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DocMop

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Everything posted by DocMop

  1. I guess it's a problem with how the game rearranges the part tree of the vessels when you connect them (make them one vessel). Nothing on your side.
  2. Depends on how you read it ... There are at least three different possible pronunciations.
  3. Have you installed all the files, including the ones that not go into the gamedata folder?
  4. Using this since 1.0.5 came out, no Problems at all (hopes it continues to work in 1.1, it's ... essential )
  5. I guess you need to check with KospY. The last KIS versions had some rather big internal changes. Maybe "Node attach only" is just not supported anymore because of this.
  6. @frizzank Could you reupload this mod? Thanks in advance.
  7. @the_pazter Try using an Adblocker and turn of Flash, there could be a problem with some ads on the site or something.
  8. @Volwen Do you still have the edited .craft files? The download link is killed.
  9. Is there anything that can be done to the AI pilot so it doesn't use yaw that much?
  10. Aah, that works, thank you. Strange that the "picking it up" circumvents this.
  11. Strange problem with the Jernas and Guard Mode: When GM is OFF I can track objects with the tracking radar no problem. As soon as GM is ON it does not track. If I start the tracking manually the track is lost inmediately. Also Jernas has no interest in even attempting a track or shoot or anything. As soon as I pick up the Jernas with GM ON (with Vessel Mover v1.2) the Jernas, tracks the target and schoots it down. When I put it back on the ground, same beaviour as in (2). It doesn't matter where I put the Contruct. Always the same behaviour. This is the Setup: http://steamcommunity.com/sharedfiles/filedetails/?id=621603193
  12. You should set yourself some general development targets prior to the big patch, you can always adjust the details when 1.1 hits.
  13. Someone actually attached wings and stuff on one and flew it back to Kerbin.
  14. And another bug report: After loosing one of my engines due to being a LITTLE too close to the water I managed to complete the trip, land and recover successfully. However, the contract doesn't register as being complete besides all the objectives completed. Edit: This was a bug with the contract window. Refreshing it helped.
  15. About the bounce: Unfortunately I "repaired" the bouncing issue on my craft. I'm pretty certain that it was caused by the following landing gear setup: 1x LY05 at the front, 2x LY-01 at the rear
  16. Is it intended that the addon asks me to specify the buttons each time KSP launches?
  17. Just found that out, the first time I tried to rescue the guys the "would you like to add Dan to your ship" window instantly vanished so I couldn't see what it stated. No Kerbin altering mods here. Mostly parts and plugin stuff (FAR and other little helpers). Another "bug": I recovered (clicked them while in KSC view) the rescue awaiting kerbals by accident. Now I can not complete the contract. They are not in the crew roster so I can't cheat either.
  18. Bug report Situation: Accepting the mission "S.O.S Distress Call - S.S. Minow" In the contract info it says that I should use the Minow to pick up the Kerbal floating in the water. Problem: Minow is spawned far away from the Kerbals (on land actually), I would say longitude -90° aprox. Also, 3th Kerbal seems to be missing Screenshots:
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