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Everything posted by Coga19000
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Rotate Docking Ports in Right Click Menu
Coga19000 replied to Shalnan's topic in KSP1 Suggestions & Development Discussion
I would think the nest way to get tour desired result would be to allow gendering and angle-locking to docking ports from the get-go (it is already stock, but you have to activate it from the config) Instead of battling the many issues of rotating structures in space, simply make sure they are aligned before they dock.- 12 replies
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Tech Tree refurbish suggestion
Coga19000 replied to Stelum's topic in KSP1 Suggestions & Development Discussion
I don't wish to participate in the argument of more realistic tech trees, but I'll make a correction; early probes did NOT have solar panels. Besides, it makes more sense that early flights will have to be restricted by something (here the battery) -
Because the developer of the Atlas decided that if it works in KSP, it should work in real life. Obviously.
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How come? The Kerbal X has no flaws I can personally identify either.
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It is ON!
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The Ultimate Challenge (Originally by Just Jim)
Coga19000 replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
Jool 5 and Eve Rocks, eat your heart out. Oh, if only I had a fraction of the skill needed to pull this off, maybe I would try it... guess I'll just stay here and watch the winners. -
I doubt that it will be able to be as good and complicated as the original and yet work for more than 5 minutes before our phones explode with the collective power of a thousand suns. I mean, I could heat my home during the whole of winter just by playing the PC version with mods. Besides that, it is an intriguing idea. Intruiging enough that, even though I'm convinced it will definetely not work as is, I am tempted to brainstorm some ideas in my head on how it could work. I will submit my results as soon as I think of something that works satisfactorily.
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We need Terraforming!
Coga19000 replied to electricpants's topic in KSP1 Suggestions & Development Discussion
No. It has nothing to do with the game as it was first concieved as and loved as, will either require a excrementston of work for something that does not benefit us in any way other than aesthetic or so easy it shatters all suspension of disbelief and makes KSP into yet another space opera game, and it would simply be another time-consuming charade that would lead to yet more abuse of the timewarp button. Besides, I am almost definite it is currently clsoe to impossible to implement in the game. Even editing modifies the planet as a single event, while the game is not closed; when the game opens, all planets are on rails, and impossible to influence in any way. Making those planets able to dynamically change (besides a wait-5-months-and-pop!-instant-planet mechanic that would be just stupid) would require a major rewritting of very fundamental parts of the code that have barely changed since version 0.18 or earlier, and open a whole new can of Kraken worms for everybody to enjoy. It would in essence require SQUAD to make a new game to support this feature -and it's simply not a good enough idea to make a whole new game to accomodate it. -
add size zero farings
Coga19000 replied to insert_name's topic in KSP1 Suggestions & Development Discussion
What kind of purpose would that serve? Fairings are not required to reenter an atmosphere (unles you simply want them to look cool in their aeroshell), and launching a 0.625m launcher to launch a 0.625m payload that can do almost nothing seems like a fruitless endeavor to me except for maybe bragging rights. -
Retractable radiators should be what you need. Heat sinks will not help you here; they are basically batteries for your heat working on reverse (absorb heat when in use, stop working when full) and since there is not a night side to Kerbol (duh), they will simply extend your stay by a fixed amount. If you see that radiators simply aren't enough, you can put a stack of heat shields on the front of the ship, connected by decouplers, and point them at Kerbol. They ALSO just extend your stay by a fixed amount, but they can really make a difference if in numbers, and combined with TONS radiators.
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Can you attach parts after launch/mid-flight?
