So, first attempt to land on the Mun using a rocket of my design -which is basically the same design for a variety of payloads, manned or not. (not posting it now because I'm on my laptop; I most likely will tomorrow.) It successfully reached orbit, which of course was not the problematic bit of the trip. On my burn to the Mun, though, I saw my remaining fuel to around 30%, and having missed the Mun, I aborted the landing (even if I had reached the Mun, I would not have enough fuel to get out of escape velocity, retrograde burn to land AND return.) I did get some Science from several passes from the periapse of my highly eccentrical orbit by EVA reports, though. Which also proved my main error at orbit-acquired science; EVA gets MANY more reports at orbit than Crew Reports for some reason (which seems nonsensical). I also found out the correct angle for EVAing my pilots; other times, if the ship was misangled, the nose would push away my Kerbal, and with my awful jetpack skills, it was bye-bye Jebadiah. I also found out that mods can give me a push as regards science. I got a nice chuck using SCANSat. So, does anybody know another mod that can generate science realistically and balancedly? (Except for Interstellar. It's a great mod, but the chances of my computer handling it without crashing are slimmer than it boosting itself and getting into orbit independent of other resources.