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fatjoe2015

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Everything posted by fatjoe2015

  1. Why is the fairing base showing as a decoupler in the Staging ? Would be awesome if it would be a deacoupler (Or toggle)
  2. Thanks it works now with the interstages But now i have this problem: http://forum.kerbalspaceprogram.com/threads/125158-Help-with-KW-petal-adapter! My petal adapter wont decouple from the main ship above :S
  3. Sry for hijacking, but i have the exact same problem, it wont decouple (screen wobles a sec) and sometimes it rips it appart but it wont come off :S
  4. For some reason the Interstages wont work for me :S Looks like some node problems /The doublenode at the engine is there, but the upper interstage node wotn connect to it :S
  5. GorillaZilla, would you test this again with 2 identical ships ? (Mother ship and drone ship beeing the same ?) Nice find btw
  6. Dude this letter is so good *_* Would you upload the infrigement itself and any response you get for that letter ? If this doesnt tell them whats going on than nothing does
  7. I cant attach the propulsion module radialy on the surface wich renders it useless (Normally it should be placable like the lifeboat so i can stack the lifeboat ontop of it) // NVM i fixed it by changing the attachRules in the propulsionmodule cfg
  8. Pre Release version pls, i want to test this baby *_*
  9. Airbags are from USI DERP WInches and hook from KIS /KAS
  10. Thank you Space Tiger, this is what i wanted
  11. Is it possible to extend the cable length to over 50 meter ? If not would be awesome if you add this to the "settings.cfg" in your mod ^^
  12. Very nice looking *_* Good work, keep it up ^^
  13. I have no idea how to get this to work :S Would someone be so kind and make video Tutorial ? would be awesome Tank you
  14. I know i have seen a video where someone made a mod wich Draws your current flight path realtime ingame while flying. Cant find it anymore, any idea ?
  15. Would love an Alpha test build as soon as it seems possible to you Looks awesome
  16. I dont know what is wrong with them, but something is for sure (Drag?!)
  17. Not that easy Original: Subject to test was if the SuperDraco Propulsed Landing System would be sufficient acting as Launch Escape "Tower" Also, what happens when Dragon V2 needs to pinpoint many Actions in a few secons Mods used: DragonV2: SpaceX Exploration from LazTek Link: https://kerbalstuff.com/mod/521/SpaceX%20Exploration%20Expansion%20by%20LazTek Radial Camera: HullCam VDS Link: https://kerbalstuff.com/mod/450/Hullcam%20VDS Parts: TweakScale Link:https://kerbalstuff.com/mod/344 First i tried to match the timing as in the real video, but quickly noticed that this is not possible (would not reach water with 5 secs of thust) The next problem was the 2 staged parachute, what i finally did was tweakscale 2 parachutes smaller, and attach them to a decoupler hidden under the nose. I recorded it 4 times, each time with a different Camera viewpoint, so bear with me if its not 100% synched But i have to say, all in all, i nailed it
  18. I got a working TweakScale config for it, but its a few steps. Go to "GameData > TweakScale > ScaleExponents.cfg Search for "noScaledCrewPods = 1" and change it to "noScaledCrewPods = 0" Save Go to "GameData > TweakScale > patches" and create a new Textfile Paste This Code into it: //Shooting Star Pod @PART[Super100] // Super 100 Shooting Star { %MODULE[TweakScale] { type = stack defaultScale = 3.75 } } Click "Save as.." and name it "RaptorAerospacial_TweakScale.cfg" Save // It should now be freely Scaleable Pic:
  19. This should be in the Stock Bug Fix thread. Its a must have love it
  20. Keep up the good work, looks awesome Post your developement its quite interesting to watch
  21. Got it working Go to "GameData > TweakScale > ScaleExponents.cfg Search for "noScaledCrewPods = 1" and change it to "noScaledCrewPods = 0" Save Go to "GameData > TweakScale > patches" and create a new Textfile Paste This Code into it: //Shooting Star Pod @PART[Super100] // Super 100 Shooting Star { %MODULE[TweakScale] { type = stack defaultScale = 3.75 } } Click "Save as.." and name it "RaptorAerospacial_TweakScale.cfg" Save // It should now be freely Scaleable Pic:
  22. I remade the pad abort test and almost nailed it
  23. Thank you both for your patince and time, i really like this Capsule / if you dont mind , can i post the working one as file in the Shootingstar Capsule topic? I think the author want to add it too when its done Ouuu :S sound like it breaks alot
  24. its 3.75m standard and i want it to scale down to 2.5 and 1.25m. Where should i put this ? Or should i create a new textfile in the "patches" folder called "RaptorAerospacial" (because thats the name of the mod Capsule) ?
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