fatjoe2015
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Everything posted by fatjoe2015
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[1.2] Procedural Fairings 3.20 (November 8)
fatjoe2015 replied to e-dog's topic in KSP1 Mod Releases
Why is the fairing base showing as a decoupler in the Staging ? Would be awesome if it would be a deacoupler (Or toggle) -
Sry for hijacking, but i have the exact same problem, it wont decouple (screen wobles a sec) and sometimes it rips it appart but it wont come off :S
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
fatjoe2015 replied to ferram4's topic in KSP1 Mod Releases
GorillaZilla, would you test this again with 2 identical ships ? (Mother ship and drone ship beeing the same ?) Nice find btw- 14,073 replies
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- aerodynamics
- ferram aerospace research
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
fatjoe2015 replied to RoverDude's topic in KSP1 Mod Releases
I cant attach the propulsion module radialy on the surface wich renders it useless (Normally it should be placable like the lifeboat so i can stack the lifeboat ontop of it) // NVM i fixed it by changing the attachRules in the propulsionmodule cfg -
Pre Release version pls, i want to test this baby *_*
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Airbags are from USI DERP WInches and hook from KIS /KAS
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Thank you Space Tiger, this is what i wanted
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
fatjoe2015 replied to KospY's topic in KSP1 Mod Releases
Is it possible to extend the cable length to over 50 meter ? If not would be awesome if you add this to the "settings.cfg" in your mod ^^ -
Very nice looking *_* Good work, keep it up ^^
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[WIP] Kerminal: Terminal Interface to KSP via Telemachus
fatjoe2015 replied to SavinaRoja's topic in KSP1 Mod Development
I have no idea how to get this to work :S Would someone be so kind and make video Tutorial ? would be awesome Tank you -
I know i have seen a video where someone made a mod wich Draws your current flight path realtime ingame while flying. Cant find it anymore, any idea ?
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Would love an Alpha test build as soon as it seems possible to you Looks awesome
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I dont know what is wrong with them, but something is for sure (Drag?!)
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Not that easy Original: Subject to test was if the SuperDraco Propulsed Landing System would be sufficient acting as Launch Escape "Tower" Also, what happens when Dragon V2 needs to pinpoint many Actions in a few secons Mods used: DragonV2: SpaceX Exploration from LazTek Link: https://kerbalstuff.com/mod/521/SpaceX%20Exploration%20Expansion%20by%20LazTek Radial Camera: HullCam VDS Link: https://kerbalstuff.com/mod/450/Hullcam%20VDS Parts: TweakScale Link:https://kerbalstuff.com/mod/344 First i tried to match the timing as in the real video, but quickly noticed that this is not possible (would not reach water with 5 secs of thust) The next problem was the 2 staged parachute, what i finally did was tweakscale 2 parachutes smaller, and attach them to a decoupler hidden under the nose. I recorded it 4 times, each time with a different Camera viewpoint, so bear with me if its not 100% synched But i have to say, all in all, i nailed it
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I got a working TweakScale config for it, but its a few steps. Go to "GameData > TweakScale > ScaleExponents.cfg Search for "noScaledCrewPods = 1" and change it to "noScaledCrewPods = 0" Save Go to "GameData > TweakScale > patches" and create a new Textfile Paste This Code into it: //Shooting Star Pod @PART[Super100] // Super 100 Shooting Star { %MODULE[TweakScale] { type = stack defaultScale = 3.75 } } Click "Save as.." and name it "RaptorAerospacial_TweakScale.cfg" Save // It should now be freely Scaleable Pic:
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This should be in the Stock Bug Fix thread. Its a must have love it
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Keep up the good work, looks awesome Post your developement its quite interesting to watch
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Got it working Go to "GameData > TweakScale > ScaleExponents.cfg Search for "noScaledCrewPods = 1" and change it to "noScaledCrewPods = 0" Save Go to "GameData > TweakScale > patches" and create a new Textfile Paste This Code into it: //Shooting Star Pod @PART[Super100] // Super 100 Shooting Star { %MODULE[TweakScale] { type = stack defaultScale = 3.75 } } Click "Save as.." and name it "RaptorAerospacial_TweakScale.cfg" Save // It should now be freely Scaleable Pic:
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I remade the pad abort test and almost nailed it
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Thank you both for your patince and time, i really like this Capsule / if you dont mind , can i post the working one as file in the Shootingstar Capsule topic? I think the author want to add it too when its done Ouuu :S sound like it breaks alot
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its 3.75m standard and i want it to scale down to 2.5 and 1.25m. Where should i put this ? Or should i create a new textfile in the "patches" folder called "RaptorAerospacial" (because thats the name of the mod Capsule) ?