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Coga19000

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Everything posted by Coga19000

  1. Actually, it seems to have worked for a launch, then crash at the next craft I launched. So, it's merely a memory shortage. Sigh.
  2. I finally dare,to download it. I press play, it leads the normal speed, main menu doesn't lag. Load save, KSC doesn't lag. Open SPH, perfectly normal speed. Great. Make a smack nuclear plane, launch. Game crashes. Sit.
  3. Hmmm, does seem interesting. I'll get up a new link as soon as I get my hands on a computer.
  4. Yep, I have already installed it for further realism. Nothing to do with that, though. Thankyouthankyouthankyouthankyou that's exactly what I wanted! I also thought of that, and it actually was a pretty interesting concept. However, that would need write a lot of memory on plug-in power, and a high unneccessary part count close to the launchpad.
  5. I'm not sure how easy or hard such a plugin would be to implement, but I can only quess it won't be too hard. It's actually a simple idea, at least in concept. Instead of directly launching a fully constructed vehicle by the second it gets loaded in, one would have to wait until the vehicle gets fully fueled, and get the Kerbonauts in manually. (it would actually be very nice to have the rocket assembled stage by stage on the launchpad, but I'm not insane enough to ask for that) Well, is this idea implementable?
  6. I can only agree on the Command Pod. I'm not a true fan of the old engines, and in my humble opinion, the fuel tanks were hideous.
  7. Even though I'm always willing to exploit every possible loophole for extra science, you got my approval. I hadn't actually noticed that till now, though.
  8. Hey, Zekes! You're literally in every single place I go in those forums, and honestly, it honors me a lot. Well, I haven't checked the 0.90 planned features yet, but I quess it's about time I did. And yes, no prebuilt cargo bay will ever be big enough for your Shuttle XD
  9. Pretty simple suggestion, actually. Don't get me wrong, I do like the Mk.2 parts a LOT, but they're supposed to be the DreamChaser-esque type of craft. What was supposed to be the toroidal and bulky Space Shuttle the days when we didn't have Cargo Bays were the Mk.3 parts, and his was really their only advanage against te Mk.1 line. Now that there are Cargo Bays in sock KSP, though, I cannot blame the people who happily replace authenticity with practicality, and the forums are flooded with the new Shuttle designs, which are basically Dreamchasers who decided to sit at the side of the Shuttle launcher instead of on top of it. And apart from merely aesthetics reasons, a Mk.3 Cargo Bay would have some exra room in it, which can never be not appreciated. I can only hope you see my point here.
  10. Chill out, guys. It's obvious he wants a tribute, to honor the deceased crew and remind people of the awful disaster. He's being anything but disrespectful, and I approve of his decision.
  11. Where do you even land this thing? The runway is not big enough, and even the slightest slopes should not be too good for that beast.
  12. Name: Coga19000 Job: Writer, Craft Provider (maybe Voice Actor) Why do you want to do this: I want to... discharge, let's say, my impulse towards such activities by using them for something actually useful. Also, its never a bad time to show to game debs all across the world what the dedicated fanbases of games that permit for such can accomplish. Previous work: Well, I only have two chapters of one story published, amd they do not seem to go too well, though I have put much work in them. Similarly, I have only posted currently one craft of my design, which is still on development.
  13. Would you be interested in a -currently atmospheric - ground attack unit? *warning, shameless product placement * http://forum.kerbalspaceprogram.com/threads/102259-B-75-Silver-Talon-Combat-Aircraft-%28with-Bahamut-Dynamics-Armory%29-%28Design-Update%29
  14. Be advised that everything that can fly around for 15 minutes on Kerbin is more than capable of getting an escape velocity on Minmus. Hell, even most of the things who don't -I once got an engine cra... structural failure at a Minmus lander that had a TWR of 0.75 on Kerbin even with the engine on. And I got it back on Kerbin on RC bloody S.
