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Exentenzed

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Everything posted by Exentenzed

  1. So this issue has persisted since the patch that upgraded KSP to unity 5. The only time i ever got FPS drops before that where whenever i made ridiculously large crafts or had big bases /w multiple crafts within rendering distance, but that was to be expected. Since that patch however, i got 40-55 fps in the main menu and in-game, didn't think too much about it at the time because i was burned out on KSP at the time anyway. But today, with the 1.2 on the horizon, I've been trying to figure out where the problem lies. so i tried out a few things. My issue is as follows: I can run KSP in ANY resolution, either fullscreen, windowed, or borderless windowed (-popupwindow) and get 60 fps. That is until i try 1920x1080p, i can run it with a stable 60 fps at 1768x992 with all the graphics settings set to maximum. But it will go straight back to the 40-55fps area if i run it at 1920x1080p with all the other graphics options set to minimum, right after activating it it will drop down to between 40-55 fps and go back and forth between that, never settling down. EDIT: apparently i did not check resolutions below 1920x1080p in fullscreen, it is in-fact fullscreen that creates the issue. This problem persists both on 32 and 64-bit versions. Currently running with: Sabertooth 990FX AMD FX-8350 8 core at 4GHz Nvidia Geforce 970 8GB Ram --------------------- Graphics drivers where updated at the release of the Battlefield 1 beta. I have deleted and reinstalled KSP twice, removing any and all files from steamapps/common and confirmed integrity of cache via steam. I've tried the pre-release of 1.2, same issue. Any help would be very appreciated.
  2. Currently broken in 0.25 for me. Multiple tanks and engines models are not showing up at all in the VAB. all you can see are their connection nodes/exhaust. Just an FYI.
  3. Not sure if this to any help, or is even related, but i see "NaN°" sometimes when i try to match inclinations with other celestial bodies/crafts. i get it whenver im spot on or close to spot on, so somewhere in the middle of 0.0° inclination. Never crashed or ruined my game though.
  4. Output log Just wanted to get that out of the way. Description: Now, i have issues on my main career. The FPS pretty much drops to 1 frame every 4-6 seconds when i either go to my Mun base via Tracking station, or if i get within 2.3km of the base with another craft causing it to load. I've tried to approach with a regular spacecraft, and then i've approached with just a kerbal to make sure it was not a spacecraft setting this off. Last thing i did on the base was to connect a Karbonite Drilling platform with 1 tiny docked ship (6 Parts) to a 4 module based colony from MKS (+7 modules, 4 Habitation, 3 Agriculture) with KAS'es Ground Pylons and Pipe end points. I had no issues with this base while the drilling platform and the Colony was separated, and when i connected them i had no issues right away, everything was perfectly fine near i can tell, but when i tried to rendevouz with a ship it started semi-freezing. Pressing esc did pause the game after a few seconds and brought up the menu so i could go to the space center, which instantly "fixed" the problem. I tried revisiting the ship, and also to visit the base directly. But in both situations the FPS problems returned whenever the colony was loaded. I believe the entire colony is about 100-150 parts. Also it might be worth mentioning that the drilling platform and the colony is set a bit apart ~300m, which required 8 KAS ground pylons at close to max range distance to link up. Reproduction: The colony itself took many hours to build, and im unsure of all the parts used. so i can't reliably reproduce this bug in another save. All of these mods where downloaded less than 4 days ago. Modlist: [0.24.2] TAC Life Support v0.10 [0.24.2] KSP Alternate Resource Panel v2.5.1.0 [0.24.2] Universal Storage 0.8.4 [0.24.2]NEAR: A Simpler Aerodynamics Model v1.1.1 [0.24.2] Procedural Fairings 3.09 [0.24.2] CoolRockets! Cryo and Launch Particle FX v.05 [unknown] HotRockets! Particle FX Replacement + Tutorial (Unknown version, Last edit by Nazari indicates his thread for this mod was last updated 24th of August) [0.24.2] RemoteTech 2 v1.4.1 [0.24.2] Deadly Reentry Continued v5.2 [0.24.2] Kerbal Attachment System KAS 0.4.8 [0.24] USI Survivability Pack v0.1.1 [0.24.2] USI Kolonization Systems (MKS/OKS) 0.21.1 [0.24.2] Extraplanetary Launchpads v4.2.3 [0.24.2] Karbonite - Mineable, Burnable, and Community-Driven 0.4.1
  5. Was a new patch for this recently was it not? Trying to hold off playing this until more coop features as possible have made it into the game.
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