I'm using the ejection fix .dll, and haven't personally experienced the violent ejections on EVA, but it does look like they exit the pod in a unintended fashion, face first heading out, then suddenly spinning around to face the hatch. I suspect that the problem is worse if the physics engine is slowing down the game to the point where it becomes extremely laggy, and it's on the spinning around people get flung off, I've only tested under low strain conditions with next to no time dilation. When I look at the pod in the VAB part selection menu, it appears as if something is sticking out of the airlock - at first I thought it was an animation placeholder of sorts, but reading about this issue, it would appear to me as if you do have something on your model in the hatch area, that could collide with a kerbal and send him/her/it on a vomitous spin. Don't have a screenie to back up my ludicrous claim, but you can see the magical black kerbo-repulsive transparent box thing if you mouse over the pod in any of the editors. Without having a proper clue, my off-the-bat guess is your collider thingy for the hatch is backwards or sticking out, but when it comes to things I know very little about, I'm often wrong . As for the pod in general, I like it very much - at first I thought it was a bit too, hm, 'clean' looking compared to the stock models, but using Ven's Stock Revamp it fits in very well, and fills the gap between MK1 and MK1-2 pods nicely.