missile wait 1 secs close bay (Opens bay, fires missile, closes bay) Bit like this, but in ksp I can't close the bay, obviously, cause physics -
Some additional MK2 Space plane parts
PikachuNL replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
Oh yeah! And Porkjet was working on these parts before the .25 release, but then the new shape came and they were never finished... He should consider re-making those parts, if he isn't doing it already. -
Google chrome says the forums are insecure or something?
PikachuNL replied to PikachuNL's topic in Kerbal Network
Okidoki, guess that's the cause:P Anyway, I thought the forums must be safe lol -
Google chrome says the forums are insecure or something?
PikachuNL replied to PikachuNL's topic in Kerbal Network
well, basically, I went to page (3) or something, and then this popped up, so its not from an external link... tl;dr: I clicked on a number for a page. http://forum.kerbalspaceprogram.com/threads/44665-Electric-propellers/page3 <-- this was the "unsafe" link -
Well, just browsing the suggestions forum, all of the sudden a big red screen talking bout security errors in the ksp forums/bit.ly... Well, not sure what it is though. Excuse my gorgeous photoshop skills.
-
Runway approach markers - Beacons
PikachuNL replied to orcman's topic in KSP1 Suggestions & Development Discussion
Runway lights, yes please! I always fly diagonal to the runway cause it doesn't have lights... Never happened to me in a flight sim though. -
Add sharper nosecone
PikachuNL replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
I would LOVE more nosecones, for now i've got to do it with this lil' trick (credit to Mareczex333 for the invention) -
Oh, totally forgot bout it, but sometimes when I spectate friends, I only see the root part flying, which looks kinda silly
-
Okay, thanks a lot
-
Not sure what's causing it, but when I join my server with a couple of friends, it lags like hell and the planes are rubberbanding, I'm hosting it on my own pc now, where I'm playing ksp on. It should do fine though, it's pretty powerful and can run games like BF4 maxed out. I'll try external hosting soon, but I'm not sure if it will fix it... Anyway, I'm asking it cause on youtube, people just fly flawlessly... If you need more info, don't hesitate to ask. Pika
-
Wing(lett) Part Recoloring
PikachuNL replied to Alshain's topic in KSP1 Suggestions & Development Discussion
This. Exactly this. Too bad it's a pain in the spacesuit to find the updated files for kerbpaint scattered across the thread :/ -
Ability to start anywhere
PikachuNL replied to eltim82's topic in KSP1 Suggestions & Development Discussion
What about this? http://forum.kerbalspaceprogram.com/threads/37756-0-25-HyperEdit-Teleporter-Orbit-Planet-Editor-More Tbh I think it should be left for mods. -
Banned for detonating a hypelosion.
-
It's pretty agile actually, but yours has probably 60 or so parts, while mine has 220+. Haha
-
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
PikachuNL replied to huin's topic in KSP1 Mod Releases
Works just fine in .25 with up to date MM and Toolbar installed -
Here, have some rep
-
Ugh, I'm getting jelly about your building skills