TorchDrives aren't really meant for those transfers though, I mean yeah, your Kerbals will die of old age, or Kerbol will burn out before you use your 300 000 - 1 000 000 M/s of Delta Vees in Hohmann transfers but torchships are designed (I assume!) to make up for the spare parts running out so fast, so you can get to Eeloo from Eve in a week or two. that way you don't have to worry about maintaining stations of decades! The other thing is I would be against them is I were newer to KSP, since they are so much better than everything else, even the already overpowered 15 000 ISP fusion drives. But since I am a salty veteran I am full on in love with the wealth of new engineering challenges that making fast ships brings. For example Honey Badger RCS rings flatten and twist your ship if they are on the back of a ship at over 500 M/s^2 acceleration. A lot of things are tougher to get to work right at even 70-150 m/s^2 boosts, but otherwise it'll take too long to get to the entirely reasonable 200 km/s transfer speeds I am enjoying. A million new things to learn, and plotting intercept courses at those speeds seems to require a whole new skill set too. Also Aero breaking at even 100Km/s with FAR on is fairly high risk.