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KSP2 Release Notes
Everything posted by DocMop
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I guess it's a problem with how the game rearranges the part tree of the vessels when you connect them (make them one vessel). Nothing on your side.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DocMop replied to BahamutoD's topic in KSP1 Mod Development
Depends on how you read it ... There are at least three different possible pronunciations. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
DocMop replied to nlight's topic in KSP1 Mod Releases
Have you installed all the files, including the ones that not go into the gamedata folder? -
Using this since 1.0.5 came out, no Problems at all (hopes it continues to work in 1.1, it's ... essential )
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Nice!
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@frizzank Could you reupload this mod? Thanks in advance.
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[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
DocMop replied to Nertea's topic in KSP1 Mod Development
I'll keep this on my watch-list. Go on -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
DocMop replied to V8jester's topic in KSP1 Mod Development
@V8jester There are some explosives in KIS afaik. -
@the_pazter Try using an Adblocker and turn of Flash, there could be a problem with some ads on the site or something.
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
DocMop replied to odin_spain's topic in KSP1 Mod Releases
@Volwen Do you still have the edited .craft files? The download link is killed. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DocMop replied to BahamutoD's topic in KSP1 Mod Development
Is there anything that can be done to the AI pilot so it doesn't use yaw that much? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DocMop replied to BahamutoD's topic in KSP1 Mod Development
Aah, that works, thank you. Strange that the "picking it up" circumvents this. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DocMop replied to BahamutoD's topic in KSP1 Mod Development
Strange problem with the Jernas and Guard Mode: When GM is OFF I can track objects with the tracking radar no problem. As soon as GM is ON it does not track. If I start the tracking manually the track is lost inmediately. Also Jernas has no interest in even attempting a track or shoot or anything. As soon as I pick up the Jernas with GM ON (with Vessel Mover v1.2) the Jernas, tracks the target and schoots it down. When I put it back on the ground, same beaviour as in (2). It doesn't matter where I put the Contruct. Always the same behaviour. This is the Setup: http://steamcommunity.com/sharedfiles/filedetails/?id=621603193 -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
DocMop replied to Gaalidas's topic in KSP1 Mod Development
You should set yourself some general development targets prior to the big patch, you can always adjust the details when 1.1 hits. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
DocMop replied to nlight's topic in KSP1 Mod Releases
Update, yeay And that rover bug fixed? Nice! -
[WIP] Kompetitors - Looking for crowd sourced scenarios
DocMop replied to a topic in KSP1 Mod Development
This sounds really interesting. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
DocMop replied to nlight's topic in KSP1 Mod Releases
Works fine on Windows 1.05 with a T.16000 -
Someone actually attached wings and stuff on one and flew it back to Kerbin.
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And another bug report: After loosing one of my engines due to being a LITTLE too close to the water I managed to complete the trip, land and recover successfully. However, the contract doesn't register as being complete besides all the objectives completed. Edit: This was a bug with the contract window. Refreshing it helped.
- 172 replies
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- gap
- contract configurator
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About the bounce: Unfortunately I "repaired" the bouncing issue on my craft. I'm pretty certain that it was caused by the following landing gear setup: 1x LY05 at the front, 2x LY-01 at the rear
- 172 replies
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Just found that out, the first time I tried to rescue the guys the "would you like to add Dan to your ship" window instantly vanished so I couldn't see what it stated. No Kerbin altering mods here. Mostly parts and plugin stuff (FAR and other little helpers). Another "bug": I recovered (clicked them while in KSC view) the rescue awaiting kerbals by accident. Now I can not complete the contract. They are not in the crew roster so I can't cheat either.
- 172 replies
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Bug report Situation: Accepting the mission "S.O.S Distress Call - S.S. Minow" In the contract info it says that I should use the Minow to pick up the Kerbal floating in the water. Problem: Minow is spawned far away from the Kerbals (on land actually), I would say longitude -90° aprox. Also, 3th Kerbal seems to be missing Screenshots:
- 172 replies
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- gap
- contract configurator
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