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Everything posted by Coga19000
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After making an SSTO that can teach orbit in 5 minutes (it is obviously a waste of Delta -V, but DAMN is it easy to fly), and failing spectacularily to change it into a Nerv SSTO, I'm currently circumnavigating Kerbin to test my MK.3 jet.Good lord, it is boring as all hell. And I have no idea what is causing it to slip on it's yaw as time passes, but since the KCS is at the equator, it worries me a bit.
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I only have read the e-book demo thus far, but I love it. In fact, I lunged into it from page 1. Simply brilliant.
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I just finished the game. I am not a fan of Ubisoft, but truly, tis a beautiful and sad game. Holding in the tears is almost impossible. I'm sure I'm not the only one who fels this way. So, I decided, why not create a thread for people to discuss about it -and for those who don't know it to check it out? I know it depends on the person, but generally speaking, don't be too afraid to use spoilers if need be. In my humble opinion, this game is even more painful after the first time anyways.
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I recently downloaded some new nods for my KSP. They seem to work fine (except for a texture problem I have wth some), but since I did, all my Career saves start with no contract! Wy is this happening? My mods are: TAC Life Support USI Sounding Rockets USI Survivability Pack KAS KIS Dang It! Entropy Mech Jeb Active Texture Management (Aggressive) Texture Replacer
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Jool aerobraking impossible?
Coga19000 replied to Palec's topic in KSP1 Gameplay Questions and Tutorials
Are you flying in retrograde to Jool? Because of you are, in addition to the densest atmoshpere in the game, you also have to contend with the opposite rotation of the largest planet in Stock -which will hit you twice its value, in fact, because you are also moving at high speeds, raising the relative Velocity. -
Oh yeah, forgot that. Well, that as well
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As people already said, this is the Shuttle Carrier Aircraft, and it was never used for orbital launches. However, the concept has been explored over time - the X-15 was launched from the wing of a B-52, and there is a rocket called Pegasus- basically a giant three stage cruise missile with wings that launches to orbit from the cargo bay of a jet plane. Neither of those are exactly this concept, but Meh, close enough
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On the Health and Wellness of Solar Panels
Coga19000 replied to AndrewBCrisp's topic in KSP1 Gameplay Questions and Tutorials
Well obviously, but the 3x2 had a shape that just makes it that much easier. Oh, and another solution to the OP: you can always try retracting the Panels while doing critical maneuvers. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Coga19000 replied to RoverDude's topic in KSP1 Mod Releases
I love it, but... isn't the DERP just a tad oerpowered? Otherwise, nice job as always. Oh, and how can we change the configurations for TAC Life Support? -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Coga19000 replied to Ippo's topic in KSP1 Mod Releases
Got my first failure yesterday, yay! Well, it was not much. It was a motor failure on an... already open antenna... in a comms module with four more antennas... launched in Creative... just to check the launch vehicle. I DON'T CARE, IT WAS STILL A FAILURE OKAY Anyways, thank you for your mod. It's awesome -
On the Health and Wellness of Solar Panels
Coga19000 replied to AndrewBCrisp's topic in KSP1 Gameplay Questions and Tutorials
In addition to the aforementioned clipping, the OX 3-2 has a much wider profile than the 1-6. Therefor, even though it doesn't clip during deployment, it may clip while tracking the sunlight. -
The stowed thing is ridiculous. You detach a stage from a fairing Base without popping the fairing, and you get like a kilometer away, and your engine says "can't deploy while stowed" because technically the fairing is intact. And don't get me started on plane. I had a pair of Intakes well clear of the cargo bay. After opening it once and closing it again, all my engines failed. Had to land the bloody thing with the bay open. And when I had the bright idea to get a missile in a bay, I would launch it, and the rocket would turn off when I assumed control of the plane and closed the bays. Truly, someone has to patch this. It causes much more problems than it provides realism.
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Hmmmm, interesting. I'll try it tomorrow. For now, though, I can tell you this ; if you have to balance booster cores without struts, find the CoM of the booster and attach it to the Decoupler.
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tips on getting light/long items into orbit
Coga19000 replied to mrklaw's topic in KSP1 Gameplay Questions and Tutorials
Alas, we wish it worked like this. In the same way massless parts add their mass to the parent object now, Fairings also add their mass to the fairing Base. Unless you stage the base away, it's going to be the same. -
How do you make tourist contracts work
Coga19000 replied to Ferdoni's topic in KSP1 Gameplay Questions and Tutorials
A good way to profit is to make it reusable. Use a nice cheap SRB with fins, then use a small liquid stage to get suborbital, and rumble down without decoupling it ; you should be able to recover the whole thing with chutes. For orbital missions, also try to save the last stage ;the engine should withstand the heat. For maximum reusability, make your ferry two-staged, and make the first stage go suborbital ;you should be able to follow the first stage down with chutes while the orbiter is, well, orbiting. -
How can I start in space?
Coga19000 replied to Gonzxor's topic in KSP1 Gameplay Questions and Tutorials
You know very well that, for distances as small as Kerbin orbit, Quicksave is almost as much a cheat as Hyper Edit. Which for training purposes doesnt matter anyways. -
How can I start in space?
Coga19000 replied to Gonzxor's topic in KSP1 Gameplay Questions and Tutorials
Or alternately, you can launch a ship once, then quicksave in orbit and quickload back to orbit each time you screw up. -
[Stock 1.0.2] Early Career 5-Flight Challenge
Coga19000 replied to Maolagin's topic in KSP1 Challenges & Mission ideas
I know I'm either too overly ambitious or downright insane to judge , so tell me: can a Grand -Tour capable mothership be funded from 4 flights? > -
Kerbal X to the Mun... and back
Coga19000 replied to pvtnum11's topic in KSP1 Challenges & Mission ideas
Of yeah, I also have seen this one ;is hilarious. However, don't take my word for granted, I haven't tried it in 1.0. Maybe the engine nerfs do make a difference -
Kerbal X to the Mun... and back
Coga19000 replied to pvtnum11's topic in KSP1 Challenges & Mission ideas
There is not really a reason to keep going. Kerbal X to the Mun was a challenge back to the old days of KSP. Many changes have gradually made it much easier by then. It was so easy by 0.90, in fact, that many showed their flying prowess by getting the bloody thing to Ike and back -and I don't it was made harder by 1.0. So yeah, if you want, go for it. It is most likely still a challenge, but don't expect it to have as much impact as it used to.