Coga19000 replied to Zo San's topic in KSP1 Gameplay Questions and Tutorials
coredumpster has hit the nail on the head on this one. I should advise you, though, that the Klaw is one or the more consistently buggy parts, and a prime target for Kraken attacks. In this particular case, you should only use it after you ensure that you don't have the Delta-V margin to return it to LKO- but if you even considered the act of a Kerbal jury-rigging a parachute onto it, I guess you are confident you do have such a margin. Alternatively, if you are not opposed to mods, KAS is an incredibly well-received and well-made mod that allows you to do exactly that: attach or remove parts from spaceships with Kerbals. In this particular case, stock Kerbal already allows you to transfer science, so you don't need it now, but you will find it to be a really useful mod in many parts of a game, especially anything involving extraplanetary construction. It also provides tools to facilitate moving parts around, connecting them structurally, and transferring fuel and resources without docking. If your PC can handle it, there's no reason not to have it. -
Can't mine unless ship is selected?
Coga19000 replied to subzero22's topic in KSP1 Gameplay Questions and Tutorials
I haven't played KSP for quite a while now, but I do remember that back when I played, you had to keep the ship in question loaded all the time for it to correctly keep mining - or doing anything, for that matter. I also vaguely remember a mod that mitigated that. -
I am only against the fuel warning alarm. It would be a big suspension-breaking to hear said alarm every time a booster stage was getting empty.
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We're not paying enough
Coga19000 replied to Vermil's topic in KSP1 Suggestions & Development Discussion
This stamement seems to ignore the large percentage of the fanbase (including me) that are still teenagers, and therefore have to live with their parents anyways. If you really want to support SQUAD financially, buy more copies, or advocate the game to people so they buy it, or wait for SQUAD to add a donation feature (which I would definetely support as a notion, but might seem as desperate from some, and no respected company that just left the indie market wants that), or buy the KSP merch. There are so many alternative ways SQUAD can generate revenue for, and none of them preventing people like from giving them what we can give them- which is better than not being able to give anything at all, AND not having fun ourselves. Okay. now THAT I can vouch for. -
I ROFLed all the way through. However, I proved your 3rd theorem wrong; it implies that a 1-part rocket's integrity should reach 0, and yet in practice its structural integrity approaches 1. Is there an axiom we should apply to prevent that inaccuracy from happening?
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Don't be an idiot, there is no such thing as Juggotb. Everyone knows atheists worship Athe. Well, I was thinking more along the lines that Jebadias WAS the demigod, but... Yeah, that will work too. Especially if he is a God of flight.
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What about Eelus, the mythical demigod? Legend has he resided in the peak of a mountain made of ice that reached the heavens, and that any Kerbal who reached him and killed him would ascend to demigod and take his place. He was eventually defeated by the mythical hero Jebadias, who spared Eelus and left for new adventures at higher realms of existence. And by the way, how DARE you mock the Flying Spaghetti Spaceplane! May He forever banish your pathetic soul in the Realm Where Nothing Ever Explodes.
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1)Each part has its own documented crash tolerance. You can see it on the VAB part information. 2) Sepratrons are a good way to replicate this effect in stock. However, if you don't want to calculate by yourself when you should fire, the automatic XT Landertron mod is just what you need. 3)I have personally never heard of such a mod.
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Atlas Private Aerospace Corporation "Carrying the world on our shoulders." *not to be confused with Atlas Private Military Corporation
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Wait a second... Dit it change *instert term used for supporters of the Third Reich here* to bad person? WTF?!?!
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Smallest SSTO with orange tank payload [STOCK 1.0.5]
Coga19000 replied to Kergarin's topic in KSP1 Challenges & Mission ideas
@Kergarin Heh, don't worry too much. It's not every day you encounter someone willing to go at length to exploit a miswording in the rules.And yet, better to have some things cleared out by the beginning instead of having the misinterpretations sxrew everyone up later on. It's not like me to try to break the rules either;I'm normally a stickler for them, especially when realistic designs are concerned. However, I have to admit I'm pretty fond of my little idea; especially because I have not encountered it somewhere else by now. -
@Alshain Im ddefinetely not a grammar bad person, especially where I know T9 has done its thing again... But for some reason I find the comparison between Kerbals and corn kernels hilarious XD