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benjaminlawrence27

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    Rocketry Enthusiast
  1. A point to remember here is that even though we know a great deal about how planetary systems form, they still surprise us, and we don't really know why they are like they are in every situation. Plus it's whatever - I can crash into a moon with a liquid surface whether it's frozen over or not.
  2. Puns are awful I concur though. I think some people took the wrong impression and thought I was against mining being in the game - I\'m not, I\'m just against the idea of mining for money to buy more parts for my spaceship. After all, its a space program, not the US government (Bad joke but I like to be critical.)
  3. I knew someone would bring up Avatar, and using mining, specifically for \'ultra rare interstellar resources\' as an economic incentive for space travel. Science Nerd Away! http://www.projectrho.com/public_html/rocket/stellartrade.php
  4. Most definitely it would be useful, Candre, particularly in real life. But in KSP our parts already come from nowhere, so why should they come from somewhere when we\'re building ships in space? As I said previously, I\'m for mining in the game... eventually. It just confused me that so many people seem to consider it a \'must have\' feature for KSP, particularly in the sense of trade and economics.
  5. I understand, Skunky, I just think its curious that so many people want a feature like mining, generally in the context of selling what you mine, etc. I always imagined that if mining were put into KSP it would be something along the lines of mining water from wherever to be used as propellent, there by allowing me to launch my kernels even farther from their home with no intention of bringing them back whatsoever.
  6. I was just browsing through the suggestions section of the forum, and something I noticed is that one of the big features nearly everyone is waiting for (with varied levels of anticipation) is the ability to eventually mine resources from asteroids and other celestial bodies. While I too am for the idea, I\'m wondering why everyone seems to be excited for it, namely because: A: It won\'t be that exciting. Don\'t get me wrong, anything to do with space trips my trigger, but there are reasons real-life companies like Planetary Resources plan to use near fully-automated systems to harvest asteroids. B. Unlike what practically all space games (EVE online comes to mind), there is a lot more to do in space than poke rocks for minerals all day, namely scientific research. Anyone else have thoughts on this?
  7. I always imagined the average KSP ground control crew conversation being something like this: (Warning - language) 'Fuck it dude, let\'s go bowling.'
  8. I would make the airlock it\'s own separate module, since realistically there would need to be a sealed container for pressurization etc.
  9. You crazy kids and your flying fortresses.
  10. My word. (I\'m not sure what word, but you can insert your own if you like) This looks fantastic. I will be ecstatic the day this is released and I can play with it. Incredible!
  11. To upload images on the forum, you first have to upload them to a image hosting website (example: photo bucket). Then you can copy and paste the code onto your post.
  12. Redownloaded KSP today, and for some reason it\'s much more stable than it was before (I have no idea why but it\'s great). Anyway, the first thing I did was download this pack and Sarkun\'s plugin pack so I could make an interplanetary craft. Discovery I (don\'t ask me how many ship\'s I\'ve named that. I normally have 4-5 for every new version of KSP (and since the patcher works now, I\'ll probably have to delve into Discovery\'s II and III soon). I quickly realized I didn\'t near that many batteries. The extra mass I had to drag around annoyed the hell out of me. Very fun pack, and yes, Discovery I is still flying out into interstellar space. Hopefully Mersey and Kencott don\'t have to listen to Elton sing \'Rocket Man\' too often.
  13. I\'m liking the new parts, and I\'ve already begun concept design for interplanetary craft with this pack. The only thing holding me back is that the current version of KSP is very buggy/laggy for me, so whenever that\'s cleared up I\'ll take a few crafts out and see how they do. Again, love the parts (Especially the 2001 command and cargo modules!) Great work
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