  15. Ohhhhh, now I ge- hold on a dang second, does that mean that we get two episodes at once? YEAHHHHH
  16. Actually, I decicded that this design was underworked upon, and I decided to give it some more love: After another Vulcan, 6 more intakes (MOAR INTAKES is for me the plane equivalent of MOAR BOOSTER), and 2 RAPIERs (just found out how awesome those really are), we got the XB-75a! It is still not fully SSTO, as I had to compromise between having enough Oxidizer to get into orbit and havign enough Liquid Fuel for atmospheric operation afterwards without stretching the fuselage, but testing with the Oxidizer in the Adapter let me conduct the current tests: Effective Service Ceiling: around 21 kilometers (lack of Intake Air, without counting for Closed Cycle mode) Maximum Service Ceiling: 34.201 meters (achievable with Jet Mode after accelerating with CLosed Cycle once, descending and ascending again)(may actually be easier, I am not sure) Maximum Safe Operational Speed (at Effectine Servive Ceiling): 883 m/s (supersonic) Maximum Operational Speed (at Maximum Service Ceiling): 1440 m/s (suborbital speeds) (can be sustained up down to 12 kilometers height)* Maximum Glide Time (from Effective Service Ceiling): 16 minutes 30 seconds Similar Maneuverability to B-75 Landing and Take-off: Well, everything that can land on a 55 degree hillside and take off from it takes my seal of approval Can follow a rocket-style launch profile (nose straight up), and recover after engine flameout at the end of said maneuver As the previous version, it can perform an emergency landing in water, and emergency *landing* with one intact wing. *I got the disturbing temperature of 683C on my Cockpit while at maximum speed and using Deadly Reentry, which it endured, but restricted me from pushing it further. I can only quess FAR users will not have the most stable plane under the reentry effects I encountered (picture lost for some reason, and too lazy to replicate the effect ) Craft Link: https://www.dropbox.com/s/pjj5dmf1ame39b6/B-75a.craft?dl=0
  17. WHERE ARE NEW EPISODES DAMMIT?????????? Just kidding, of course That is an impossibly fine work, KSK. Many fanfics on those forums, but nothing is even close to that! Keep up the good job
  18. Mainsail on OMS? No way. *carefully observes launch images * HOLY....HEMEANSITITISACTUALLYTRUE
  19. After half an hour of empty gazing, two thought eventually Mahaffey to pop up : "I don't even care about how inefficient that thing is " "There is no way my computer will handle that part count "
  20. I have had many tries at making space-cpable attack craft, but (as with peaceful SSTOs) I didn't really have quite a success -some of them actually had a good performance, but yeah, not enough payload for me and godawful on aesthetics (I really care about aesthetics) So, I just decided to scrap this idea and just go all in for an atmospheric attack aircraft. However, having much easier-to-accomplish requirements to fullfil, I found a good lot of things it "could still handle", and it wasn't hard for me to sidetrack. And well, behold to the behemoth I ended up with when I was done: Well, I know I for one second sounded like it was awful. Anyways, this, is the B-75 Silver Talon (ignore the B-130 APB shown at the first picture), an all-purpose atmospheric attack aircraft. Its armament includes: 2 Mk.20 Cluster Bombs (in Cargo Bay) 2 .50cal turrets (on top of the wings, 2 ammo boxes in Cargo Bay) 1 USAF Airborne Laser (on top of the fuselage, Bateries and RTGs in Cargo Bay) 2 Hidden Vulcans (under the wings, 2 Ammo Boxes in Cargo Bay) 4 AGM-114 Hellfires (under the wings) 6 Hydra-70 Rocket Pods (under the wings) 2 AGM-65 Mavericks (under the wings) 2 AIM-120 AMRAAMs (under the wings) 2 AIM-9X Sidewinders (at the tips of the wings) 2 Mk.82 SnakeEye Bomb (under the wings) 4 Countermeasue Pods (under the wings) (nothing is assigned to Action Groups) See? Long-Range Heavy Anti-Air, Short-Range Anti-Air, Aerial Self-Defense, Missile Defense, (mild) Dogfight, Ground Attack, Bombing, Long-Range Strike... it has everything. It is an all-around vehicle. Performance Tests show those capabilities (all performed with full armament): Effective Service Ceiling: 14-15 kilometers Maximum Servive Ceiling (very difficult to accomplish because of lack of intake air): 16.840 meters Effective Maximum Speed (at service ceiling): 500m/s (sonic flight) Maximum Speed (at service ceiling) (impossibly hard to maintain for lack of intake air): 700m/s (supersonic flight) Maximum Glide Time (from service ceiling): 16 minutes 48 seconds Range: Not fully tested, suspectedly able of circling the globe Mediocre Maneuverability, flies better with SAS (may just be because of my awful flying skillz) Easy landing (it would be if I did ntot try to land it turned 45 degrees from its prograde heading ) Easy takeoff (almost STOL -compared to its size- if at full thrust) Able for emergency water landing (the craft is unlikely to survive, but the intakes are at the sides of the cockpit, which will therefore float beautifully!) Able for emergency landing with one intact wing (once again, only the cockpit will survive; and even that is not guaranteed) Remote Control Capability (Mk.2 Drone Core included)(well, not that big of a deal I quess Well, that's more or less it. Hope you enjoy flying this thing around, and if you have any advice on how to improve this design, I'll be happy to hear them. Craft file: https://www.dropbox.com/s/81tzfv18y1x6uz1/B-130%20APB.craft?dl=0
  21. I'm actually all in for the first idea. If I'm going to be voting for the second, it will be because I can see that not many are excited about such a change in Stock ksp. I would still like it as a mod, though.
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