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Admac

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Everything posted by Admac

  1. Wow that looks baller as hell. Is it going to be terrifyingly huge though? Something that menacing ought to be big enough to strike fear into the hearts of rocks.
  2. Last night I was setting up my full scale ART shipyard potato in High Kerbin Orbit, and was in the final phase of stocking it. I've got a big and productive Munar colony, so my plan was to ship 2000 tons of metal over to get cracking on building EL ships. I couldn't find a good part to move metal (or Polys or chems) other than the 1200 radial bottle or Inflatables. Is this a working as intended or something we can hope to see in the future? Moving ore etc seems a lot less efficient since it is only 1 /10th metal. I get not having Containers for Structural/Mech parts, since they are roughly mass neutral with their ingredients, but I foresee a lot of moving of metal (And someday maybe the chems/polys.) In the end I bolted on enough 1200 bottles and made two 1000T trips, so it wasn't the end of the world or anything, but I'd love to have Kontainers for refined goods.
  3. TorchDrives aren't really meant for those transfers though, I mean yeah, your Kerbals will die of old age, or Kerbol will burn out before you use your 300 000 - 1 000 000 M/s of Delta Vees in Hohmann transfers but torchships are designed (I assume!) to make up for the spare parts running out so fast, so you can get to Eeloo from Eve in a week or two. that way you don't have to worry about maintaining stations of decades! The other thing is I would be against them is I were newer to KSP, since they are so much better than everything else, even the already overpowered 15 000 ISP fusion drives. But since I am a salty veteran I am full on in love with the wealth of new engineering challenges that making fast ships brings. For example Honey Badger RCS rings flatten and twist your ship if they are on the back of a ship at over 500 M/s^2 acceleration. A lot of things are tougher to get to work right at even 70-150 m/s^2 boosts, but otherwise it'll take too long to get to the entirely reasonable 200 km/s transfer speeds I am enjoying. A million new things to learn, and plotting intercept courses at those speeds seems to require a whole new skill set too. Also Aero breaking at even 100Km/s with FAR on is fairly high risk.
  4. I am loving the new H2 tanks, but as someone who is moving the centre of space operations to Eve, is there any parts for in situ hydrogen refining? I assume water + Electricity ought to do it, but I don't know of any parts that will make that work for me.
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